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Chocolate Doom
PORTSNATIVE

Chocolate Doom

PORT NATIVOLUCHA / COMBATEWINDOWSMACOSESTABLE

Chocolate Doom

OrigenMS-DOS

TecnologíaPort Nativo C/C++ (Reimplementación de Motor)

Disponible paraWindows, macOS

Ver proyecto oficial

Sobre el proyecto

Doom es un videojuego de disparos en primera persona desarrollado y publicado por id Software. Lanzado el 10 de diciembre de 1993 para DOS, es la primera entrega de la franquicia Doom. El jugador asume el papel de un marine espacial, más tarde conocido extraoficialmente como Doomguy, que lucha contra hordas de humanos no muertos y demonios invasores. El juego comienza en las lunas de Marte y termina en el infierno, y el jugador atraviesa cada nivel para encontrar la salida o derrotar a su jefe final.

20 versiones de Doom

Estás viendo: Chocolate Doom

Chocolate Doomgithub.com/chocolate-doom/chocolate-doom
Windows
macOS
Actual
Crispy Doomgithub.com/fabiangreffrath/crispy-doom
Windows
›
Doomgithub.com/viciious/d32xr
Windows
›
doom wasm · Web (alula)github.com/alula/doom-wasm
Web
›
DOOM · Doomsday Engine (skyjake)github.com/skyjake/Doomsday-Engine
Windows
Linux
macOS
›
Odamexgithub.com/odamex/odamex
Windows
Linux
macOS
›
The Eternity Enginegithub.com/team-eternity/eternity
Windows
›
DOOM · UZDoomgithub.com/UZDoom/UZDoom
Windows
Linux
macOS
›
Woofgithub.com/fabiangreffrath/woof
Windows
Linux
›
Doom (3DS, PrBoom+)github.com/Damnerz/PrBOOMplus-ENHANCED-3ds
Por confirmar
›
Doom (Classic Core Engines)github.com/sandstranger/com.mobilerpgpack.phone
Android
›
Doom (doom.wasm)github.com/jacobenget/doom.wasm
Web
›
Doom (QuestZDoom)github.com/Team-Beef-Studios/QuestZDoom
Windows
›
Doom (Silent Space Marine)github.com/GMH-Code/Dwasm
Windows
›
Doom Retrogithub.com/bradharding/doomretro
Windows
›
Doom SNES (PC Recompilation)github.com/Cacodemontube/DoomSNESRecomp
Windows
Linux
macOS
›
dsda-doomgithub.com/dsda-org/dsda-doom
Windows
Linux
macOS
›
GZDoomgithub.com/ZDoom/gzdoom
Windows
Linux
macOS
Android
›
Nugget Doomgithub.com/MrAlaux/Nugget-Doom
Windows
Linux
macOS
›
PsyDoom (PlayStation Doom backport)github.com/BodbDearg/PsyDoom
Windows
Linux
macOS
›

Información oficial del proyecto

README original del autor (en inglés)Abrir en GitHub ↗

Chocolate Doom

Chocolate Doom aims to accurately reproduce the original DOS version of Doom and other games based on the Doom engine in a form that can be run on modern computers.

Originally, Chocolate Doom was only a Doom source port. The project now includes ports of Heretic and Hexen, and Strife.

Chocolate Doom’s aims are:

  • To always be 100% Free and Open Source software.
  • Portability to as many different operating systems as possible.
  • Accurate reproduction of the original DOS versions of the games, including bugs.
  • Compatibility with the DOS demo, configuration and savegame files.
  • To provide an accurate retro “feel” (display and input should behave the same).

More information about the philosophy and design behind Chocolate Doom can be found in the PHILOSOPHY file distributed with the source code.

Setting up gameplay

For instructions on how to set up Chocolate Doom for play, see the INSTALL file.

Configuration File

Chocolate Doom is compatible with the DOS Doom configuration file (normally named default.cfg). Existing configuration files for DOS Doom should therefore simply work out of the box. However, Chocolate Doom also provides some extra settings. These are stored in a separate file named chocolate-doom.cfg.

The configuration can be edited using the chocolate-setup tool.

Command line options

Chocolate Doom supports a number of command line parameters, including some extras that were not originally suported by the DOS versions. For binary distributions, see the CMDLINE file included with your download; more information is also available on the Chocolate Doom website.

Playing TCs

With Vanilla Doom there is no way to include sprites in PWAD files. Chocolate Doom’s ‘-file’ command line option behaves exactly the same as Vanilla Doom, and trying to play TCs by adding the WAD files using ‘-file’ will not work.

Many Total Conversions (TCs) are distributed as a PWAD file which must be merged into the main IWAD. Typically a copy of DEUSF.EXE is included which performs this merge. Chocolate Doom includes a new option, ‘-merge’, which will simulate this merge. Essentially, the WAD directory is merged in memory, removing the need to modify the IWAD on disk.

To play TCs using Chocolate Doom, run like this:

chocolate-doom -merge thetc.wad

Here are some examples:

chocolate-doom -merge batman.wad -deh batman.deh vbatman.deh  (Batman Doom)
chocolate-doom -merge aoddoom1.wad -deh aoddoom1.deh  (Army of Darkness Doom)

Other information

  • Chocolate Doom includes a number of different options for music playback. See the README.Music file for more details.

  • More information, including information about how to play various classic TCs, is available on the Chocolate Doom website:

    https://www.chocolate-doom.org/

    You are encouraged to sign up and contribute any useful information you may have regarding the port!

  • Chocolate Doom is not perfect. Although it aims to accurately emulate and reproduce the DOS executables, some behavior can be very difficult to reproduce. Because of the nature of the project, you may also encounter Vanilla Doom bugs; these are intentionally present; see the NOT-BUGS file for more information.

    New bug reports, feedback, questions or suggestions can be submitted to the issue tracker on Github:

    https://github.com/chocolate-doom/chocolate-doom/issues

  • Source code patches are welcome, but please follow the style guidelines - see the file named HACKING included with the source distribution.

  • Chocolate Doom is distributed under the GNU GPL. See the COPYING file for more information.

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FICHA DEL PROYECTO

Tipo de proyecto
PORT NATIVO
Género
Lucha / Combate
Estado
Estable
Plataforma de origen
MS-DOS
Tecnología
Port Nativo C/C++ (Reimplementación de Motor)
Versión
—
Actualización
14 ago 2025

Plataformas de destino 2

Windows
macOS
Ver en GitHub
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