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Dead or Alive Xtreme 2 Recompiled
PORTSNATIVE

Dead or Alive Xtreme 2 Recompiled

PORT NATIVOLUCHA / COMBATEWINDOWSALPHA

Dead or Alive Xtreme 2 Recompiled

Dead or Alive Xtreme 2

OrigenXbox 360

TecnologíaRecompilación Estática (C/C++ nativo)

Disponible paraWindows

Ver proyecto oficial

Sobre el proyecto

Dead or Alive Xtreme 2 es un videojuego de deportes publicado por Tecmo para Xbox 360, lanzado en 2006.

Información oficial del proyecto

README original del autor (en inglés)Abrir en GitHub ↗

DOAX2 Recompilation Project

Project phase Target Launcher Last commit Public repository policy

An experimental native recompilation project for the Xbox 360 release of Dead or Alive Xtreme 2. The initial target is Windows x86-64.

No playable recompilation or launcher is available yet.

Current status

  • Phase 0: public repository and evidence boundary complete.
  • Phase 1: base-disc and executable inventory complete.
  • Phase 2: pinned Xenia behavioral oracle complete through Day 2 progression.
  • Phase 3: complete; deterministic translation and bounded startup/subsystem maps are established.
  • Phase 4: active; the first native Windows Debug host compiles and links, with execution bring-up next.

The verified source target is identified by public hashes and metadata, but the source game and generated translations are never distributed here. See the roadmap, Phase 1 findings, Phase 2 baseline, and Phase 3 findings, including the bounded controller input boundary, and Phase 4 host-runtime findings.

What this repository will contain

Only the independently authored material necessary to reproduce the analysis, build the eventual launcher/runtime, and validate user-supplied source data:

  • Launcher and host-runtime source code as it is implemented.
  • Build files, toolchain pins, and minimal analysis configuration.
  • Input-validation, repository-hygiene, and local code-generation scripts.
  • Original interoperability documentation and factual compatibility metadata.

Build products, dependencies, raw evidence, and local generated code remain ignored. Public releases will contain only redistributable project components.

Required user input

Anyone building or using the project must provide files dumped from a copy of the game they lawfully own. This repository does not provide the ISO, XEX, extracted assets, title updates, DLC, keys, saves, or proprietary SDK material.

The currently supported base image is documented in manifests/public/disc-base.json.

Development checks

Before every push, run:

pwsh -File scripts/check_repository_hygiene.ps1

Developers with the ignored local ReXGlue toolchain and their own verified game dump can additionally run:

pwsh -File scripts/verify_rexglue_codegen.ps1

Read LEGAL.md and CONTRIBUTING.md before publishing or contributing any artifact.

Unofficial project

This project is not affiliated with or endorsed by Team Ninja, Tecmo, Koei Tecmo, Microsoft, or the Xenia project. Product names and trademarks belong to their respective owners.

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FICHA DEL PROYECTO

Tipo de proyecto
PORT NATIVO
Género
Lucha / Combate
Estado
alpha
Plataforma de origen
Xbox 360
Tecnología
Recompilación Estática (C/C++ nativo)
Versión
—
Actualización
—

Plataformas de destino 1

Windows
Ver en GitHub
Publicidad