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WWE '12 (wwe12-pc)
PORTSNATIVE

WWE '12 (wwe12-pc)

PORT NATIVOLUCHA / COMBATEWINDOWSBETA

WWE '12 (wwe12-pc)

WWE '12

OrigenXbox 360

TecnologíaPort Nativo C/C++ (Reimplementación de Motor)

Disponible paraWindows

Ver proyecto oficial

Sobre el proyecto

WWE '12 es un videojuego de lucha libre profesional desarrollado por Yuke's y publicado por THQ para los sistemas PlayStation 3, Wii y Xbox 360. Es el primer juego de la serie WWE, el décimo cuarto en la serie combinada y es la secuela de WWE SmackDown vs. Raw 2011. Fue lanzado el 22 de noviembre de 2011 en América del Norte y el 25 de noviembre en el Reino Unido.

Información oficial del proyecto

README original del autor (en inglés)Abrir en GitHub ↗

WWE '12 PC — unofficial native port

A native Windows port of WWE '12 (Yuke's/THQ, 2011) from its Xbox 360 version, made by static recompilation with the ReXGlue SDK, and a native Vulkan renderer adapted from nefariousjosiah's SmackDown vs. Raw ports (itself built on re:Blue).

This repository contains no game data. You need your own copy of the Xbox 360 game.

Français : portage PC natif de WWE '12 (version Xbox 360). Aucune donnée du jeu n'est fournie : il faut votre propre copie. Téléchargez la dernière version dans « Releases », mettez l'image .iso de votre jeu dans le dossier game, puis lancez WWE12 Launcher.exe (les mises à jour suivantes se font en un clic depuis le launcher). Mode d'emploi complet en français dans LISEZMOI.txt.

Playing

  1. Download the latest zip from Releases.
  2. Unzip it, then put the disc image (.iso) of your WWE '12 (Xbox 360) in the game folder (or the disc contents: default.xex, pac\, movies\…).
  3. Run WWE12 Launcher.exe (or wwe12.exe to start the game directly).

Requirements: Windows 10/11 64-bit, a graphics card with a Vulkan 1.2 driver (most cards since 2016; not Intel HD 4000/5000/6000 series, which have no Vulkan driver on Windows), an Xbox or PlayStation controller (DualShock 4, DualSense) or the keyboard (ZQSD/WASD, layout in README.txt). Settings (language, internal resolution…) are in wwe12.toml, explained in README.txt.

Status (v0.9.0-beta)

  • Menus, matches (1 to 6 wrestlers) and entrances render natively at 60 fps. Entrances and cutscenes run at 30 fps like on Xbox 360, or at 60 fps with an experimental option.
  • Launcher (WWE12 Launcher.exe): settings, keyboard controls, mods, saves (backups, restore, import of your Xbox 360 saves), diagnostic info for bug reports, and one-click updates from this page's releases.
  • In-game graphics settings (OPTIONS > GRAPHICS, built with the game's own menus): internal resolution from 540p to 4K (automatic by default: 720p on Steam Deck, integrated and small GPUs), texture filtering, crowd, shadows, depth of field, vertical sync, 60 fps entrances.
  • Match loading about twice as fast as on the console, start-up videos skipped.
  • DLC support (see below).
  • All five languages of the European release (English, French, German, Spanish, Italian).
  • An "EXIT" entry in the main menu (in place of SHOP, the dead Xbox LIVE store); Xbox LIVE is labelled "Online".
  • Custom attires (Superstar Threads), eyes and teeth (NVIDIA and Intel), blood, post-match replays and MATCH HIGHLIGHTS, controller vibration (Universe mode included).
  • Custom theme music for created wrestlers: drop your tracks (mp3, m4a, aac, wav, flac) in the music folder and pick them where the game chooses entrance themes. They play on the entrance, the post-match replay and the victory ceremony, with automatic loudness leveling.
  • Keyboard typing in Create a Story and CAW name screens.
  • WWE Universe: reset your Universe (with an automatic save backup), vacate a title no show uses, choose each Superstar's attire, manual rankings, full contender lists for minor, tag team and Divas titles, and SAVE a match you edited on the card without playing it.
  • Video memory stays stable over long sessions (no more slowdowns after a few matches).
  • A mods folder: files in it replace the game's own (HD titantron videos, textures...).
  • Xbox and PlayStation controllers (with PlayStation button icons), and the keyboard, either together with a controller or as player 2 (two players with one controller).
  • Display options: borderless window, FPS counter (F2), frame limit, CPU priority.

Known issues: coloured blocks during entrances and matches on some Intel and AMD graphics (#7, #11, #13, #16: a probable fix is in 0.9, please report); white eyes on some AMD cards (#12); white body with a custom colour for some wrestlers; a rare freeze fixed in 0.9 (#4, #8, #11: please report if it still happens).

