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Yoshi's Story · DinoTale
PORTSNATIVE

Yoshi's Story · DinoTale

PORT NATIVOPLATAFORMASWINDOWSLINUXBETA

Yoshi's Story · DinoTale

Yoshi's Story

OrigenNintendo 64

TecnologíaPort Nativo C/C++ (Reimplementación de Motor)

Disponible paraWindows, Linux

Ver proyecto oficial

Sobre el proyecto

Yoshi's Story es un videojuego de plataformas desarrollado y públicado por nintendo exclusivamente para la Nintendo 64 secuela del famoso juego para Super Nintendo, Super Mario World 2: Yoshi's Island. Se lanzó por primera vez en Japón en diciembre de 1997 y en todo el mundo el año siguiente es 1998. Fue relanzado en el servicio de Consola Virtual de Wii a finales de 2007,para la Consola Virtual de Wii U a principios de 2016 y en Nintendo Switch Online en octubre de 2021.

2 versiones de Yoshi's Story

Estás viendo: DinoTale

DinoTalegithub.com/wootbeer/dinotale
Windows
Linux
Actual
Yoshi's Storygithub.com/decompals/yoshis-story
Windows
›

Información oficial del proyecto

README original del autor (en inglés)Abrir en GitHub ↗

DinoTale: Yoshi's Story Recompiled

Yoshi's Story (N64, 1997/98), running natively on PC. The game is statically recompiled with N64Recomp, runs on N64ModernRuntime and is rendered with RT64. For Windows and Linux, including the Steam Deck.

Unofficial, and not affiliated with the rights holders. No game files are included: you need your own copy of the game.

Features

  • Runs natively on Windows and Linux.
  • Widescreen: play in 4:3, stretched, or true widescreen (Expand) that shows more of each level, up to 16:9.
  • HUD at the edges of the window in widescreen, or kept in its original place.
  • Screen filters: CRT, scanlines, LCD, and the xBR, xBRZ and HQ2x upscalers.
  • Keyboard and controller support with remappable controls.
  • Saves and sound.

Download and play

Get the latest build from Releases:

  • Windows: unzip it anywhere and run DinoTale.exe.
  • Linux / Steam Deck: extract the .tar.gz and run DinoTale. On the Deck, run it from Desktop Mode, or add it to Steam as a non-Steam game to play in Game Mode.

On first launch, pick your copy of the game. It's checked against the hash below and never modified. Settings (graphics, controls, sound) are in the in-game menu.

Portable mode

Settings, saves and mods normally go in %LOCALAPPDATA%\dinotale (Windows) or ~/.config/dinotale (Linux). Add a blank portable.txt next to DinoTale.exe (or DinoTale) to keep them in the game's own folder instead, for example on a USB stick. Copy existing settings and saves over by hand.

Game files

Yoshi's Story (USA) (En,Ja). Any byte order (.z64, .n64, .v64) works, and it can be picked inside a .zip or .7z (extract a .rar first). SHA-1 of the .z64: B13072FEF6C6DF48C07D8822C01E5BC59036F6DA

Display options

Settings > Graphics > Aspect Ratio:

  • Original: the game's 4:3 picture, with black bars at the sides.
  • Stretch: the 4:3 picture stretched to fill the window.
  • Hybrid (experimental): backgrounds stretched to the window, sprites kept in shape in the middle 4:3 area; the stretched sides are dimmed (Hybrid Dimming sets how much, down to not at all).
  • Expand (experimental): true widescreen. The game shows more of each level. Choose it before starting a level. HUD Placement sets whether the HUD moves out to the window edges.

Reporting issues

Found something wrong? Open an issue with a screenshot, the level and roughly where it happened, and which aspect ratio you were using.

Building from source

See BUILDING.md. What changed in each version is in CHANGELOG.md; STATUS.md is the full development log.

Credits

  • N64Recomp and N64ModernRuntime by Mr-Wiseguy and contributors, which this port is built with
  • RT64 by Dario and contributors, the renderer
  • RecompFrontend by the N64Recomp contributors, the launcher and input layer
  • The Yoshi's Story decompilation by decompals, whose ROM layout, symbol names and overlay loader research this project builds on
  • splat, spimdisasm and rabbitizer, used to find the game's functions

License

The project's own code is GPL-3.0; see COPYING. The game itself remains the property of its rights holders.

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FICHA DEL PROYECTO

Tipo de proyecto
PORT NATIVO
Género
Plataformas
Estado
beta
Plataforma de origen
Nintendo 64
Tecnología
Port Nativo C/C++ (Reimplementación de Motor)
Versión
—
Actualización
—

Plataformas de destino 2

Windows
Linux
Ver en GitHub
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