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Bomberman Land Touch 2
PORTSNATIVE

Bomberman Land Touch 2

PORT NATIVOLÓGICA / PUZLEWINDOWSLINUXMACOSALPHA

Bomberman Land Touch 2

OrigenNintendo DS

TecnologíaPort Nativo C/C++ (Reimplementación de Motor)

Disponible paraWindows, Linux, macOS

Ver proyecto oficial

Sobre el proyecto

Bomberman Land Touch! 2, conocido en Japón como Touch! Bomberman Land Star Bomber's Miracle World, es un videojuego de puzles y minijuegos protagonizado por Bomberman y desarrollado por Hudson Soft para Nintendo DS. Es la secuela directa de Bomberman Land Touch!.

Información oficial del proyecto

README original del autor (en inglés)Abrir en GitHub ↗

Bomberman Land Touch 2 (Nintendo DS)

This repository contains a reverse-engineered codebase for Bomberman Land Touch 2 for the Nintendo DS. The goal of this project is to study and understand the game's code and mechanics. All code is produced by individual contributors without the use of assets or files produced by their original creators. No assets are included. This repository CANNOT build a functional ROM without the user supplying a legitimately obtained copy of the game. No "ports" or modifications are planned or supported in any form by this repository, and such use cases will never be supported or considered.

Prerequisites

  1. This project supports the following operating systems:
    • Windows (Recommended)
    • Linux
  2. Install the following:
    • Python 3.11+ and pip
    • GCC 9+
    • Ninja
  3. Install Python dependencies: python -m pip install -r tools/requirements.txt
  4. Install pre-commit hooks: pre-commit install

Note: For a byte-matching build, add a copy of the ARM7 BIOS files to the project root.

Setup Instructions

  1. Obtain the Original Game:

    • Ensure you have a legitimate copy of Bomberman Land Touch 2 for the Nintendo DS.
    • Extract the .nds ROM file from your cartridge. Instructions for how to extract a ROM file from the cartridge are not included in this repository.
    • Rename and place this file into the extract directory. Supported cartridges and expected names are detailed in the extract directory.
  2. Initialize the Build Configuration:

    • Run python tools/configure.py
    • This initializes the project for its first usage. After configuring once, the build command ninja will re-configure the project if needed.
  3. Build the Project:

    • Run ninja
    • When first performed, any missing required executables will be downloaded, as listed in the tools directory. This includes dsd, wibo, and the compilers used to build a matching executable.

After the build completes, the final executable will be found in the build directory.

Contributing

Contributions are welcome! You may review the repository's contribution guidelines if you are interested in contributing.

Disclaimer

This project is for educational purposes only. All rights to Bomberman Land Touch 2 and its assets belong to their respective copyright holders. This project contains no copyrighted assets and must not be used for distribution or piracy purposes. This repository does not contain any assets from the original game, nor any original assets for respective software development kits (SDKs) that may be used by the title. To build and run the project, you must own a legitimate copy of Bomberman Land Touch 2. Redistribution of copyrighted game assets is strictly prohibited.

License

This project is licensed under the CC0 1.0 Universal License. Note that this license applies only to the code in this repository and not to any assets from the original game.

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FICHA DEL PROYECTO

Tipo de proyecto
PORT NATIVO
Género
Lógica / Puzle
Estado
alpha
Plataforma de origen
Nintendo DS
Tecnología
Port Nativo C/C++ (Reimplementación de Motor)
Versión
—
Actualización
—

Plataformas de destino 3

Windows
Linux
macOS
Ver en GitHub
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