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Gauntlet Dark Legacy
PORTSNATIVE

Gauntlet Dark Legacy

PORT NATIVOACCIÓN / AVENTURAWINDOWSLINUXMACOSALPHA

Gauntlet Dark Legacy

OrigenGameCube

TecnologíaPort Nativo C/C++ (Reimplementación de Motor)

Disponible paraWindows, Linux, macOS

Ver proyecto oficial

Sobre el proyecto

Gauntlet Dark Legacy es un videojuego de acción y aventura publicado por Midway Games en 2001.

Información oficial del proyecto

README original del autor (en inglés)Abrir en GitHub ↗

Gauntlet Dark Legacy
Build Status Code Progress Data Progress Linked Progress

<img src="https://decomp.dev/sabishii-bit/Gauntlet-Dark-Legacy-Decompilation.svg?w=512&h=256" width="512" height="256">

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A work-in-progress decompilation of Gauntlet Dark Legacy for the Nintendo GameCube, built with decomp-toolkit and the dtk-template project structure.

This repository does not contain any game assets or assembly whatsoever. An existing copy of the game is required.

The required original main.dol input is:

VersionGame IDSHA-1
Rev 1 (USA)GUNE5D7cba77aa496eb0fc5ffec60efd9680aa9635d679

Dependencies

Windows

On Windows, it's highly recommended to use native tooling. WSL or msys2 are not required.
When running under WSL, objdiff is unable to get filesystem notifications for automatic rebuilds.

  • Install Python and add it to %PATH%.
  • Download ninja and add it to %PATH%.
    • Quick install via pip: pip install ninja

macOS / Linux

  • Install ninja.

wibo, a minimal 32-bit Windows binary wrapper, will be automatically downloaded and used to run the CodeWarrior compilers.

All other tools (compilers, objdiff-cli, sjiswrap, etc.) are downloaded automatically during the build.

The optional, locally derived GC/1.2.5s and GC/1.2.5sn matching profiles are not distributed in the compiler archive. Their open, hash-pinned setup is documented in tools/gdl/mwcc_p6/README.md.

Building

  • Clone the repository:

    git clone https://github.com/sabishii-bit/Gauntlet-Dark-Legacy-Decompilation.git
    
  • Copy your game's disc image into orig/GUNE5D/.

    • Supported formats: ISO (GCM), RVZ, WIA, WBFS, CISO, NFS, GCZ, TGC
    • Alternatively, place extracted files directly (e.g. orig/GUNE5D/sys/main.dol).
    • After the initial build, the disc image can be deleted to save space (objects are extracted to the filesystem).
  • Configure:

    python configure.py
    
  • Build:

    ninja
    

The build is verified against config/GUNE5D/build.sha1, which targets the extab-cleaned reference, not the original input hash above.

ExceptionPPC.cpp links from stock GC 1.2.5 output without postprocessing. Its runtime header retains a user-approved NMWEXCEPTION_CPP compatibility split between inline and out-of-line exception methods; this has a strict C++ one-definition-rule caveat, documented in AGENTS.md. NMWException.cpp itself still uses an extracted fallback object.

Diffing

Once the initial build succeeds, an objdiff.json should exist in the project root.

Download the latest release from encounter/objdiff. Under project settings, set Project directory. The configuration should be loaded automatically.

Select an object from the left sidebar to begin diffing. Changes to the project will rebuild automatically: changes to source files, headers, configure.py, splits.txt or symbols.txt.

Xbox debug symbols

research/xbox_symbols/ contains ~3,500 type definitions (structs, enums, unions — with exact field offsets and sizes) extracted from leaked PDB debug symbols of the Xbox version of the game. Because Midway shared the game codebase across platforms, these layouts carry over to the GameCube binary.

[!NOTE] Verified: decompiling AtreeFindNode/AtreeMatch in the GUNE5D DOL shows every field offset, struct size, and array stride matching the PDB definitions of atree, anode, anodeinfo, atreelist, and atreeinfo exactly (11/11 offsets checked — e.g. atree.nanodes @ 0x3C, sizeof(anode) = 0x28, atreeinfo.offset @ 0x20).

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FICHA DEL PROYECTO

Tipo de proyecto
PORT NATIVO
Género
Acción / Aventura
Estado
alpha
Plataforma de origen
GameCube
Tecnología
Port Nativo C/C++ (Reimplementación de Motor)
Versión
—
Actualización
—

Plataformas de destino 3

Windows
Linux
macOS
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