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GoldenEye Recomp
PORTSNATIVE

GoldenEye Recomp

PORT NATIVOSHOOTER / DISPAROSWINDOWSBETA

GoldenEye Recomp

GoldenEye 007

OrigenNintendo 64

TecnologíaRecompilación Estática (C/C++ nativo)

Disponible paraWindows

Ver proyecto oficial

Sobre el proyecto

GoldenEye 007 es un videojuego de disparos en primera persona desarrollado por Eurocom y distribuido por Activision y MGM Interactive. Es el remake del videojuego del mismo nombre desarrollado por Rare y publicado por Nintendo en 1997 para la consola Nintendo 64 y una reinterpretación de la película de James Bond de 1995, GoldenEye.

10 versiones de GoldenEye 007

Estás viendo: GoldenEye Recomp

GoldenEye Recompgithub.com/SunJaycy/GoldenEye-Recomp
Windows
Actual
GoldenEye 007github.com/chrissotraidis/goldenpad
Windows
macOS
›
goldeneye pc port offers (dolent)github.com/dolent/goldeneye-pc-port-offers
Windows
Linux
›
GoldenEye 007 (goldeneye-metal)github.com/ysrdevs/goldeneye-metal
Windows
macOS
›
GoldenEye 007 (kholdfuzion)github.com/kholdfuzion/GoldenRecomp
Windows
›
GoldenEye 007 (n64decomp)github.com/n64decomp/007
Windows
›
GoldenEye 007 (XBLA remaster, PC)github.com/CaiusCodes/GoldenEye-007-XBLA-PC-Recomp
Windows
›
GoldenEye 007 (XBLA Remaster)github.com/Fable2Recomp/beanRecomp
Windows
›
GoldenEye 007 Recompiledgithub.com/cblock85/GoldenEye64Recomp
macOS
Linux
›
Project Midas (GoldenEye 007)github.com/murkantor/Project-Midas
Windows
Linux
›

Información oficial del proyecto

README original del autor (en inglés)Abrir en GitHub ↗

THIS IS A WORK IN PROGRESS

GoldenEye 007 PC Recompilation

A native PC recompilation of the Xbox 360 version of GoldenEye 007.

A quick note

I've been getting a lot of hate over this project, so I want to address it once and move on.

This started because I love GoldenEye and wanted to see it running natively on PC. That's it. It's a hobby project that I've spent a lot of my free time working on.

Yes, AI was used during development. I'm not hiding that. AI can help write code, explain things, and speed up development, but it doesn't magically build a project on its own. Every bug still has to be tracked down, every feature still has to be implemented, and every broken build still has to be fixed by a human being.

If AI-assisted development isn't your thing, that's completely fine. But calling the project worthless because AI was involved misses the point. The goal has always been to get a game I care about running properly on PC and share that work with people who are interested.

Anyway, enough of that.

Installation

  1. Create a folder called assets next to the executable.
  2. Put the game files inside the assets folder.
  3. Run ge.exe.

Features

  • Native PC executable
  • Keyboard and mouse support
  • Online multiplayer
  • Graphics settings
  • Post-processing effects
  • Higher FPS gameplay

Online

To play online, someone needs to run a server.

  1. Open ESC -> ONLINE
  2. Enter your username, server address, and port
  3. Enable online play
  4. Save and restart
  5. Host or join a match

Building

If you want to build from source you'll need:

  • ReXGlue SDK
  • CMake
  • Visual Studio / MSVC
  • Python 3
  • Your own game files

Known Issues

  • AMD GPUs may crash or fail to boot the game.
  • AMD compatibility is currently being worked on.

Please report any issues you find.

Legal

This repository does not contain any game assets, game code, ROMs, XEX files, textures, audio, or other copyrighted material.

You must provide your own game files.

License

Released under The Unlicense.

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FICHA DEL PROYECTO

Tipo de proyecto
PORT NATIVO
Género
Shooter / Disparos
Estado
beta
Plataforma de origen
Nintendo 64
Tecnología
Recompilación Estática (C/C++ nativo)
Versión
—
Actualización
—

Plataformas de destino 1

Windows
Ver en GitHub
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