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Joker Poker (PSP)
PORTSNATIVE

Joker Poker (PSP)

PORT NATIVOLÓGICA / PUZLEBETA

Joker Poker (PSP)

Joker Poker

TecnologíaPort Nativo C/C++ (Reimplementación de Motor)

Ver proyecto oficial

Sobre el proyecto

Joker Poker es un videojuego de puzles.

Información oficial del proyecto

README original del autor (en inglés)Abrir en GitHub ↗
<img width="256" height="64" alt="Logo JOKER POKER PSP" align="right" src="https://github.com/user-attachments/assets/c1834f0c-3d2f-4a7d-98fa-e89788333080" />

Joker Poker

Joker Poker is homebrew card game for PSP inspired by Balatro.

Currently, development is focused on nailing down the basic systems. Once these are solid, content will be expanded to include most of the jokers, boss blinds, tags, etc.

[!NOTE] This project was written in plain C for the sake of writting it in C.

<p align="center"> <img width="1072" height="684" alt="Screenshot of the game running on an emulator" src="https://github.com/user-attachments/assets/106bdeb9-f2c1-4512-923a-648d739b4a75" /> </p>

Installation

Installation from zip file

  1. Go to releases page
  2. Download latest joker-poker.zip file
  3. Extract downloaded zip file on the Memory Stick in /PSP/GAME/
  4. Game is ready to launch

Installation from source

  1. Compile the game (see Compiling)
  2. On the Memory Stick of the physical PSP or emulator create a new folder in /PSP/GAME/
  3. Copy both EBOOT.PBP file from build directory and res folder to newly created folder
  4. Game is ready to launch

Compiling

Prerequisites

  • PSP SDK

Steps

  1. Clone the repository

  2. Then generate Makefile inside build directory, to do this just enter at the command line:

    psp-cmake -B build
    
    • In order to make game work on unmodded PSP (with official firmware), add following flags to above command:

      -DBUILD_PRX=1 -DENC_PRX=1
      
    • In order to make game work in debug mode (Game will generate log file), add following flag to above command:

      -DCMAKE_BUILD_TYPE=Debug
      
  3. Now, you can build game with:

    cmake --build build
    

After the first build, running last step is enough to get an EBOOT.PBP file which is main game binary.

Controls

There are currently no in-game control hints.

  • General
    • UP/DOWN/LEFT/RIGHT - move between different sections
    • LEFT/RIGHT - change currently hovered item
    • CROSS - select/buy/use currently hovered item/button
    • LTRIGGER/RTRIGGER - move hovered item to the left/right
    • START - open/close overlay menu
    • TRIANGLE - sell currently hovered item
  • Game
    • SELECT - sort hand by rank/suit
    • SQUARE - play selected cards
    • TRIANGLE - discard selected cards
    • CIRCLE - deselect all cards
  • Choose blind
    • SQUARE - select current blind
    • TRIANGLE - skip current blind
    • SELECT - reroll boss blind if has the necessary voucher
  • Shop
    • SELECT - reroll shop
    • SQUARE - buy&use currently hovered item if possible
  • Booster Pack
    • CIRCLE - skip booster pack
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FICHA DEL PROYECTO

Tipo de proyecto
PORT NATIVO
Género
Lógica / Puzle
Estado
beta
Plataforma de origen
—
Tecnología
Port Nativo C/C++ (Reimplementación de Motor)
Versión
—
Actualización
—

Plataformas de destino 0

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