PORT NATIVOCARRERAS / VELOCIDADWINDOWSLINUXMACOSALPHA
Age of Speed 2
TecnologíaPort Nativo C/C++ (Reimplementación de Motor)
Disponible paraWindows, Linux, macOS
Ver proyecto oficialSobre el proyecto
Age of Speed 2 es un videojuego de carreras de 2009 desarrollado por Silent Bay Studios y publicado por Miniclip para navegador. Es la segunda entrega de la serie Age of Speed.
Información oficial del proyecto
README original del autor (en inglés)Abrir en GitHub ↗
Age of Speed 2
Age of Speed 2 was a racing game made with Macromedia Director. This page documents a decompilation and build process for the game.
Programs used
ProjectorRays - to decompile original .dcr -> .dir
Macromedia Director MX 2004 - to compile the game
DirectorCastRipper (optional) - get assets from .dir
Shockwave3DWorldConverter (optional) - convert .w3d -> .obj for use in Blender, etc.
Build
- Clone the repo.
- Open
src/age_of_speed2.dirin Macromedia Director MX 2004. - Set image compression to Standard in Publish Settings.
- File > Publish
- Place the
.exefile in a directory with all the files in/levels. - Run the game.
Decompilation
- Decompile
age_of_speed2.dcrusing ProjectorRays. Make sure that--dump-scriptsis enabled.
./projectorrays-0.2.0 decompile age_of_speed2.dcr --dump-scripts
- Use
rename.pyto create a new folder with the scripts renamed to their proper names. - Patch
Movie.lswith this code to allow the game to run offline:
on validDomainSBS
return 1
end
Disclaimer
I don't own any of the code here. The code belongs to Silent Bay Studios (now defunct).