Saltar al contenido
PORTSNATIVE.
InicioCatálogo
Juegos WebEmuladoresHerramientasNovedades
PORTSNATIVE.

Un catálogo para descubrir ports y proyectos relacionados. Enlazamos a las fuentes oficiales y no alojamos archivos de los juegos originales.

ExplorarCatálogoMi lista
InformaciónNosotrosProponer un portSoporteApoyo y donacionesAviso legal
© 2026 PortsNative
Volver al catálogo
shadPS4 · inFAMOUS FixBuild 1.0.1
PORTSNATIVE

shadPS4 · inFAMOUS FixBuild 1.0.1

EMULADORACCIÓN / AVENTURAWINDOWSBETA

shadPS4 · inFAMOUS FixBuild 1.0.1

Emulador de PlayStation 4

OrigenPlayStation 4

TecnologíaEmulador Nativo Multiplataforma (JIT / Dinámico)

Disponible paraWindows

Ver proyecto oficial

Sobre el proyecto

Build comunitaria derivada de shadPS4 orientada a pruebas con inFAMOUS Second Son. No es una release oficial de shadPS4; el rendimiento puede variar según hardware y configuración.

Información oficial del proyecto

README original del autor (en inglés)Abrir en GitHub ↗
<!-- SPDX-FileCopyrightText: 2026 shadPS4 Emulator Project SPDX-License-Identifier: GPL-2.0-or-later --> <h1 align="center"> <br> <a href="https://shadps4.net/"><img src="https://github.com/shadps4-emu/shadPS4/blob/main/.github/shadps4.png" width="220"></a> <br> <b>shadPS4</b> <br> </h1> <h1 align="center"> <a href="https://discord.gg/bFJxfftGW6"> <img src="https://img.shields.io/discord/1080089157554155590?color=5865F2&label=shadPS4%20Discord&logo=Discord&logoColor=white" width="275"> <a href="https://github.com/shadps4-emu/shadPS4/releases/latest"> <img src="https://img.shields.io/github/downloads/shadps4-emu/shadPS4/total.svg" width="140"> <a href="https://shadps4.net/"> <img src="https://img.shields.io/badge/shadPS4-website-8A2BE2" width="150"> <a href="https://x.com/shadps4"> <img src="https://img.shields.io/badge/-Join%20us-black?logo=X&logoColor=white" width="100"> <a href="https://github.com/shadps4-emu/shadPS4/stargazers"> <img src="https://img.shields.io/github/stars/shadps4-emu/shadPS4" width="120"> </h1>

inFAMOUS High-FPS Custom Build

This repository and branch is a custom build of shadPS4 focused on providing dedicated fixes to run inFAMOUS Second Son and inFAMOUS First Light at high framerates, as well as addressing various graphical issues and color corrections.

  • Developers / Geliştiriciler: Eye Of The Ruins, 0xDeftones

[!NOTE] Various bugs and glitches may still be present, but the primary focus of this build is to deliver maximum performance.

Uncompiled shaders may cause initial stuttering, but gameplay becomes significantly smoother as shaders are compiled. Any potential stuttering is related to the emulator's shader compilation process.

Performance Comparison vs Main Branch / Performans Karşılaştırması

Test System / Test Sistemi: AMD Ryzen 9 7950X CPU, NVIDIA GeForce RTX 4090 GPU

Before (Main Branch)After (Custom Build)
Before (Main Branch)After (Custom Build)

Recommended Settings

  • FSR: Do NOT enable FSR under any circumstances; it causes graphical corruption.
  • Debug:
    • Readbacks Mode: Must be set to Precise.
    • Enable Direct Memory Access: Must be enabled (ON).
    • Enable Shader Cache: Must be enabled (ON).
  • Vblank Frequency: Must be configured according to your desired target framerate.

VRAM FIX FOR 4GB VRAM


Bloodborne by From SoftwareHatsune Miku Project DIVA Future Tone by SEGA
Bloodborne screenshotProject DIVA screenshot
Yakuza 0 by SEGADRIVECLUB™ by Evolution Studios
Yakuza screenshotDRIVECLUB screenshot

General information

shadPS4 is an early PlayStation 4 emulator for Windows, Linux and macOS written in C++.

[!IMPORTANT] This is the emulator core, which does not include a GUI. If you just want to use the emulator as an end user, download the QtLauncher instead.

If you encounter problems or have doubts, do not hesitate to look at the Quickstart.
To verify that a game works, you can look at shadPS4 Game Compatibility.
To discuss shadPS4 development, suggest ideas or to ask for help, join our Discord server.
To get the latest news, go to our X (Twitter) or our website.
You can donate to the project via our Kofi page.

Status

[!IMPORTANT] shadPS4 is early in development, don't expect a flawless experience.

Currently, the emulator can successfully run games like Bloodborne, Dark Souls Remastered, Red Dead Redemption, and many other games.

Why

This project began for fun. Given our limited free time, it may take some time before shadPS4 can run more complex games, but we're committed to making small, regular updates.

Building

Docker

For building shadPS4 in a containerized environment using Docker and VSCode, check the instructions here:
Docker Build Instructions

Windows

Check the build instructions for Windows.

Linux

Check the build instructions for Linux.

macOS

Check the build instructions for macOS.

[!IMPORTANT] macOS users need at least macOS 26.0 to run shadPS4. Intel Macs are not supported.

Usage examples

[!IMPORTANT] For a user-friendly GUI, download the QtLauncher.

To get the list of all available commands and also a more detailed description of what each command does, please refer to the --help flag's output.

