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Apocalypse Recompiled
PORTSNATIVE

Apocalypse Recompiled

PORT NATIVOSHOOTER / DISPAROSWINDOWSLINUXMACOSALPHA

Apocalypse Recompiled

Apocalypse

OrigenPlayStation

TecnologíaRecompilación Estática (C/C++ nativo)

Disponible paraWindows, Linux, macOS

Ver proyecto oficial

Sobre el proyecto

Apocalypse es un videojuego de disparos en 1998.

2 versiones de Apocalypse

Estás viendo: Apocalypse Recompiled

Apocalypse Recompiledgithub.com/alexbeavs-ps1-ports/apocalypse-recomp
Windows
Linux
macOS
Actual
Apocalypse (Project Repocalypse)github.com/MustafaSamer93/Apocalypse-PC-Native-Port
Windows
›

Información oficial del proyecto

README original del autor (en inglés)Abrir en GitHub ↗
<p align="center"><a href="https://alexbeavs-ps1-ports.github.io/psxrecomp-ports/"><img src="https://raw.githubusercontent.com/alexbeavs-ps1-ports/psxrecomp-ports/main/docs/assets/alexbeav-ps1-recomps-banner.png" alt="Alexbeav's PS1 Recomps" width="100%"></a></p>

Apocalypse Recompiled

This release candidate uses PSXRecomp and the shared recomp-ui launcher. You must supply your own SLES-00460 game disc and SCPH-5502/5552 Europe BIOS. The package contains no game disc, retail BIOS, generated retail game code, or saved game.

Setup

  1. Extract the complete setup ZIP into a writable folder.
  2. Start Apocalypse_Recompiled (.exe on Windows).
  3. Select your CUE file and the required BIOS in the setup wizard.
  4. Run Generate & rebuild and wait for the game to start.

On Windows, the setup wizard can download the portable build tools. On Linux and macOS, install CMake, Ninja, Python 3, and a C/C++ compiler first. Keep the CUE and all files it references together. The BIOS must be 524288 bytes with SHA-256 1faaa18fa820a0225e488d9f086296b8e6c46df739666093987ff7d8fd352c09.

Candidate status

Version 0.1.0 is being prepared for September 7, 2026. Package setup and gameplay acceptance are pending; native build checks do not establish gameplay support. The exact source and dependency identities are in project-manifest.toml. See feasibility and validation for the tested scope.

About this project

This project was developed with AI assistance. AI assists with code, documentation, and investigation; Alex tests the game and makes release decisions. Validation claims describe only the tests actually performed.

Credits and licenses

Framework: PSXRecomp. Launcher: recomp-ui. Their licenses and dependency notices remain in the corresponding source directories. The original game and its trademarks belong to their respective owners.

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FICHA DEL PROYECTO

Tipo de proyecto
PORT NATIVO
Género
Shooter / Disparos
Estado
alpha
Plataforma de origen
PlayStation
Tecnología
Recompilación Estática (C/C++ nativo)
Versión
—
Actualización
—

Plataformas de destino 3

Windows
Linux
macOS
Ver en GitHub
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