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Fuse Recompiled
PORTSNATIVE

Fuse Recompiled

PORT NATIVOSHOOTER / DISPAROSWINDOWSBETA

Fuse Recompiled

Fuse

OrigenXbox 360

TecnologíaRecompilación Estática (C/C++ nativo)

Disponible paraWindows

Ver proyecto oficial

Sobre el proyecto

Fuse es un videojuego de disparos publicado por Electronic Arts para Xbox 360, lanzado en 2013.

Información oficial del proyecto

README original del autor (en inglés)Abrir en GitHub ↗

FuseRecomp

<div align="center"> <img src="assets/icon.png" alt="FuseRecomp" width="480"> </div>

A static recompilation of FUSE (Insomniac Games, 2013, Xbox 360) to native x86-64 for Windows and Linux, built on the ReXGlue SDK.

This project is not affiliated with Microsoft, Insomniac Games or Electronic Arts. It contains no game files: you need your own legally owned copy of the game.

Status

Playable offline: video, audio, gameplay, achievements and saves work. Online features are not supported.

Required game copy

Retail Xbox 360 disc of FUSE, this exact release (addresses are hardcoded):

Title ID4541096E (EA-2414)
Media ID566B2842
default.xex hash34AD8CB8A7A6A172

Dump your disc to an ISO, extract it with extract-xiso (extract-xiso -x FUSE.iso) and copy the contents into assets/ (gitignored), so that assets/default.xex exists.

Build and run

Requires CMake 3.25+, Ninja and Clang/LLVM (clang-cl works too). The SDK is built from the submodule.

git clone --recurse-submodules <repo-url>
cmake --preset win-amd64-relwithdebinfo        # or linux-amd64-relwithdebinfo
cmake --build out/build/win-amd64-relwithdebinfo
out/build/win-amd64-relwithdebinfo/fuserecomp.exe

Logs go to out/build/<preset>/logs/.

Configuration

settings/hardware.toml (rendering, performance, game patches, language, split-screen players) and settings/mapping.toml (input) load automatically; CLI flags and REX_* environment variables override them. See settings/README.md.

Split-screen

Up to four local players can be signed in (max_local_users, set to 4 in the checked-in hardware.toml). By default one player uses keyboard and mouse and the second uses a gamepad (keyboard_own_player = true); for two gamepads set it to false. Players keep their own in-game options, saves are shared. The game itself decides how split-screen looks and when it accepts a second player. Details and device assignment: settings/split-screen.md.

Credits

ReXGlue SDK · xenia / xenia-canary (incl. the Fuse game patches) · extract-xiso

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FICHA DEL PROYECTO

Tipo de proyecto
PORT NATIVO
Género
Shooter / Disparos
Estado
beta
Plataforma de origen
Xbox 360
Tecnología
Recompilación Estática (C/C++ nativo)
Versión
—
Actualización
23 oct 2026

Plataformas de destino 1

Windows
Ver en GitHub
Publicidad