Saltar al contenido
PORTSNATIVE.
InicioCatálogo
Juegos WebEmuladoresHerramientasNovedades
PORTSNATIVE.

Un catálogo para descubrir ports y proyectos relacionados. Enlazamos a las fuentes oficiales y no alojamos archivos de los juegos originales.

ExplorarCatálogoMi lista
InformaciónNosotrosProponer un portSoporteApoyo y donacionesAviso legal
© 2026 PortsNative
Volver al catálogo
Ring Racers sbr2 Port · Dr Robotnik's Ring Racers
PORTSNATIVE

Ring Racers sbr2 Port · Dr Robotnik's Ring Racers

PORT NATIVOACCIÓN / AVENTURAANDROIDBETA

Ring Racers sbr2 Port · Dr Robotnik's Ring Racers

Dr Robotnik's Ring Racers

OrigenPC / Other

TecnologíaPort Nativo C/C++ (Reimplementación de Motor)

Disponible paraAndroid

Ver proyecto oficial

Sobre el proyecto

Proyecto Android comunitario para Dr Robotnik's Ring Racers (listado por la comunidad).

Información oficial del proyecto

README original del autor (en inglés)Abrir en GitHub ↗

Dr. Robotnik's Ring Racers

<p align="center"> <a href="https://www.kartkrew.org"> <img src="docs/logo.png" width="404" style="image-rendering:pixelated" alt="Dr. Robotnik's Ring Racers logo"> </a> </p>

Dr. Robotnik's Ring Racers is a kart racing video game originally based on the 3D Sonic the Hedgehog fangame Sonic Robo Blast 2, itself based on a modified version of Doom Legacy.

Ring Racers' source code is available to users under the GNU General Public License version 2.0 or higher.

Links

  • Kart Krew Dev Website
  • Kart Krew Dev Discord
  • SRB2 Forums

Disclaimer

Dr. Robotnik's Ring Racers is a work of fan art made available for free without intent to profit or harm the intellectual property rights of the original works it is based on. Kart Krew Dev is in no way affiliated with SEGA Corporation. We do not claim ownership of any of SEGA's intellectual property used in Dr. Robotnik's Ring Racers.

Development

Building from Source

Ring Racers is built using a compatible C++ toolchain (GCC, MinGW, Clang and Apple Clang as of this writing), CMake, and Microsoft vcpkg. The compiler and runtime libraries must support the ISO C++17 standard and ISO C11 standard.

On Linux platforms, you will need the following libraries available on the system.

  • libcurl
  • zlib
  • libpng
  • libogg
  • libvorbis
  • libvpx
  • libyuv
  • SDL2
  • libopus

On Windows and macOS, you will need to install vcpkg instead to build these dependencies alongside the game.

To configure and build the game, there are CMake presets (declared in CMakePresets.json). These presets require the ninja build script tool in addition to cmake and your C++ toolchain. Here is a non-exhaustive list of them:

  • ninja-debug: non-optimized, assertions enabled
  • ninja-develop: optimized, assertions enabled
  • ninja-release: optimized
  • ninja-x86_mingw_static_vcpkg-debug
  • ninja-x86_mingw_static_vcpkg-develop
  • ninja-x86_mingw_static_vcpkg-release
  • ninja-x64_osx_vcpkg-debug
  • ninja-x64_osx_vcpkg-develop
  • ninja-x64_osx_vcpkg-release
  • ninja-arm64_osx_vcpkg-debug
  • ninja-arm64_osx_vcpkg-develop
  • ninja-arm64_osx_vcpkg-release

These presets depend on the VCPKG_ROOT environment variable being specified before the first run of the cmake command. Their build directories are pre-configured as subdirectories of build/.

After all prerequisites are set-up, configure and build using the following commands, adjusting according to your target system:

cmake --preset ninja-x86_mingw_static_vcpkg-develop
cmake --build --preset ninja-x86_mingw_static_vcpkg-develop

Contributing

We welcome external contributions from the community. If you are planning on making a large feature you intend to contribute to the project, please consider reaching out to us in the Kart Krew Dev public Discord server so we can coordinate with you.

Our primary source repository is hosted on gitlab.com. The Github repository is a mirror of this. If you submit a Pull Request to the Github repository, please keep in mind that we do not consistently monitor that mirror and may not see your request.

All contributions must be made available under the GPL General Public License version 2.0, or public domain. Integrations for third party code must be made to code which is compatibly licensed.

Leer guía oficial
CALIFICACIÓN
—
Cargando votos…
Publicidad

FICHA DEL PROYECTO

Tipo de proyecto
PORT NATIVO
Género
Acción / Aventura
Estado
beta
Plataforma de origen
PC / Other
Tecnología
Port Nativo C/C++ (Reimplementación de Motor)
Versión
—
Actualización
25 sept 2026

Plataformas de destino 1

Android
Ver en GitHub
Publicidad