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Summit Strike Recomp · Tom Clancy's Ghost Recon 2: Summit Strike
PORTSNATIVE

Summit Strike Recomp · Tom Clancy's Ghost Recon 2: Summit Strike

PORT NATIVOACCIÓN / AVENTURAWINDOWSALPHA

Summit Strike Recomp · Tom Clancy's Ghost Recon 2: Summit Strike

Tom Clancy's Ghost Recon 2: Summit Strike

OrigenXbox

TecnologíaRecompilación Estática (C/C++ nativo)

Disponible paraWindows

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Sobre el proyecto

Summit Strike Recomp: proyecto comunitario relacionado con Tom Clancy's Ghost Recon 2: Summit Strike. Comprueba los requisitos del desarrollador y utiliza solo archivos procedentes de tu propia copia original.

Información oficial del proyecto

README original del autor (en inglés)Abrir en GitHub ↗

Ghost Recon 2: Summit Strike — native PC port (static recompilation)

A native Windows build of Tom Clancy's Ghost Recon 2: Summit Strike (original Xbox, 2005). The game's own code is statically recompiled from its default.xbe into C by the xboxrecomp toolkit (a fork of sp00nznet/xboxrecomp); the Xbox hardware and system software are replaced by native code (kernel, NV2A GPU → Vulkan, MCPX APU → XAudio2, USB pads → SDL2, keyboard and mouse).

No game data is included. You need your own copy of the game (Xbox disc). This repository holds only the port's own source code; the recompiled game code is generated on your machine from your default.xbe.

Current release: v1.1 (see the releases). The whole single-player campaign and its cutscenes play through. Not covered yet: multiplayer / co-op / System Link / Xbox Live (untested), and navigating the port's options menu with a controller (keyboard and mouse only). The port of the base game is ghostrecon2-recomp.

Playing (release build)

Requirements: Windows 10/11 x64 and a GPU with Vulkan 1.3 (since v1.1 the Visual C++ Redistributable is no longer needed).

SummitStrike\
├── summitstrike.exe
└── game\              ← the contents of your Summit Strike disc
    ├── default.xbe
    ├── actor\  character\  media\  ...

Copy the whole disc (extracted ISO) into game\ and run summitstrike.exe. The folder can live anywhere and be moved as a whole.

  • Delete or Home: the port's options menu — window mode, VSync, frame limit, internal resolution (1x–6x), aspect ratio (4:3 / 16:9 stretched / fill window / native widescreen), HUD position, anti-aliasing (SMAA), upscaling (FSR 1), sharpening (RCAS), downscale filter, shader cache, volume, reverb, rain/ambience level, language (restart), and the keyboard and mouse controls.
  • F11 or Alt+Enter: fullscreen toggle. F9: release / recapture the mouse.
  • XInput controllers (Xbox 360 / One / Series pads) play as the Xbox pad.
  • Keyboard and mouse: the mouse turns the view directly, like a PC shooter (slower when zoomed through a scope); every action can be rebound in the options menu (two keys each, mouse buttons and wheel included). Defaults: WASD move, mouse look, left click fire, right click zoom, F action, R / Enter reload, Q / E lean, Left Shift / Left Ctrl stance up / down, M map, Esc START, Tab BACK.
  • Native widescreen: the camera sees more of the world at the sides to fill any screen shape (16:9, 21:9, 32:9 ...) instead of stretching the 4:3 picture; the HUD keeps its proportions and its corner pieces move out to the screen's edges (HUD position slider). Menus and movies stay 4:3.

Everything the port writes is in %LOCALAPPDATA%\GhostRecon2SummitStrike\: SaveData\ (the console's hard disk: saves), ss.ini (options), shadercache\, logs\. Nothing is written next to the exe except by the game itself in game\.

Building from source

  1. Clone this repository and the toolkit side by side:
    XboxRecompProject\
    ├── summitstrike\    (this repository)
    └── xboxrecomp\     (branch ss-port)
    
    git clone -b ss-port https://github.com/ElKev118/xboxrecomp.git
  2. Put your game's default.xbe in xboxrecomp\game_files_ss\default.xbe and the whole disc in summitstrike\build\Release\game\ (for running).
  3. Requirements: Visual Studio 2022 or later (C/C++), CMake ≥ 3.20, Python 3.10+, Git (CMake fetches SDL2, Vulkan headers, volk, glslang, Dear ImGui, SMAA and FidelityFX FSR 1).
  4. Configure once: cmake -S . -B build -G "Visual Studio 18 2026" -A x64 (or "Visual Studio 17 2022" on older installs).
  5. Generate the recompiled code and build: bash tools/regen.sh (disassembly → function identification → ABI analysis → C, then the build; ~45 min the first time). After that, cmake --build build --config Release.

ss_debug.bat starts the build with the debugging keys on (F8 log mark, F7 frame capture, F6 audio capture) and the log in build\Release\run_debug.log.

Legal

Ghost Recon 2 and Summit Strike are © Ubisoft / Red Storm Entertainment. This project is not affiliated with or endorsed by them. It contains no game assets, no Xbox BIOS or keys, and no recompiled game code; use it only with a copy of the game you own. Third-party components and their licences are listed in THIRD_PARTY_NOTICES.md.

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FICHA DEL PROYECTO

Tipo de proyecto
PORT NATIVO
Género
Acción / Aventura
Estado
alpha
Plataforma de origen
Xbox
Tecnología
Recompilación Estática (C/C++ nativo)
Versión
—
Actualización
28 oct 2026

Plataformas de destino 1

Windows
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