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Spider-Man · spider1 (SomeoneIsWorking)
PORTSNATIVE

Spider-Man · spider1 (SomeoneIsWorking)

PORT NATIVOACCIÓN / AVENTURAWINDOWSALPHA

Spider-Man · spider1 (SomeoneIsWorking)

Spider-Man

OrigenPlayStation

TecnologíaRecompilación Estática (C/C++ nativo)

Disponible paraWindows

Ver proyecto oficial

Sobre el proyecto

Proyecto de recompilación comunitaria de Spider-Man (PS1), indexado por Recomp.fyi. Proyecto activo/WIP; Recomp.fyi todavía no declara una plataforma de ejecución.

3 versiones de Spider-Man

Estás viendo: spider1 (SomeoneIsWorking)

spider1 (SomeoneIsWorking)github.com/SomeoneIsWorking/spider1
Windows
Actual
Spider-Man (2000) Decompilationgithub.com/krystalgamer/spidey-decomp
Windows
Linux
macOS
›
Spider-Man Recompiledgithub.com/alexbeavs-ps1-ports/spider-man-recomp
Windows
Linux
macOS
›

Información oficial del proyecto

README original del autor (en inglés)Abrir en GitHub ↗

Spider-Man PSX — both Neversoft games

A work-in-progress native PC port of Spider-Man and Spider-Man 2: Enter Electro. The target architecture combines title-owned native subsystems with psxport's runtime Lightrec executor for all remaining MIPS instructions read from the player's authenticated game files.

No disc image, executable, or game asset is included. Supply a legally obtained USA disc image.

Titles

TitleExecutable identityCurrent evidence
Spider-ManSLUS_008.75The current Lightrec product has resumed and presented the first authenticated STR movie field. Both complete intro movies, dem1, and interactive gameplay remain unverified in this product; see the current-state ledger.
Spider-Man 2: Enter ElectroSLUS_013.78Boots from the retail crt0 under its frame driver and presents the Marvel logo; the intro STR stream then never fills (EE-04 in the RE frontier). Gameplay is unreached.

The serial, PS-X EXE header, size, and SHA-256 jointly select a title. Names are labels, never selectors, and no title may borrow another title's addresses or behavior.

Migration status

The former product emitted guest code as C at provisioning time and compiled a per-title generated corpus. That architecture is removed. The generator, corpora, emission-only seeds, static dispatcher/tests, and old build/provisioning path are absent. The only product target accepts the authenticated executable and enters psxport's runtime guest-execution boundary.

The first implementation discriminator is deliberately narrow: execute the authenticated Spider-Man image through Lightrec, preserve the current native owners, reach dem1, and replace the generated movie-fiber derivative with resumable runtime guest execution at the three binary-proven STR field boundaries. This demonstrates that real title code is running dynamically.

A bounded representative interactive gameplay milestone must also prove:

  • nonzero Lightrec blocks, no interpreter gameplay selector, and bounded reason-coded fallback below its declared threshold;
  • a native override and an override-bypassing original guest call through the shipping dispatcher;
  • positive and controlled-negative invalidation for executable module changes;
  • timing, memory, interrupts, and relevant device state against an independent oracle; and
  • the declared correctness and frame-time budget on every released host architecture.

The removed pipeline cannot return as a compatibility mode while this work is incomplete.

external/psxport is the workspace's LIVE PSXPort checkout (psxport's tools/psxport_fetch.py, run from psxport main by run.sh and CI, links it, or clones psxport main where there is none); there is no consumer pin to keep in step. PSXPort's own dependency declaration still pins Lightrec, and CMake refuses a dirty or mismatched Lightrec checkout.

Intended player experience

./run.sh enters the frozen uv environment, selects and authenticates the disc, provisions only the PS-X EXE, builds the native/Lightrec product without offline guest translation, and launches the selected title. For Spider-Man 1 that is the provisioned executable, booted directly because the catalog has one title; spiderman_port <executable> runs another serial-identified executable. The maintained Lightrec backend is linked. A real authenticated run has presented the first movie field; complete movies, dem1, and gameplay remain unverified against the declared translation and fallback gates.

Hosted CI is configured to build the real asset-free Linux x86-64 product. Windows, macOS, Apple Silicon, and Android jobs remain absent because their PSXPort/Lightrec product backends are not implemented or qualified; policy-only jobs do not stand in for those missing platform boundaries. There are no unit tests or gates. The local and hosted build is CC=clang CXX=clang++ uv run --frozen python external/psxport/tools/port/consumer_build.py --build build/agent --target spiderman_port.

Player builds will accept GCC, Clang, and AppleClang. Maintainer C++ verification uses Clang together with the tracked clang-format and clang-tidy policy. Missing native dependencies must be refused with an exact platform package command rather than installed automatically. Ghidra and other RE tools are never player prerequisites.

Architecture

authenticated executable/module bytes
              |
              v
    psxport per-Core Lightrec executor
      | runtime cache | invalidation |
      +---------------+--------------+
                      |
       image-aware title dispatch
          |                    |
    native override      original guest body
                          through Lightrec

game/ holds address-free lineage mechanism and cohesive Spider-Man native owners. titles/<title>/ owns title identity, addresses, execution policy, and title-local behavior. external/psxport/ is the shared framework checkout. Static analysis metadata may remain reviewable; generated executable guest bodies are not part of the target architecture.

See docs/project-goals.md for durable outcomes, docs/project-state.md for factual coverage, docs/codemap.md for ownership, docs/migration.md for the product-execution plan and preserved binary facts, and docs/issues/ for open bugs and missing capabilities.

Legal

The framework's vendored beetle-psx backend is GPL-2.0. Spider-Man names and assets belong to their respective rights holders. This project is not affiliated with or endorsed by them.

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FICHA DEL PROYECTO

Tipo de proyecto
PORT NATIVO
Género
Acción / Aventura
Estado
alpha
Plataforma de origen
PlayStation
Tecnología
Recompilación Estática (C/C++ nativo)
Versión
—
Actualización
27 sept 2026

Plataformas de destino 1

Windows
Ver en GitHub
Publicidad