Animal Forest e+
TecnologíaPort Nativo C/C++ (Reimplementación de Motor)
Disponible paraWindows, Linux, macOS
Ver proyecto oficialSobre el proyecto
Animal Forest e+ es un videojuego de acci�n y aventura, lanzado en 2000.
Información oficial del proyecto
どうぶつの森 e+

<img src="https://decomp.dev/ACreTeam/afe-decomp.svg?w=512&h=256" width="512" height="256">
A work-in-progress decompilation of どうぶつの森 e+ (Dōbutsu no Mori e+) for the Nintendo GameCube.
This repository does not contain any game assets or assembly whatsoever. An existing copy of the game is required.
Supported versions:
GAEJ01_00: Rev 0 (JP)GAEJ01_01: Rev 1 (JP)
Dependencies
Windows
On Windows, it's highly recommended to use native tooling. WSL or msys2 are not required.
When running under WSL, objdiff is unable to get filesystem notifications for automatic rebuilds.
- Install Python and add it to
%PATH%.- Also available from the Windows Store.
- Download ninja and add it to
%PATH%.- Quick install via pip:
pip install ninja
- Quick install via pip:
macOS
-
Install ninja:
brew install ninja
wibo, a minimal 32-bit Windows binary wrapper, will be automatically downloaded and used.
Linux
- Install ninja.
wibo, a minimal 32-bit Windows binary wrapper, will be automatically downloaded and used.
Building
-
Clone the repository:
git clone --recursive https://github.com/ACreTeam/afe-decomp.git -
Copy your game's disc image to
orig/GAEJ01_00.- Supported formats: ISO (GCM), RVZ, WIA, WBFS, CISO, NFS, GCZ, TGC
- After the initial build, the disc image can be deleted to save space.
-
Configure:
python configure.pyTo use a version other than
GAEJ01_00(JP rev0), specify it with--version. -
Build:
ninja
Diffing
Once the initial build succeeds, an objdiff.json should exist in the project root.
Download the latest release from encounter/objdiff. Under project settings, set Project directory. The configuration should be loaded automatically.
Select an object from the left sidebar to begin diffing. Changes to the project will rebuild automatically: changes to source files, headers, configure.py, splits.txt or symbols.txt.

Credits
- jamchamb, Cuyler36, NWPlayer123 and fraser125 for past documentation of Animal Crossing.
- encounter and NWPlayer123 for dtk-template and setting up the current build system.