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Body Harvest (PC)
PORTSNATIVE

Body Harvest (PC)

PORT NATIVOACCIÓN / AVENTURAWINDOWSBETA

Body Harvest (PC)

Body Harvest

OrigenNintendo 64

TecnologíaPort Nativo C/C++ (Reimplementación de Motor)

Disponible paraWindows

Ver proyecto oficial

Sobre el proyecto

Body Harvest es un videojuego realizado para la Nintendo 64 desarrollado por DMA Design. Fue concebido para ser lanzado junto al lanzamiento de la consola pero tuvo que ser retrasado debido a problemas con su distribuidor y con la política de Nintendo respecto a juegos de temática adulta teniendo que encontrar un nuevo distribuidor siendo distribuida al final por Gremlin Graphics en octubre de 1998.

3 versiones de Body Harvest

Estás viendo: Body Harvest (PC)

Body Harvest (PC)github.com/mcsoderh/BodyHarvestRecomp
Windows
Actual
Body Harvestgithub.com/jaytheham/body-harvest-decompilation
Windows
›
Body Harvest Recompiledgithub.com/danielgomesvieira2000/body-harvest-recomp
Windows
Linux
›

Información oficial del proyecto

README original del autor (en inglés)Abrir en GitHub ↗

Body Harvest: Recompiled

Body Harvest: Recompiled is a native port of Body Harvest made with N64: Recompiled, using RT64 as the renderer.

This repository and its releases do not contain game assets. You need your own copy of the game to play.

Table of Contents

  • Installation
  • System Requirements
  • Features
  • FAQ
  • Building
  • Libraries Used and Projects Referenced

Installation

  1. Download the file for your system from the latest release:

    SystemFileHow to run
    WindowsBodyHarvestRecompiled-<version>-Windows.zipExtract, run BodyHarvestRecompiled.exe
    Linux x64 / ARM64BodyHarvestRecompiled-<version>-Linux-X64.tar.gz / -Linux-ARM64.tar.gzExtract, run ./BodyHarvestRecompiled
    Linux FlatpakBodyHarvestRecompiled-<version>-Linux-X64.flatpakflatpak install --user BodyHarvestRecompiled-<version>-Linux-X64.flatpak, then start it from your app menu
    macOSBodyHarvestRecompiled-<version>-macOS.zipExtract, open BodyHarvestRecompiled.app

    macOS: the app is not notarized by Apple, so macOS blocks it the first time. Open it once, then go to System Settings → Privacy & Security and click Open Anyway.

  2. On first start, click Load ROM and select your Body Harvest ROM.

  3. Click Start Game.

The ROM

  • Only the North American (NTSC-U) N64 release of Body Harvest works. This is not an emulator; other games and versions are rejected.
  • .z64, .n64 and .v64 files are all accepted; byte order is converted automatically.
  • Check your file: SHA-1 bbb6666f5014a473747ee4145f036d9fb25d7348.
  • The ROM is copied into the game's data folder (see below) as bh.us.z64, so you only select it once.

System Requirements

A GPU supporting Direct3D 12.0 (Shader Model 6), Vulkan 1.2, or Metal Argument Buffers Tier 2 is required by the RT64 renderer.

Builds are provided for Windows (x64), Linux (x64 and ARM64, plus a Flatpak) and macOS (Intel and Apple Silicon, macOS 11.0 or newer).

If you have issues with crashes on startup, make sure your graphics drivers are fully up to date.

Features

Easy-to-Use Menus

Graphics settings, input mappings, and audio settings can all be configured with the in-game config menu. The menus can all be used with mouse, controller, or keyboard.

Widescreen

Levels are rendered in widescreen when the Aspect Ratio graphics setting is Expand. The intro, title screen and menus stay at the original 4:3.

FAQ

Where are the ROM, saves and settings stored?

  • Windows: %LOCALAPPDATA%\BodyHarvestRecompiled
  • Linux: ~/.config/BodyHarvestRecompiled
  • macOS: ~/Library/Application Support/BodyHarvestRecompiled

Saves are in the saves subfolder.

Can you run this project as a portable application?

Yes, if you place a file named portable.txt in the same folder as the executable then this project will run in portable mode. In portable mode, the ROM copy, save files and config files are placed in the same folder as the executable.

Building

Building is not required to play. Instructions on how to build this project can be found in BUILDING.md.

Libraries Used and Projects Referenced

  • N64Recomp for statically recompiling the game's code to run natively
  • RT64 for the project's rendering engine
  • N64ModernRuntime for replacing the original N64 runtime libraries
  • RecompFrontend for menus and input handling
  • Harvest Moon 64: Recompiled and Zelda 64: Recompiled as project templates
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FICHA DEL PROYECTO

Tipo de proyecto
PORT NATIVO
Género
Acción / Aventura
Estado
beta
Plataforma de origen
Nintendo 64
Tecnología
Port Nativo C/C++ (Reimplementación de Motor)
Versión
—
Actualización
—

Plataformas de destino 1

Windows
Ver en GitHub
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