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Girls' Frontline (PS Vita)
PORTSNATIVE

Girls' Frontline (PS Vita)

PORT NATIVOROL / RPGALPHA

Girls' Frontline (PS Vita)

Girls' Frontline

OrigenOther

TecnologíaPort Nativo C/C++ (Reimplementación de Motor)

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Sobre el proyecto

Girl's Frontline es un videojuego de rol táctico para móviles desarrollado por MICA Team, una empresa oriunda de China. Se trata de un juego de tipo antropomorfismo moe, en el que el jugador tiene a su disposición controlar androides, conocidos en el juego como "T-Dolls" o "Tactical Dolls ", cada una de las T-Dolls representa un arma de fuego del mundo real. El juego fue lanzado en China el 20 de mayo de 2016, y en Hong Kong y Taiwán, el 18 de enero de 2017. También fue lanzado en Corea del Sur el 30 de junio de 2017.

Información oficial del proyecto

README original del autor (en inglés)Abrir en GitHub ↗

gfl-psvita

Unofficial Girls' Frontline story player for PlayStation Vita. The project converts the game's avgtxt story scripts into a small JSON event stream and replays it with a native-resolution (960×544) SDL2 runtime.

The Vita application includes hierarchical story selection, persistent read/progress state, backlog and auto modes, story choices, call presentation, scene effects, event artwork, LiveArea metadata, and direct access to a seekable single-file asset pack.

[!IMPORTANT] This repository does not contain the extracted story corpus, game artwork, or game audio. Those files live under the ignored assets/ directory and must be obtained by the user. Generated VPKs contain that user-supplied data and must not be redistributed without permission from the relevant rights holders.

This is a fan project. It is not affiliated with or endorsed by MICA Team, Sunborn, or Darkwinter.

Project status

The project is alpha software. The complete current English story corpus can be imported and packaged, and clean VPK installations boot in Vita3K. Real hardware validation is ongoing. Story presentation is still being compared against gfStory-en scene by scene; bug reports should include the category, chapter, story title, and exact line where a discrepancy occurs.

Repository layout

src/gflvn/           Python avgtxt parser, asset resolver, and IR exporter
runtime/             Shared C++/SDL2 desktop and Vita player
runtime/sce_sys/     Vita icon and LiveArea resources
tools/               Import, extraction, chapter, packaging, and build tools
docker/              Reproducible extraction and VitaSDK environments
tests/               Test support and golden data
test_*.py            Unit and local-corpus acceptance tests
assets/              Generated scenes/media; ignored by Git
research/            Local upstream data/reference clones; ignored by Git

Requirements

  • Python 3.10 or newer
  • Docker, for Unity asset extraction and Vita cross-compilation
  • A legal source of the Girls' Frontline client data
  • For a full English import, local clones at:
git clone https://github.com/gf-data-tools/gf-data-us.git research/gf-data-us
git clone https://github.com/shiropantsu/gfStory-en.git research/gfStory-en

The importer also supports the older Dimbreath/GirlsFrontlineData layout as a fallback.

Install the local Python package with:

python3 -m pip install -e .

Importing the story corpus

Build the extraction environment once:

docker build -t gflvn-tools docker/

Import all supported scripts and download their referenced bundles:

python3 tools/import_chapter.py --all
docker run --rm -v "$PWD:/work" -w /work gflvn-tools \
  python3 tools/extract_assets.py
python3 tools/build_chapter_tree.py

The pipeline writes generated content to assets/. Re-running it is incremental: existing images/audio are reused, and obsolete scene JSON files are removed during a complete import.

Useful partial commands:

python3 tools/import_chapter.py '-1-*'       # one filename family
python3 tools/import_chapter.py --manifest   # rebuild current manifest scenes
python3 tools/fetch_bundles.py --region us --find avgpicprefabs

Event logos and posters can optionally be prepared from a local directory of <event>/logo.* and <event>/poster.* pairs:

python3 -m pip install Pillow
python3 tools/import_event_art.py /path/to/event-art
python3 tools/build_chapter_tree.py

Building

PlayStation Vita

Build the VitaSDK image, then generate the VPK:

docker build -t gflvn-build-vita -f docker/Dockerfile.vita docker/
docker run --rm -v "$PWD:/src" gflvn-build-vita /src/tools/build_vita.sh

The result is build/gflvn.vpk with title ID GFLVN0001. The VPK contains only a handful of installation entries: scenes, PNGs, and OGGs are stored in one seekable data.gfpak, avoiding thousands of slow small-file writes in VitaShell. The pack is read directly at runtime and is not unpacked again on first launch.

Desktop

Install the SDL2, SDL2_image, SDL2_mixer, and SDL2_ttf development packages, then run:

cmake -S runtime -B build/desktop -DCMAKE_BUILD_TYPE=Release
cmake --build build/desktop --parallel
./build/desktop/gflvn assets

Set GFLVN_AUTO=1 for an automated smoke run.

Controls

ActionDesktopPS Vita
Advance / confirmclick, Space, Enter, or XCross or tap
Hide / show story UI—Circle
Back to menuEscapeStart during a story; Circle in menus
Open historyLSquare or Select
Toggle auto modeATriangle
Mark chapter read/unreadZSquare
Navigatearrow keysD-pad
Fast menu navigationhold arrow keyhold D-pad

The on-screen footer shows context-specific controls in chapter selection.

Tests

Run every test that is available in the current checkout:

python3 tools/run_tests.py

Pure parser/runtime metadata tests run in a fresh clone. Corpus acceptance tests report SKIP until their ignored research/ or assets/ prerequisites exist. With a complete local import they additionally verify all 3,582 scenes, chapter reachability, asset resolution, Vita-sized sprites, and pack inputs.

The GitHub Actions workflow runs the clean-checkout Python suite and compiles the desktop runtime on every push and pull request.

Data and implementation references

  • gf-data-tools/gf-data-us: current English text and resource metadata.
  • Dimbreath/GirlsFrontlineData: legacy text mirror supported by the importer.
  • shiropantsu/gfStory-en: presentation and chapter-structure reference. It is consumed only from a user-provided local clone and is not vendored here.

Licensing

Original source code is available under the MIT License. Third-party components, fonts, game materials, names, and trademarks retain their own terms; see THIRD_PARTY_NOTICES.md.

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FICHA DEL PROYECTO

Tipo de proyecto
PORT NATIVO
Género
Rol / RPG
Estado
alpha
Plataforma de origen
Other
Tecnología
Port Nativo C/C++ (Reimplementación de Motor)
Versión
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Actualización
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