Saltar al contenido
PORTSNATIVE.
InicioCatálogo
Juegos WebEmuladoresHerramientasNovedades
PORTSNATIVE.

Un catálogo para descubrir ports y proyectos relacionados. Enlazamos a las fuentes oficiales y no alojamos archivos de los juegos originales.

ExplorarCatálogoMi lista
InformaciónNosotrosProponer un portSoporteApoyo y donacionesAviso legal
© 2026 PortsNative
Volver al catálogo
Star Wars Jedi Knight: Jedi Academy · OpenJK
PORTSNATIVE

Star Wars Jedi Knight: Jedi Academy · OpenJK

PORT NATIVOSHOOTER / DISPAROSWINDOWSLINUXMACOSESTABLE

Star Wars Jedi Knight: Jedi Academy · OpenJK

Star Wars Jedi Knight: Jedi Academy

OrigenWindows

TecnologíaPort Nativo C/C++ (Reimplementación de Motor)

Disponible paraWindows, Linux, macOS

Ver proyecto oficial

Sobre el proyecto

Star Wars Jedi Knight: Jedi Academy es un videojuego de disparos en primera y tercera persona establecido en el universo de Star Wars. Fue desarrollado por Raven Software y publicado, distribuido y promocionado por LucasArts en Norteamérica y por Activision en el resto el mundo. Jedi Academy fue lanzado en septiembre de 2003 y recibió críticas positivas, anotando un puntaje final de 81%.

Información oficial del proyecto

README original del autor (en inglés)Abrir en GitHub ↗

OpenJK

OpenJK is a community effort to maintain and improve the game and engine powering Jedi Academy and Jedi Outcast, while maintaining full backwards compatibility with the existing games and mods.
This project does not intend to add major features, rebalance, or otherwise modify core gameplay.

Our aims are to:

  • Improve the stability of the engine by fixing bugs and improving performance.
  • Support more hardware (x86_64, Arm, Apple Silicon) and software platforms (Linux, macOS)
  • Provide a clean base from which new code modifications can be made.

discord forum

build coverity

Supported Games

GameSingle PlayerMulti Player
Jedi Academy✅ Stable✅ Stable
Jedi Outcast😧 Works, needs attention🙅 Not supported - consider JK2MV

Please direct support queries, discussions and feature requests to the JKHub sub-forum or Discord linked above.

License

OpenJK is licensed under GPLv2 as free software. You are free to use, modify and redistribute OpenJK following the terms in LICENSE.txt

For players

To install OpenJK, you will first need Jedi Academy installed. If you don't already own the game you can buy it from online stores such as Steam, Amazon or GOG.

Download the latest build (alt link) for your operating system.

Installing and running OpenJK:

  1. Extract the contents of the file into the Jedi Academy GameData/ folder. For Steam users, this will be in <Steam Folder>/steamapps/common/Jedi Academy/GameData/.
  2. Run openjk.x86.exe (Windows), openjk.i386 (Linux 32-bit), openjk.x86_64 (Linux 64-bit) or the OpenJK app bundle (macOS), depending on your operating system.

Linux Instructions

If you do not have an existing JKA installation and need to download the base game:

  1. Download and Install SteamCMD SteamCMD.
  2. Set the download path using steamCMD: force_install_dir /path/to/install/jka/
  3. Using SteamCMD Set the platform to windows to download any windows game on steam. @sSteamCmdForcePlatformType "windows"
  4. Using SteamCMD download the game, app_update 6020.

Extract the contents of the file into the Jedi Academy GameData/ folder. For Steam users, this will be in <Steam Folder>/steamapps/common/Jedi Academy/GameData/.

macOS Instructions

If you have the Mac App Store Version of Jedi Academy, follow these steps to get OpenJK runnning under macOS:

  1. Install Homebrew if you don't have it.
  2. Open the Terminal app, and enter the command brew install sdl2.
  3. Extract the contents of the OpenJK DMG into the game directory /Applications/Star Wars Jedi Knight: Jedi Academy.app/Contents/
  4. Run OpenJK.app or OpenJK SP.app
  5. Savegames, Config Files and Log Files are stored in /Users/$USER/Library/Application Support/OpenJK/

For Developers

Building OpenJK

  • Compilation guide
  • Debugging guide

Contributing to OpenJK

  • Fork the project on GitHub
  • Create a new branch and make your changes
  • Send a pull request to upstream (JACoders/OpenJK)

Using OpenJK as a base for a new mod

  • Fork the project on GitHub
  • Change the JK_VERSION define in codemp/qcommon/game_version.h from "OpenJK" to your project name
  • If you make a nice change, please consider back-porting to upstream via pull request as described above. This is so everyone benefits without having to reinvent the wheel for every project.

Maintainers (full list: @JACoders)

Leads:

  • Ensiform
  • razor
  • Xycaleth

Significant contributors (full list)

  • bibendovsky (save games, platform support)
  • BobaFett
  • BSzili (JK2, platform support)
  • Cat (infra)
  • Didz
  • eezstreet
  • exidl (SDL2, platform support)
  • ImperatorPrime (JK2)
  • mrwonko
  • redsaurus
  • Scooper
  • Sil
  • smcv (debian packaging)
  • Tristamus (icon)
Ver proyecto oficial
CALIFICACIÓN
—
Cargando votos…
Publicidad

FICHA DEL PROYECTO

Tipo de proyecto
PORT NATIVO
Género
Shooter / Disparos
Estado
Estable
Plataforma de origen
Windows
Tecnología
Port Nativo C/C++ (Reimplementación de Motor)
Versión
—
Actualización
—

Plataformas de destino 3

Windows
Linux
macOS
Ver en GitHub
Publicidad