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Carmageddon 2 (Carpocalypse 2)
PORTSNATIVE

Carmageddon 2 (Carpocalypse 2)

PORT NATIVOCARRERAS / VELOCIDADLINUXANDROIDBETA

Carmageddon 2 (Carpocalypse 2)

Carmageddon 2: Carpocalypse Now

OrigenWindows

TecnologíaPort Nativo C/C++ (Reimplementación de Motor)

Disponible paraLinux, Android

Ver proyecto oficial

Sobre el proyecto

Carmageddon 2: Carpocalypse Now es un videojuego de carreras de 1998 desarrollado por Stainless Games y publicado por Interplay Entertainment. Combina carreras y destrucción con atropellos y combate vehicular.

Información oficial del proyecto

README original del autor (en inglés)Abrir en GitHub ↗

Carpocalypse 2

<p align="center"> <img src="packaging/icon_source.png" width="256" /> </p>

Decompilation and native port of 1998's Carmageddon 2.

Status

Screenshot progress

<img src="https://raw.githubusercontent.com/Link4Electronics/Carpocalypse2/refs/heads/main/reccmp-report/screenshot.png" width="640" /> <img width="50%" src="reccmp-report/progress.svg">

Running

Both platforms below need the original game data; this repository ships none (see Legal).

Linux (AppImage)

Copy the data from a legally obtained Carmageddon II install in:

~/.local/share/carpocalypse2/DATA/     game data (required)
~/.local/share/carpocalypse2/MUSIC/    CD audio as Track02.ogg ... Track08.ogg (optional)

Android (APK)

Push the original game data onto the device:

adb push /path/to/C2/DATA \
  /sdcard/Android/data/com.carpocalypse2.game/files/DATA

The app requests no storage permission and can only read its own app-specific directory, which is the path above. The data must be pushed after the app has been launched at least once (that creates the directory). Note that some Android 11+ devices refuse adb access to Android/data entirely; an in-app importer for those devices is planned, and is the only blocker for a permissionless data setup. Start the app. Touch input is passed to the game as the pointer, so menus and the original controls are usable without a mouse; the app runs in sensor-landscape.

Debug-signed builds can only be replaced with adb install -r while the signature still matches — reinstalling over a future release-signed build requires uninstalling first.

Build requirements

  • SDL3
  • glslang: compiles BRender's GLSL shaders to SPIR-V for the default SDL3 GPU renderer (glslang or glslangValidator must be on PATH when CMake configures)
  • 32-bit x86 compiler:
    • MSVC 11.0 (Visual Studio 97 SP3) compiler for matching build, or
    • a modern MinGW or MSVC toolchain
  • DirectX SDK: we need dinput and dxguid.
    • MinGW provides these libraries out-of-the box
    • MSVC does not ship with a DirectX SDK: this time-period correct version on archive.org works perfect.
  • libtiff: this library is used to convert tiff images to BRender pixelmaps

Linux

sudo pacman -S cmake glslang sdl3

mkdir build && cd build
cmake .. -DCMAKE_BUILD_TYPE=Release
make

On macOS install glslang with brew install glslang; on Windows put glslang.exe/glslangValidator.exe from a glslang release on PATH before configuring CMake.

Goals

  • Exact same behavior as the original
  • Matching binary

Credits

  • bojan1986819 vita port and more functions matches
  • foone for BRender source code
  • madebr for initial decompilation effort

Contributing

Yes this was used AI (free, non-paid agent models), so vibecoded PRs are welcome too, with a small rule:

  • Like said above game must behave as original, any quality of life, fixes or modification should come optionally, maybe an ON/OFF toggle or like an optional mod, reason is some people would like to still play the vanilla game

Todo:

  • Touch overlay for android
  • ImGUI menu like dethrace
  • 3DFX path for hardware rendering (sdl3gpu and opengl)
  • Relax opengl requirement to opengl/es2.0 for low-end android devices
  • Dreamcast port
  • PSvita port
  • PSP/PS2 port (expect struggle perf)
  • 3DS port
  • Big-endian support (devkitPPC/retro macs/linux)
  • FreeBSD
  • Haiku port (maybe)

Legal

Carpocalypse2 is a fan-made reverse-engineering research project, licensed under the GNU GPL v3. It contains no original game code or assets — a legally obtained copy of Carmageddon II: Carpocalypse Now is required to use it.

This project is not associated with, or endorsed by, SCi, Stainless Software or THQ Nordic. All trademarks and copyrights related to Carmageddon are the property of their respective owners.

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FICHA DEL PROYECTO

Tipo de proyecto
PORT NATIVO
Género
Carreras / Velocidad
Estado
beta
Plataforma de origen
Windows
Tecnología
Port Nativo C/C++ (Reimplementación de Motor)
Versión
—
Actualización
12 oct 2026

Plataformas de destino 2

Linux
Android
Ver en GitHub
Publicidad