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Gundam SEED: Battle Assault Recompiled
PORTSNATIVE

Gundam SEED: Battle Assault Recompiled

PORT NATIVOLUCHA / COMBATEWINDOWSBETA

Gundam SEED: Battle Assault Recompiled

Mobile Suit Gundam SEED: Battle Assault

OrigenGame Boy Advance

TecnologíaRecompilación Estática (C/C++ nativo)

Disponible paraWindows

Ver proyecto oficial

Sobre el proyecto

Mobile Suit Gundam SEED: Battle Assault es un videojuego de lucha publicado por Bandai en 2004.

Información oficial del proyecto

README original del autor (en inglés)Abrir en GitHub ↗

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GEMiniRecomp

This project contains C++ source generated from GEMini.gba and a native runner linked to the upstream GBARecomp runtime.

Build the generated source

Windows PowerShell:

.\build.ps1

macOS or Linux:

./build.sh

The build creates GEMiniRecomp.exe and stages the compiler runtime DLLs beside it. The runner verifies the ROM SHA-1 before launching. The supplied ROM is expected at ../../games/GEMini.gba relative to the project executable directory, or can be selected with the runtime's --rom option.

You must provide a legally obtained GBA BIOS. Place it at ../gbarecomp/bios/gba_bios.bin or pass its path with --bios.

The runtime and project layout follow https://github.com/mstan/MinishCapRecomp/.

Gundam SEED: Battle Assault — Recomp

Work in Progress: This recompilation is currently under active development. The core game functionality is working, but some graphical elements still need improvement.

A modern fan-made recompilation project for Gundam SEED: Battle Assault, originally released for the Nintendo Game Boy Advance.

Current Status

The recompilation is currently playable and most of the game is working properly.

Known Issues

The primary remaining issues are graphical:

  • Battle UI graphics may display incorrectly.
  • Character portraits may display incorrectly.
  • Other graphical elements may require additional fixes and refinement.

Audio, gameplay, and other core functionality are intended to remain unchanged while the remaining graphical issues are addressed.

Contributors are welcome to investigate and improve the graphics implementation.

ROM Required

This project does not include the original game ROM or copyrighted assets.

To play, you must provide your own legally obtained ROM copy of Gundam SEED: Battle Assault.

The original ROM must not be uploaded to this repository or included with releases.

Features

  • Game Boy Advance recompilation
  • Currently playable / work in progress
  • Core gameplay functionality working
  • Audio functionality working
  • Keyboard controls
  • Fullscreen support
  • Pause/resume
  • Turbo/fast-forward
  • Community contributions
  • GitHub forking support
  • Designed for modern systems

Controls

Keyboard KeyGame Boy Advance Button / Function
Arrow KeysD-Pad
XA Button
ZB Button
CL Button
VR Button
EnterStart
Right ShiftSelect
Alt + EnterFullscreen Toggle
Shift + PPause / Resume
TabTurbo / Fast-Forward

Building From Source

This repository is intended to contain the source code and build files required to compile the recompilation.

Requirements

  • Git
  • CMake
  • A supported C/C++ compiler
  • Required project dependencies
  • Your own legally obtained ROM, if required by the build process

Clone the Repository

git clone https://github.com/YOUR-USERNAME/Gundam-SEED-Battle-Assault-Recomp.git
cd Gundam-SEED-Battle-Assault-Recomp

Configure the Build

cmake -S . -B build

Build

cmake --build build --config Release

The resulting executable will be placed in the project's build output directory.

The original game ROM is not included in this repository.

Contributing

Contributions are welcome!

Anyone interested in improving the recompilation can fork this repository, make changes, test their work, and submit a Pull Request.

The project is specifically open to contributions that can help resolve the remaining graphical issues.

Areas That Need Improvement

  • Battle UI rendering
  • Character portrait rendering
  • Other graphical compatibility issues
  • Graphics accuracy and consistency
  • Performance improvements
  • Controller improvements
  • Fullscreen improvements
  • Linux compatibility
  • Steam Deck compatibility
  • Build-system improvements
  • Documentation
  • Accessibility improvements

How to Contribute

  1. Fork this repository.
  2. Clone your fork.
  3. Make your improvements.
  4. Build and test the recompilation.
  5. Commit your changes.
  6. Push your changes to your fork.
  7. Open a Pull Request back to this repository.

Please do not submit copyrighted ROM files, Gundam assets, anime assets, music, artwork, or other proprietary game material.

See CONTRIBUTING.md for additional contribution guidelines.

Nintendo Switch 2

If technically feasible, compatibility or support for the Nintendo Switch 2 may be considered where applicable.

This project is not affiliated with, endorsed by, or sponsored by Nintendo, Bandai Namco, Sunrise, or the other rights holders associated with Gundam SEED: Battle Assault.

Copyright

Mobile Suit Gundam SEED, Gundam, Gundam SEED: Battle Assault, its characters, mobile suits, names, artwork, music, trademarks, and other intellectual property remain the property of their respective copyright and trademark holders.

This is an independent fan-made recompilation project.

No original ROM files or copyrighted game assets are distributed with this project.

All rights to the original game and its associated intellectual property remain with their respective owners.

Fullscreen

Press Alt + Enter to toggle between windowed and fullscreen modes.

Disclaimer

This project is currently a work in progress. While the core game is functional, graphical issues remain, particularly with the battle UI and character portraits.

This project does not distribute the original game ROM or copyrighted game assets.

Users must provide their own legally obtained ROM.

This project is an independent fan-made recompilation and is not affiliated with or endorsed by Nintendo, Bandai Namco, Sunrise, or other rights holders associated with the original game.

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FICHA DEL PROYECTO

Tipo de proyecto
PORT NATIVO
Género
Lucha / Combate
Estado
beta
Plataforma de origen
Game Boy Advance
Tecnología
Recompilación Estática (C/C++ nativo)
Versión
—
Actualización
—

Plataformas de destino 1

Windows
Ver en GitHub
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