Ben 10 Omniverse (macOS)
Ben 10 Omniverse
OrigenPlayStation 3
TecnologíaRecompilación Estática (C/C++ nativo)
Disponible paramacOS
Ver proyecto oficialSobre el proyecto
Ben 10: Omniverse es una serie animada de televisión de superhéroes y comedia estadounidense transmitido por Cartoon Network. Esta es la cuarta serie derivada de la franquicia Ben 10 y secuela directa de Ben 10: Ultimate Alien. Es creado y producido por Man of Action.
Información oficial del proyecto
Ben 10 Omniverse — native macOS port by static recompilation
Ben 10 Omniverse (PS3, BLUS31017, version 01.00) running natively on Apple Silicon: no emulator, no JIT.
The PowerPC (PPU) and Cell SPU code is translated ahead of time into C/C++, compiled with clang for arm64 and linked
against a reimplementation of the PS3 OS and libraries. Graphics use Metal, cutscenes VideoToolbox, sound CoreAudio.
This repository contains no game code and no game assets. You need your own legitimate copy of the game; the files below only describe how the build is made and how it is measured.
Sister project: gow2-recomp (God of War II HD), same engine.
Status
| Area | State |
|---|---|
| Boot, logos, intro videos (H.264) | ✅ videos decoded by VideoToolbox |
| Title screen, front-end hub, New Game | ✅ |
| First level (Training Simulation 1): walking, dialogue, HUD | ✅ plays; later levels not verified |
| Frame rate | 🟡 the game is locked at 30 fps by its own limiter and has a 60 Hz mode of its own; on a fanless MacBook Air M5 the machine reaches 27–59 fps depending on heat and load |
| Audio | ✅ music, voices and effects; short dropouts only on some loading screens |
| Controllers | ✅ GameController (DualShock 4 / DualSense / Xbox / MFi) and keyboard |
Measured, not claimed: the per-job cost of the lifted SPU code follows the SoC clock, not the runtime; the notes in
notes/ and the harness in bench/ show how the numbers were taken.
What is here
| Path | Purpose |
|---|---|
recomp.toml, functions.json, spu_jobs.toml | lifter configuration: function bounds, mid-asm hooks, SPU jobs/tasks to lift |
host/ | host-side code linked into the binary (frame-step hooks, frame pacing policy) with unit tests |
bench/ | measurement harness: scripted pad input, event-window analysis, A/B scripts |
notes/ | engineering log: what was measured, what was refuted |
build_macos.sh, run_ben10.sh | build and run recipes (environment variables are documented in the script header) |
boot_macos.cpp | macOS entry point (guest on its own thread, window pumped on the main thread) |
Building
The port is built by build_macos.sh against the engine's runtime library. The engine is a fork of
sp00nznet/ps3recomp with a macOS/Metal port and additional work on the SPU
runtime; that fork is not public yet, so a clean build from this repository alone is not possible today. Pieces that
apply to the upstream engine are being sent there as pull requests
(#206, #207,
#208).
Notes
- Everything that is an experiment is gated by an environment variable and off by default.
- Findings are written down with the evidence that supports them; refuted hypotheses are kept in the notes.
