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BattleTanx (PC, bdragoncore)
PORTSNATIVE

BattleTanx (PC, bdragoncore)

PORT NATIVOACCIÓN / AVENTURAWINDOWSALPHA

BattleTanx (PC, bdragoncore)

BattleTanx

OrigenNintendo 64

TecnologíaPort Nativo C/C++ (Reimplementación de Motor)

Disponible paraWindows

Ver proyecto oficial

Sobre el proyecto

BattleTanx es un videojuego de acción y aventura publicado por The 3DO Company en 1998.

3 versiones de BattleTanx

Estás viendo: BattleTanx (PC, bdragoncore)

BattleTanx (PC, bdragoncore)github.com/bdragoncore/battle-tanx-recomp
Windows
Actual
BattleTanxgithub.com/TheGh0stShip/BattleTanx
Windows
Linux
macOS
›
BattleTanx (PC)github.com/wootbeer/btrecomp
Windows
›

Información oficial del proyecto

README original del autor (en inglés)Abrir en GitHub ↗

BattleTanx: Recompiled

A native PC port of BattleTanx, made by statically recompiling the game with N64Recomp and running it on N64ModernRuntime with RT64 for rendering.

Unofficial, and not affiliated with the rights holders. No game data is included. You need your own dump of the game to build or play this.

Getting started

  1. Download the build for your system from Releases.
  2. Run it and pick your dump in the launcher.

The dump must be BattleTanx (USA) 1.0, SHA-1 535860d941738ac1210c20a9b80114fea0e0ff17, as a .z64 file.

Linux, Windows and macOS builds come out of the project's CI. Only the Linux build has been tested so far.

What works

  • The game runs, with its audio and save files intact.
  • Keyboard and controller input, remappable in the launcher.
  • Two controllers are detected separately for the game's 2-player modes.
  • The game's cheats can be switched on from the Cheats tab in the launcher, including level select, instead of entering codes on the Code Entry screen.
  • Mods and texture packs through the runtime's mod system.

Building

See BUILDING.md.

Credits

  • N64Recomp and N64ModernRuntime by Mr-Wiseguy and contributors, which this port is built with
  • RT64 by Dario and contributors, the renderer
  • RecompFrontend by the N64Recomp contributors, the launcher and input layer
  • PromptFont by Yukari "Shinmera" Hafner, for the controller glyphs

License

The project's own code is GPL-3.0; see COPYING. The executable contains the game's code, recompiled from a dump, and the game itself remains the property of its rights holders.

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FICHA DEL PROYECTO

Tipo de proyecto
PORT NATIVO
Género
Acción / Aventura
Estado
alpha
Plataforma de origen
Nintendo 64
Tecnología
Port Nativo C/C++ (Reimplementación de Motor)
Versión
—
Actualización
—

Plataformas de destino 1

Windows
Ver en GitHub
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