Saltar al contenido
PORTSNATIVE.
InicioCatálogo
Juegos WebEmuladoresHerramientasNovedades
PORTSNATIVE.

Un catálogo para descubrir ports y proyectos relacionados. Enlazamos a las fuentes oficiales y no alojamos archivos de los juegos originales.

ExplorarCatálogoMi lista
InformaciónNosotrosProponer un portSoporteApoyo y donacionesAviso legal
© 2026 PortsNative
Volver al catálogo
Craftus Reloaded
PORTSNATIVE

Craftus Reloaded

PORT NATIVOACCIÓN / AVENTURABETA

Craftus Reloaded

TecnologíaPort Nativo C/C++ (Reimplementación de Motor)

Ver proyecto oficial

Sobre el proyecto

Craftus Reloaded es un videojuego de simulaci�n publicado por RSDuck, lanzado en 2020.

Información oficial del proyecto

README original del autor (en inglés)Abrir en GitHub ↗

Craftus 3D Reloaded

Craftus Reloaded is a homebrew Minecraft clone for Nintendo 3DS. It's under active development. It currently features only a creative-mode-esque game mode with infinite resources.

History

It's been a while since I started developing this version of Craftus. I started to do a rewrite, because the old Craftus was beyond fixable. Probably 15% is copied from the old Craftus the remaining part is rewritten.

Features

  • An infinte world(in theory)
  • Two different world generators
  • Blocks, of multiple variants, can be broken and placed down to build structures
  • A basic inventory system
  • Saving and loading, multiple worlds
  • Clouds and menus
  • Sneaking and Flying

Default Controls

The controls can be changed by editing the file which can be found at sd:/craftus/options.ini (instructions can be found there too).

CategoryActionOLD 3DSNEW 3DS
BlocksPlace BlockLL
BlocksBreak BlockRR
MoveForwardXCircle Pad (Up)
MoveBackwardBCircle Pad (Down)
MoveLeftYCircle Pad (Left)
MoveRightACircle Pad (Right)
MoveJumpDPad (Up)ZL
MoveShiftDPad (Down)ZR
CameraUpCircle Pad (Up)C-Stick (Up)
CameraDownCircle Pad (Down)C-Stick (Down)
CameraLeftCircle Pad (Left)C-Stick (Left)
CameraRightCircle Pad (Right)C-Stick (Right)
InventorySwitch BlockDPad (Left)DPad (Left)
InventorySwitch BlockDPad (Right)DPad (Right)
CommandsOpen ConsoleSelectSelect
MenuBackStartStart

Options

The options are changed in sd:/craftus/options.ini.

OptionMeaningDefault (OLD 3DS)Default (NEW 3DS)Values to Change
AutojumpJump automatically, being close to a block1 (True)0 (False)0 (False) and 1 (True)

Known bugs

  • I experienced once, that blocks, which are newly placed in a specific chunk weren't rendered anymore, but blocks placed in another chunk were, but I couldn't reproduce this bug. Maybe it's related to old savefiles I hope I fixed this bug, because I couldn't find a way to reproduce it.
  • Making a screenshot with Luma Rosalina menu leads to crash Somehow this doesn't happen anymore

Credits

  • People who made 3DS homebrew possible
    • Especially smea for 3dscraft which is good place for stealing ideas inspiration
    • Contributors of the 3dbrew.org wiki and ctrulib
    • Fincs for citro3d
    • More people I forgot about, even though I extended this list multiple times
  • XSSheep, for the textures, taken from his resourcepack which is licensed under CC BY-SA
  • Tommaso Checchi, for his culling algorithm, orginally developed for the use in MC PE
  • Of course all other MC devs, how could I forget them?
  • All people who worked on the libraries Craftus is depending on(see the dependencies folder)
Ver proyecto oficial
CALIFICACIÓN
—
Cargando votos…
Publicidad

FICHA DEL PROYECTO

Tipo de proyecto
PORT NATIVO
Género
Acción / Aventura
Estado
beta
Plataforma de origen
—
Tecnología
Port Nativo C/C++ (Reimplementación de Motor)
Versión
—
Actualización
18 nov 2020

Plataformas de destino 0

Ver en GitHub
Publicidad