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Metrowerks CodeWarrior for GameCube
PORTSNATIVE

Metrowerks CodeWarrior for GameCube

PORT NATIVOACCIÓN / AVENTURAWINDOWSLINUXMACOSALPHA

Metrowerks CodeWarrior for GameCube

OrigenGameCube

TecnologíaPort Nativo C/C++ (Reimplementación de Motor)

Disponible paraWindows, Linux, macOS

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Sobre el proyecto

Metrowerks CodeWarrior for GameCube es un videojuego de simulaci�n publicado por Metrowerks para GameCube, lanzado en 2001.

Información oficial del proyecto

README original del autor (en inglés)Abrir en GitHub ↗

MWCC

Build Status 1.0 1.1 1.1p1 1.2.5 1.2.5n 1.3

A matching decompilation of mwcceppc.exe, the Windows/x86 CodeWarrior compiler for GameCube.

Supported versions:

  • GC_1_0: GameCube 1.0
  • GC_1_1: GameCube 1.1
  • GC_1_1p1: GameCube 1.1p1 (a patched 1.1)
  • GC_1_2_5: GameCube 1.2.5
  • GC_1_2_5n: GameCube 1.2.5n (1.2.5 with Ninji's patch)
  • GC_1_3: GameCube 1.3

Dependencies

  • Python 3.11+
  • ninja
  • unshield, to unpack the CodeWarrior Pro 5.3 updater

macOS: brew install ninja unshield. Linux: apt install ninja-build unshield.

wibo runs the compilers and is downloaded automatically.

Building

python configure.py
ninja

For another version, python configure.py --version GC_1_2_5n (or GC_1_3).

The build downloads what it needs but this repository does not contain:

  • the original executables, from the decomp.dev compiler archive, checked against their published SHA-1 (build/compilers/GC)
  • the CodeWarrior Pro 4, 5, 5.3 and 6 Windows/x86 compilers that built them and the Pro 5.3 linker, from the Internet Archive (build/compilers/pro*)
  • the MSL C library and runtime sources of CodeWarrior Pro 5, from the same Internet Archive disc, and the runtime sources of its 5.3 updater (lib/), with the compiler's own changes to printf.c, time.c, time.win32.c, startup.win32.c, ThreadLocalData.c and exchand.cpp applied (lib/extra), and the Win32 import library the executable links

For 1.1, 1.1p1, 1.2.5 and 1.2.5n, as in decomp-toolkit projects, the original is split into one object per translation unit, and ninja links the executable with the CodeWarrior linker from the compiled objects of the Matching sources and the split objects of the others, then checks it against the original's SHA-1. A source is Matching when its object, code and data, links into the original. For the other versions, each compiled function is compared with the original's; ninja fails when a function of a Matching source differs.

python tools/verify.py builds and checks every version, and that every function of a source matches.

Diffing

Open the project in objdiff after building.

Project structure

  • config/sources.json: each source's compiler, flags and status (Matching or NonMatching)
  • config/<version>/config.json: the original executable and its SHA-1; for the versions other than 1.2.5, the sources Matching in that version; for 1.3, the compilers that replace Pro 5 and 5.3, and for 1.0, the options that replace the sources' (it does not auto-inline)
  • config/<version>/symbols.txt, splits.txt (1.1, 1.1p1, 1.2.5, 1.2.5n): the original's symbols and its translation units, in decomp-toolkit's formats
  • config/<version>/functions.json: each function's address, size and source (none yet for a function not decompiled)
  • config/<version>/bindings.json: the addresses of the data and functions the sources reference
  • config/lmgr326b.def: the FLEXlm library the compiler imports by ordinal
  • src/: the compiler (driver, frontend, optimizer, backend) and its statically linked C library and runtime (msl, runtime: one source per object of the original, which builds the library's source of it)
  • include/: headers; include/libc is the C library as the compiler's sources see it
  • lib/ (downloaded): the MSL C library and runtime sources, built by src/msl and src/runtime

The source is formatted with clang-format (uv run clang-format -i FILE).

License

The project's files are dedicated to the public domain under CC0 (LICENSE); it started from inspiredrobot/mwcc, also CC0.

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FICHA DEL PROYECTO

Tipo de proyecto
PORT NATIVO
Género
Acción / Aventura
Estado
alpha
Plataforma de origen
GameCube
Tecnología
Port Nativo C/C++ (Reimplementación de Motor)
Versión
—
Actualización
—

Plataformas de destino 3

Windows
Linux
macOS
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