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Golden Sun (Android)
PORTSNATIVE

Golden Sun (Android)

PORT NATIVOROL / RPGANDROIDBETA

Golden Sun (Android)

Golden Sun

OrigenGame Boy Advance

TecnologíaPort Nativo C/C++ (Reimplementación de Motor)

Disponible paraAndroid

Ver proyecto oficial

Sobre el proyecto

Golden Sun es la primera entrega de una serie de videojuegos RPG, lanzada para Game Boy Advance, distribuida por Nintendo y desarrollada por Camelot Software Planning. Fue lanzada en agosto de 2001 en Japón, en noviembre del mismo año en Estados Unidos y en Europa en febrero de 2002.

2 versiones de Golden Sun

Estás viendo: Golden Sun (Android)

Golden Sun (Android)github.com/wootbeer/gsrandroid
Android
Actual
Golden Sungithub.com/PascalPixel/alchemy
Windows
Linux
macOS
›

Información oficial del proyecto

README original del autor (en inglés)Abrir en GitHub ↗

Golden Sun Recompiled for Android

Based on Golden Sun Recompiled. ty. Brought to Android with my Descore framework.

Noncommercial, free forever. This app contains no Golden Sun code, ROM or assets.

Plays Golden Sun and Golden Sun: The Lost Age, with your party carried over from the first game to the second.

Added various rendering and quality of life features.

You will need the game files from licensed copies in order to play them.

Game Files

Make sure to have 800mb free on your device for processing each game.
Place files onto your device in an accessible folder.

Your own legally obtained Golden Sun GBA ROM (USA/Europe).
SHA-1:
5c4695205413df7db52b9a184815a07783999971

Optional: your own legally obtained Golden Sun: The Lost Age GBA ROM (USA/Europe).
SHA-1:
b500663220cb9bf56b9f8e8c0c544f1d6fa3a824

On first launch the app will ask you to select the files. Each game is recognised whatever its file name. If it closes or errors you are not using the correct version of the file.
The first time you play each game it translates and compiles the game code on your device, into the app's storage. Depending on your device this will take 2-10 minutes per game.
After an app update this happens once more.

Controls

Auto show/hide on-screen touch controls.
Optimized for handhelds.
The controls can be remapped in-game side menu.
To access the side menu hit the menu key for touch users, or click right-stick (R3), or hit the Back button.
Fast-forward default is right-trigger, can be changed.

Android Handhelds / Retroid Devices:
Make sure controller style is set to Retro or whatever your devices default is. Ntndo style as opposed to Xbox style, swipe down menu to access these options.

Features

  • Golden Sun: The Lost Age in the same app.
  • Party transfer: on a new Lost Age game, "Load a Golden Sun save file?" uses the Golden Sun save in the app or a .sav file you pick.
  • Seamless mode: finish Golden Sun and continue straight into The Lost Age (asked when starting a new Golden Sun game, once The Lost Age is installed).
  • Saves page: export and import .sav files (GBA emulators, flash carts), undo an import, and back up both games' saves to a folder of your choice.
  • Renderer choice: Auto, CPU or GPU (experimental). Auto uses the CPU for Golden Sun and the GPU for The Lost Age in Expanded view.
  • Portrait mode for phones (Settings > Display > Orientation), with the controls spread out, compact under the picture, or compact at the bottom.
  • Side menu for settings: view mode, scaling, filter, fast forward, frame interpolation, etc.
  • Screen filters
  • Save states
  • Cheats menu.
  • Auto show/hide on-screen touch controls with adjustable size and opacity, plus controller support with button remapping.

Issues and Limitations

Known:

  • Super beta status. Tested on Retroid Pocket 6. And 4 gen 1 phone.
  • Seamless mode is new and not fully tested yet.

Else:

  • Some issues may match: https://github.com/Shmargus/GSRecomp unless Android specific.
  • If we fix something here I will share back.
  • Otherwise do not make Android issue tickets there, make them here.
  • Please see the “Issues” section in GitHub.

License

Please see "COPYING."

Unofficial Fan Port

  • Golden Sun Recompiled by Shmargus.
  • gbarecomp by Matthew Stan, which includes work derived from mGBA and JRickey/gba-recomp.
  • TinyCC, the on-device C compiler (LGPL 2.1).

The engine is licensed for noncommercial use only (PolyForm Noncommercial 1.0.0), so this port is too. See COPYING for the full notices and CHANGELOG.md for what's new.

Powered by Descore

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FICHA DEL PROYECTO

Tipo de proyecto
PORT NATIVO
Género
Rol / RPG
Estado
beta
Plataforma de origen
Game Boy Advance
Tecnología
Port Nativo C/C++ (Reimplementación de Motor)
Versión
—
Actualización
—

Plataformas de destino 1

Android
Ver en GitHub
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