Planned for 1.0: every known bug fixed. Then: the title update (1.1), even shorter loading, a richer Universe mode (qualifying matches, Royal Rumble surprise entrants, booking), a mod tool, HD textures and videos, online play.

Reporting a bug

Read the FAQ first: it answers the most common questions (DLC, antivirus, slow PCs, black screen, freezes, saves).

Open an issue with: the version, what you were doing (mode, wrestlers), a screenshot, and the text from the launcher's ABOUT > Copy diagnostic info button (graphics card, driver, settings; no personal data). Logs are in Documents\wwe12\logs (ABOUT > Open the logs folder). If the game freezes, wait 15 seconds, close it and attach hang_trace.txt from that folder.

Antivirus warnings: the exes are not digitally signed, so Windows Defender may flag them by mistake. Each release lists the SHA-256 of its files, so you can check yours against it.

DLC

Put the DLC packages of your WWE '12 (Xbox 360) in the dlc folder: the files with long hexadecimal names from the console's Content\0000000000000000\54510890\00000002\ folder (copied to a USB stick from the console's storage settings, then read on the PC with a tool such as Horizon, Party Buffalo or Velocity). They are installed on the next start; lines starting with DLC in the log say what was installed or skipped. DLC support by Banshee, who tested every pack:

DLCContents
Extra DLC (free)Kane (masked) alternate attire
The Rock Pre-Order PackThe Rock
WrestleMania PackChristian and Edge (classic), Shawn Michaels, Jerry Lawler, Jim Ross, Michael Cole, Animal & Hawk, alternate attires
Divas PackTrish Stratus, Kharma, Brie Bella, Nikki Bella, Vickie Guerrero, Alicia Fox
Legends PackBatista, Mick Foley, Macho Man Randy Savage, Brodus Clay
All UnlockablesSuperstars, Legends, Divas, attires, arenas and titles
Superstar Attribute CustomizerEdit ratings and attributes

Building

# 1. Fetch, build and install the ReXGlue SDK (long the first time)
./setup.ps1

# 2. Copy default.xex from your game, then run setup again to generate the port/ project
Copy-Item <path>\default.xex port\assets\
./setup.ps1

# 3. Translate the game code, then build (debug, relwithdebinfo or release)
./build.ps1 -Codegen
./build.ps1 -Config release

# 4. Assemble dist\WWE12-PC and its zip (refuses to include any game data)
powershell -ExecutionPolicy Bypass -File tools\package.ps1

Requires Visual Studio 2022 with the "Desktop development with C++" workload, LLVM 20+ installed separately (in C:\Program Files\LLVM; VS's own clang is too old), plus Git, CMake 3.25+, Ninja and Python 3. Local changes to the SDK and to XenosRecomp are in port/patches/ and applied by setup.ps1.

Layout

setup.ps1, build.ps1   SDK install, code generation and build
port/                  the ReXGlue project
  src/native/          WWE '12 native renderer hooks, menu and text patches
  src/reblue/          renderer core (re:Blue, adapted)
  config/wwe12.toml    default settings, copied next to the exe
  dist/                readmes and notices shipped with releases
  patches/             changes to the SDK and XenosRecomp
tools/                 analysis scripts (function finder, shader tools, packaging)
  dev/                 test launchers (diagnostic log, texture dumps, 720p, iGPU)

Finding missing functions

When rexglue codegen fails with "UnresolvedCall", pass its log to the finder:

pip install cryptography   # for encrypted XEX files (retail discs)
python tools/find_fptrs.py port/assets/default.xex --codegen-log codegen.log --known port/wwe12_config.toml

It prints the lines to add to [functions] in port/wwe12_config.toml. After a first successful codegen, --registered port/generated/default/wwe12_register.cpp --merged on the decrypted image (--dump-image image.bin) lists the pointer-called functions ReXGlue missed, and --check-config flags entries that cut a real function in two.

Licence and credits

The project's code is under the GNU GPL v3.0 (LICENSE). Third-party components keep their own licences: see THIRD_PARTY.md; releases carry every licence text in their licenses folder.

Thanks to nefariousjosiah (native renderer of the SmackDown vs. Raw ports), Banshee (@itsbybanshee: DLC support and build fixes), the ReXGlue and re:Blue authors, Jarrodfeng (WWE 2K14 recomp: his optimisation and fixes inspire much of ours), and wwe-svr2011-pc for showing the way (no code taken from it).

This is a fan project, not affiliated with WWE, THQ or Yuke's.

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FICHA DEL PROYECTO

Tipo de proyecto
PORT NATIVO
Género
Lucha / Combate
Estado
beta
Plataforma de origen
Xbox 360
Tecnología
Port Nativo C/C++ (Reimplementación de Motor)
Versión
—
Actualización
22 oct 2026

Plataformas de destino 1

Windows
Ver en GitHub
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