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The Legend of Zelda: Breath of the Wild
PORTSNATIVE

The Legend of Zelda: Breath of the Wild

PORT NATIVOACCIÓN / AVENTURAWINDOWSALPHA

The Legend of Zelda: Breath of the Wild

TecnologíaRecompilación Estática (C/C++ nativo)

Disponible paraWindows

Ver proyecto oficial

Sobre el proyecto

The Legend of Zelda: Breath of the Wild es un videojuego de acción-aventura de 2017 de la serie The Legend of Zelda, desarrollado por la filial Nintendo EPD en colaboración con Monolith Soft y publicado por Nintendo para las consolas Wii U, Nintendo Switch, y Nintendo Switch 2. Es la decimoctava entrega de la serie y la tercera en utilizar gráficos en alta definición. Se lanzó el 3 de marzo de 2017 para Wii U y Nintendo Switch.

5 versiones de The Legend of Zelda: Breath of the Wild

Estás viendo: The Legend of Zelda: Breath of the Wild

The Legend of Zelda: Breath of the Wildgithub.com/hardkiller2565123123/CafeRecomp
Windows
Actual
Breath of the Wild Decompilationgithub.com/zeldaret/botw
Windows
Linux
macOS
›
The Legend of Zelda: Breath of the Wild (Android)github.com/mamcjr/BOTWRecompAndroid
Android
›
The Legend of Zelda: Breath of the Wild (BotW Recompiled)github.com/IshaanKalra2103/BotWRecomp
Windows
macOS
›
The Legend of Zelda: Breath of the Wild (Savage Wind Recomp)github.com/Revivedx/SavageWindRecomp
Windows
Linux
›

Información oficial del proyecto

README original del autor (en inglés)Abrir en GitHub ↗

CafeRecomp

CafeRecomp is an open-source Wii U recompilation project focused on bringing Wii U games to modern PCs through static recompilation and a custom runtime.

The project is currently focused on The Legend of Zelda: Breath of the Wild, but CafeRecomp is being built as a reusable Wii U recompilation framework rather than a game-specific project.

The same framework can be adapted for other Wii U titles, with game-specific support built on top of the shared recompilation, runtime, and rendering systems.

Video

Watch the CafeRecomp early prototype / proof of concept

Breath of the Wild

The Legend of Zelda: Breath of the Wild is currently the main development target for CafeRecomp.

Current work is focused on getting the game through the boot process, improving runtime compatibility, and continuing development of the graphics and rendering systems.

Breath of the Wild is still in development and is not currently considered fully playable.

Current Progress

Current work includes:

  • Wii U PowerPC static recompilation
  • RPX and RPL support
  • Native PC execution
  • Custom Wii U runtime
  • Custom renderer
  • GX2 graphics support
  • Shader support
  • Texture and surface support
  • Render targets and depth handling
  • Filesystem support
  • Memory management
  • Input support
  • Runtime debugging and logging
  • Breath of the Wild boot and compatibility work

CafeRecomp is still in active development, and many parts of the Wii U environment are still being implemented.

The release source now includes the consolidated runtime, shader and surface renderer updates, thread-join/loading fixes, expanded scene shader caches, and regression tests from the development checkout. These changes do not constitute a verified fully playable release; gameplay loading and rendering still need work.

Building

CafeRecomp is currently intended for development and testing.

Install Visual Studio 2026 with the Desktop development with C++ workload and CMake tools. Supply your own extracted North American Wii U BOTW base game, v208 update, and DLC under game/base, game/update, and game/dlc.

Run build.bat to generate and build. Other commands are:

  • build.bat generate: regenerate the game code from the supported update RPX.
  • build.bat test: run the built regression tests.
  • build.bat package: create a source-only ZIP under build/releases.

The game launcher is build/bin/botw_recomp.exe, beside its runtime, graphics, audio, and system DLLs. Development executables are placed in build/tools. The compiler and required support sources are integrated under src; separate third-party project checkouts and PowerShell build scripts are no longer needed. See README for the detailed development notes and SOURCE-ORIGINS for provenance.

Game assets, saves, generated game code, and compiled binaries are not included in this source repository. Generation and compilation require substantial time and disk space.

Credits

Special thanks to the projects and developers whose work helped make CafeRecomp possible:

  • DolRecomp — base recompilation framework
  • Cemu — Wii U and rendering reference
  • gx2gl — GX2 graphics reference
  • Aurora — GX2 rendering reference
  • ModernGekko-Template — project structure reference

The integrated sources also include portable surface-calculation code from ZeldaWWHDRecomp and support code from zlib and fmt. Their license notices are retained in licenses and alongside the source. The complete WWHD Vulkan/Metal renderer is not connected to CafeRecomp's D3D11 backend.

Thank you to everyone who contributed to these projects and shared their work with the community.

Disclaimer

CafeRecomp is an independent preservation and research project and is not affiliated with, endorsed by, or sponsored by Nintendo.

Wii U, Nintendo, The Legend of Zelda, Breath of the Wild, and related names and trademarks belong to their respective owners.

CafeRecomp does not provide copyrighted game files, firmware, encryption keys, or other proprietary Nintendo content.

Users are responsible for providing legally obtained files required for their own use.

License

See the repository license for details.

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FICHA DEL PROYECTO

Tipo de proyecto
PORT NATIVO
Género
Acción / Aventura
Estado
alpha
Plataforma de origen
—
Tecnología
Recompilación Estática (C/C++ nativo)
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—
Actualización
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Plataformas de destino 1

Windows
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