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Harvest Moon 64 (PC, ai-tdd-labs)
PORTSNATIVE

Harvest Moon 64 (PC, ai-tdd-labs)

PORT NATIVOACCIÓN / AVENTURAWINDOWSALPHA

Harvest Moon 64 (PC, ai-tdd-labs)

Harvest Moon 64

OrigenNintendo 64

TecnologíaPort Nativo C/C++ (Reimplementación de Motor)

Disponible paraWindows

Ver proyecto oficial

Sobre el proyecto

Harvest Moon 64 es un videojuego de simulación publicado por Winning Entertainment Group en 1999.

4 versiones de Harvest Moon 64

Estás viendo: Harvest Moon 64 (PC, ai-tdd-labs)

Harvest Moon 64 (PC, ai-tdd-labs)github.com/ai-tdd-labs/harvest-moon-64-recompiled
Windows
Actual
Harvest Moon 64github.com/harvestwhisperer/hm64-decomp
Windows
›
Harvest Moon 64 (Android)github.com/igawa6/HarvestMoon64Recomp
Android
›
Harvest Moon 64 Recompiledgithub.com/HarvestMoon64Recomp/HarvestMoon64Recomp
Windows
Linux
macOS
›

Información oficial del proyecto

README original del autor (en inglés)Abrir en GitHub ↗

Harvest Moon 64 PC Port / Recomp (WIP)

Join the Discord: https://discord.gg/tugayjWw

Work-in-progress static recompilation project for Harvest Moon 64.

This repository is currently based on the Mario Kart 64 recompilation scaffold and is still being converted and cleaned up.

This repo does not contain ROMs, ELFs, or extracted game assets. You must provide your own legally obtained copy of the game.

Screenshots

Intro Intro 2 Start Screen Season Screen In Game

Attribution / Credits

  • Scaffold / upstream reference: sonicdcer/MarioKart64Recomp and its contributors.
  • Runtime/tooling: N64: Recompiled modern runtime + toolchain (submodule lib/N64ModernRuntime and N64Recomp/ in this repo).
  • Rendering: RT64 (submodule).
  • UI: RmlUi (submodule).
  • Licensing: see COPYING and the license files in submodules.

Note: GitHub's "Contributors" list may show upstream contributors due to the scaffold/history this repo is based on. That is expected and intentional attribution.

Project Goal

One of the goals of this repo is to explore setting up and iterating on N64 recompilation projects with the help of AI:

  • Quickly compare against reference recomp projects and reuse proven patterns.
  • Add targeted instrumentation (logs/trace/overlays) to debug black screens, hangs, and scheduler issues without guessing.

Current State

  • Playable: boots, starts the game, video + audio work, controller input works.
  • Saving: uses SRAM (save type mismatch fixed).
  • Known issues: this is still WIP and may have rendering or gameplay glitches.

Debugging (AI-Assisted)

This repo intentionally keeps short, evidence-based debug notes and repro scripts so others (including LLM agents) can follow the same workflow:

  • Flicker root cause + A/B repro: docs/debug/flicker.md
  • Instant present A/B runner: scripts/ab_instant_present.sh
  • Trace logging defaults off (avoids stutter); toggle documented in BUILDING.md

What We Fixed (Reference-First, No Guessing)

  • Flicker/tearing on bright areas: RT64 "instant present" (PresentEarly). Fixed by defaulting HM64_DISABLE_INSTANT_PRESENT=1 unless explicitly overridden.
  • No controller input: nuContDataGetExAll depended on a recompiled bcopy at 0x801008E0 that was a stub, so contData never updated. Fixed by hooking nuContDataGetExAll and copying pad data + triggers directly.
  • SRAM popup / exit: save type was misconfigured (EEP4K). Fixed by switching to SRAM in the supported game metadata.
  • Logging stutter: trace logging now defaults off (no /tmp/hm64_trace.log writes unless explicitly enabled).

Quick Start (macOS)

  1. Clone with submodules:
    • git clone --recurse-submodules https://github.com/ai-tdd-labs/harvest-moon-64-recompiled.git
  2. Provide your local ROM/ELF (local-only; do not commit them):
    • roms/baserom.us.z64
    • roms/hm64.elf
  3. Generate recompiled code:
    • ../N64Recomp/build/N64Recomp hm64.us.toml
  4. Configure and build:
    • cmake -S . -B build -G Ninja -DCMAKE_BUILD_TYPE=Release
    • cmake --build build --target HarvestMoon64Recompiled -j$(sysctl -n hw.ncpu)
  5. Run:
    • ./build/HarvestMoon64Recompiled.app/Contents/MacOS/HarvestMoon64Recompiled

Tip: on macOS you can also double-click Run-HM64-Recompiled.command to open the repo in Finder and run the built app.

Notes

  • App/binary target name: HarvestMoon64Recompiled.
  • For more build details, see BUILDING.md.

Community / Discord

Discord invite: https://discord.gg/tugayjWw

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FICHA DEL PROYECTO

Tipo de proyecto
PORT NATIVO
Género
Acción / Aventura
Estado
alpha
Plataforma de origen
Nintendo 64
Tecnología
Port Nativo C/C++ (Reimplementación de Motor)
Versión
—
Actualización
—

Plataformas de destino 1

Windows
Ver en GitHub
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