Below is a list of commonly used command patterns:

shadPS4 CUSA00001 # Searches for a game folder called CUSA00001 in the list of game install folders, and boots it.
shadPS4 --fullscreen true --config-clean CUSA00001    # the game argument is always the last one,
shadPS4 -g CUSA00001 --fullscreen true --config-clean # ...unless manually specified otherwise.
shadPS4 /path/to/game.elf # Boots a PS4 ELF file directly. Useful if you want to boot an executable that is not named eboot.bin.
shadPS4 CUSA00001 -- -flag1 -flag2 # Passes '-flag1' and '-flag2' to the game executable in argv.

Debugging and reporting issues

For more information on how to test, debug and report issues with the emulator or games, read the Debugging documentation.

Keyboard and Mouse Mappings

[!NOTE] Some keyboards may also require you to hold the Fn key to use the F* keys. Mac users should use the Command key instead of Control, and need to use Command+F11 for full screen to avoid conflicting with system key bindings.

ButtonFunction
F10FPS Counter
Ctrl+F10Video Debug Info
F11Fullscreen
F12Trigger RenderDoc Capture (or game-only screenshot if RenderDoc is unavailable)
Alt+F12Capture screenshot including HUD/dialog overlays

[!NOTE] Xbox and DualShock controllers work out of the box.

Controller buttonKeyboard equivalent
LEFT AXIS UPW
LEFT AXIS DOWNS
LEFT AXIS LEFTA
LEFT AXIS RIGHTD
RIGHT AXIS UPI
RIGHT AXIS DOWNK
RIGHT AXIS LEFTJ
RIGHT AXIS RIGHTL
TRIANGLENumpad 8 or C
CIRCLENumpad 6 or B
CROSSNumpad 2 or N
SQUARENumpad 4 or V
PAD UPUP
PAD DOWNDOWN
PAD LEFTLEFT
PAD RIGHTRIGHT
OPTIONSRETURN
BACK BUTTON / TOUCH PADSPACE
L1Q
R1U
L2E
R2O
L3X
R3M

Keyboard and mouse inputs can be customized in the settings menu by clicking the Controller button, and further details and help on controls are also found there. Custom bindings are saved per-game. Inputs support up to three keys per binding, mouse buttons, mouse movement mapped to joystick input, and more.

Firmware files

shadPS4 can load some PlayStation 4 firmware files. The following firmware modules are supported and must be placed in shadPS4's sys_modules folder.

<div align="center">
ModulesModulesModulesModules
libSceAt9Enc.sprxlibSceAudiodec.sprxlibSceAudiodecCpu.sprxlibSceAudiodecCpuDdp.sprx
libSceAudiodecCpuDtsHdLbr.sprxlibSceAudiodecCpuHevag.sprxlibSceAudiodecCpuM4aac.sprxlibSceAvPlayer.sprx
libSceAvPlayerStreaming.sprxlibSceBeisobmf.sprxlibSceBemp2sys.sprxlibSceCesCs.sprx
libSceFont.sprxlibSceFontFt.sprxlibSceFreeTypeOl.sprxlibSceFreeTypeOptOl.sprx
libSceFreeTypeOt.sprxlibSceJpegDec.sprxlibSceJpegEnc.sprxlibSceJson.sprx
libSceJson2.sprxlibSceLibcInternal.sprxlibSceNgs2.sprxlibScePngEnc.sprx
libScePsmKitSystem.sprxlibSceRtc.sprxlibSceRudp.sprxlibSceSystemGesture.sprx
libSceUlt.sprxlibSceWkFontConfig.sprxlibSceXml.sprxlibSceDepth.sprx
libScePadTracker.sprxlibSceMoveTracker.sprx
</div>

[!Caution] The above modules are required to run the games properly and must be dumped from your legally owned PlayStation 4 console.

Main team / Geliştiriciler

Custom Build Developers

  • Eye Of The Ruins
  • 0xDeftones

Upstream shadPS4 Team

  • georgemoralis
  • psucien
  • viniciuslrangel
  • roamic
  • squidbus
  • frodo
  • Stephen Miller
  • kalaposfos13

Logo is done by Xphalnos

<a href="https://github.com/shadps4-emu/shadPS4/graphs/contributors"> <img src="https://contrib.rocks/image?repo=shadps4-emu/shadPS4&max=24"> </a>

Contributing

If you want to contribute, please read the CONTRIBUTING.md file.
Open a PR and we'll check it :)

Special Thanks

A few noteworthy teams/projects who've helped us along the way are:

  • Panda3DS: A multiplatform 3DS emulator from our co-author wheremyfoodat. They have been incredibly helpful in understanding and solving problems that came up from natively executing the x64 code of PS4 binaries

  • fpPS4: The fpPS4 team has assisted massively with understanding some of the more complex parts of the PS4 operating system and libraries, by helping with reverse engineering work and research.

  • yuzu: Our shader compiler has been designed with yuzu's Hades compiler as a blueprint. This allowed us to focus on the challenges of emulating a modern AMD GPU while having a high-quality optimizing shader compiler implementation as a base.

  • felix86: A new x86-64 → RISC-V Linux userspace emulator

  • emudev.org: A network of people interested in the documentation, emulation, simulation and re-implementation of hardware near extinction . Belongs to my friend skmp and me (shadow) also a member of it

License

  • GPL-2.0 license
Leer guía oficial
CALIFICACIÓN
—
Cargando votos…
Publicidad

FICHA DEL PROYECTO

Tipo de proyecto
EMULADOR
Género
Acción / Aventura
Estado
beta
Plataforma de origen
PlayStation 4
Tecnología
Emulador Nativo Multiplataforma (JIT / Dinámico)
Versión
—
Actualización
4 oct 2026

Plataformas de destino 1

Windows
Descargas / Web Oficial
Publicidad