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Celeste (Android)
PORTSNATIVE

Celeste (Android)

PORT NATIVOPLATAFORMASANDROIDBETA

Celeste (Android)

Celeste

OrigenWindows

TecnologíaPort Nativo C/C++ (Reimplementación de Motor)

Disponible paraAndroid

Ver proyecto oficial

Sobre el proyecto

Celeste es un videojuego de plataformas publicado por Maddy Makes Games Inc. en 2018.

3 versiones de Celeste

Estás viendo: Celeste (Android)

Celeste (Android)github.com/BelmanteGu/CelesteAndroid
Android
Actual
Androidgamejolt.com/games/CelesteWASMAndroid/1043072
Android
›
Celeste (celeste-wasm / Webleste)github.com/MercuryWorkshop/celeste-wasm
Web
›

Información oficial del proyecto

README original del autor (en inglés)Abrir en GitHub ↗

CelesteAndroid

A native Android port of Celeste (2018), running on your own copy of the PC game.

CelesteAndroid is a launcher + runtime that takes the files of the Celeste PC version you own and runs them natively on Android: .NET on ARM64, FNA + SDL3, Vulkan (or OpenGL ES) graphics and FMOD audio. It doesn't emulate anything and it doesn't use a browser/WebAssembly.

[!IMPORTANT] No game files are included. This project doesn't include Celeste or any of its assets. You need a legally owned copy of Celeste for PC. The launcher imports it from your device, the same model PortMaster and other community ports use.

Features

  • Native: the game runs on the .NET runtime for ARM64, with FNA, FNA3D and SDL3 built for Android.
  • Vulkan by default (SDL_GPU), with OpenGL ES as a fallback you can pick in the launcher.
  • Full audio: FMOD Studio 1.10.14, the same version the game's sound banks were built with.
  • Launcher: pick your game folder or .zip and the app copies it, patches it and gets it ready to play.
  • Bring your saves: Import saves copies your .celeste save files (e.g. the Saves folder from your PC) into the game.
  • Wide screens: the game keeps its native 16:9 image and the side bars show a blurred version of the game's key art instead of plain black.
  • Your files stay yours: the original Celeste.exe is never modified. A patched copy is generated on the device with MonoMod, the same tooling the Everest mod loader uses.

Requirements

DeviceAndroid 8.0+ (API 26), ARM64 (arm64-v8a)
Storage~1.2 GB free (the game's Content folder is ~1.1 GB)
GameCeleste for PC, FNA build (see below)
InputA game controller (Bluetooth or USB). Touch controls aren't implemented yet.

Which version of Celeste?

You need the FNA build of the PC version. Its folder contains Celeste.exe, FNA.dll and Content/.

  • Steam: Library → right-click Celeste → Properties → Betas → pick opengl. After the update, copy the whole game folder (Manage → Browse local files). The default Steam build on Windows uses XNA and won't work (there's no FNA.dll).
  • itch.io: the Linux .zip already is the FNA build. You can import the .zip directly.

Tested with Celeste 1.4.0.0.

Installing

  1. Download CelesteAndroid-<version>.apk from Releases and install it.
  2. Copy your Celeste folder (or the itch.io .zip) to your phone, for example to Download/.
  3. Open Celeste and tap Open game files (or Import .zip) and select it.
  4. Wait for the import (copy + patch, about 1–2 minutes), then tap PLAY.

Your saves live in the app's private storage, and uninstalling the app deletes them. To bring your PC progress over, copy the Saves folder from your PC game folder to your phone and use Import saves. Your current saves are backed up to Backups/ first.

Building from source

Short version (Windows; see docs/BUILDING.md for details):

git clone --recursive https://github.com/BelmanteGu/CelesteAndroid
cd CelesteAndroid
# 1. Put your Celeste (FNA build) in .\Celeste\ and the FMOD 1.10.14 Android libs in .\fmod\libs\android-arm64\
# 2. Native libs (SDL3, FNA3D, FAudio) for arm64 with the Android NDK:
scripts\build-natives-android.ps1
# 3. APK:
scripts\build-release.ps1              # -> out\CelesteAndroid-<version>.apk

Useful scripts:

ScriptWhat it does
scripts/build-natives-android.ps1Builds SDL3, FNA3D and FAudio for Android (NDK r27)
scripts/build-release.ps1Release APK. -Personal adds the official icon/logo taken from your game files; -EmbedGame puts your game inside the APK. Personal APKs must never be shared.
scripts/deploy-android.ps1Development loop: patch, install the APK and push files over adb
scripts/fetch-fnalibs.ps1Downloads the x64 fnalibs for the desktop test host
scripts/generate-game-art.ps1Extracts the icon/key art from your game files (for personal builds)

How it works

Launcher (Android UI)          Game process (":game")
 ├─ import folder/.zip          ├─ SDLActivity (SDL3 Java) → GameActivity.Main() on the SDL thread
 ├─ MonoMod: Celeste.exe  ──►   ├─ loads the patched Celeste.dll and calls Celeste.Main()
 │   → patched Celeste.dll      ├─ FNA (C#) → FNA3D (Vulkan/GLES) + SDL3
 └─ blurred side-bar art        └─ FMOD 1.10.14 (Java + .so)

The patches are small and focused: a Steamworks stub, SDL2 → SDL3 shims, GetEntryAssembly fixes, an Android GC fallback and the pillarbox background renderer. The full story (every problem and how it was solved) is in docs/ARCHITECTURE.md.

Status

✅Boots to the title screen and plays with a controller (Galaxy S23, Snapdragon 8 Gen 2, Android 16)
✅Vulkan and OpenGL ES, 60 FPS, FMOD audio, pause/resume
✅Import from a folder or .zip, patching on the device
🚧On-screen touch controls (FNA only reads the first of the several touch devices SDL reports)
✅Importing .celeste saves
🚧Everest / mods

Tested on one device so far. Reports from other phones (especially Mali/Exynos/Tensor GPUs) are very welcome.

Legal

  • Celeste © Maddy Makes Games Inc. This project is not affiliated with or endorsed by Maddy Makes Games, Extremely OK Games or Firelight Technologies.
  • This repository contains no game code or assets. The game is loaded from the user's own copy at runtime.
  • The app icon of the released APK uses Madeline artwork from Celeste (© Maddy Makes Games), as fan ports commonly do. The icon file isn't in this repository. Builds from source use the original mountain icon unless you provide art/icon.png.
  • FMOD: the released APK includes the FMOD Studio 1.10.14 runtime libraries. FMOD Studio by Firelight Technologies Pty Ltd. FMOD isn't open source and is not covered by this project's MIT license. See THIRD_PARTY_NOTICES.md.

Credits

  • FNA, FNA3D and FAudio by Ethan Lee (flibitijibibo) and contributors
  • SDL
  • MonoMod and Mono.Cecil
  • Prior art and inspiration: Everest, celeste-wasm, FNADroid and JohnnyonFlame's FNAPatches
  • And of course, Celeste by Maddy Thorson, Noel Berry and the whole team. Go buy it if you haven't.

License

The code in this repository is under the MIT License. Third-party components keep their own licenses (THIRD_PARTY_NOTICES.md).

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FICHA DEL PROYECTO

Tipo de proyecto
PORT NATIVO
Género
Plataformas
Estado
beta
Plataforma de origen
Windows
Tecnología
Port Nativo C/C++ (Reimplementación de Motor)
Versión
—
Actualización
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Plataformas de destino 1

Android
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