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Medal of Honor: Allied Assault · OpenMoHAA
PORTSNATIVE

Medal of Honor: Allied Assault · OpenMoHAA

PORT NATIVOSHOOTER / DISPAROSWINDOWSLINUXMACOSALPHA

Medal of Honor: Allied Assault · OpenMoHAA

Medal of Honor: Allied Assault

OrigenWindows

TecnologíaPort Nativo C/C++ (Reimplementación de Motor)

Disponible paraWindows, Linux, macOS

Ver proyecto oficial

Sobre el proyecto

Medal of Honor: Allied Assault (MoHAA), conocido en español como Medalla de Honor: Asalto Aliado, es un videojuego de disparos en primera persona para PC desarrollado por la empresa 2015, Inc. y creado por Steven Spielberg. Es la tercera parte de la serie Medal of Honor. El juego, que usa el motor gráfico de Quake III Arena con algunas modificaciones, simula algunos de los combates más trascendentales de la campaña estadounidense durante la invasión de Europa y el norte de África en la Segunda Guerra Mundial.

Información oficial del proyecto

README original del autor (en inglés)Abrir en GitHub ↗

OpenMoHAA

Build Release Downloads

License Commits

Discord

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What is OpenMoHAA?

OpenMoHAA is an open-source project aimed at preserving and enhancing Medal of Honor: Allied Assault (including Spearhead and Breakthrough expansions) by providing more features and bugfixes, across modern platforms and architectures.

Powered by ioquake3 and the F.A.K.K SDK, OpenMoHAA provides:

  • Full compatibility with the original game: assets, scripts and multiplayer
  • Better support for modern systems
  • Cross-platform support (Linux, Windows, macOS)
  • Support for both single-player and multiplayer modes
  • Includes all fixes from Spearhead 2.15 and Breakthrough 2.40b
  • More fixes and features, such as bots and a ban system

OpenMoHAA is an independent project and is not affiliated with or endorsed by Electronic Arts.

Getting started

  • 📦 Installing OpenMoHAA
  • ▶️ How to play: Launching the game, expansions & file locations
  • ❓ FAQ & Troubleshooting
  • 🌐 Setting up a game server

Reporting Issues

[!NOTE] OpenMoHAA hasn't hit version 1.0.0 yet. Think of it like a beta build from the golden age of LAN parties. Features are being added, bugs are getting squashed, and more things are being tweaked. Things might change, break, or get even better over time.

If that sounds like your kind of mission, gear up, frag some bots, and help level up OpenMoHAA!

If you encounter a bug or a problem, you can do one of the following:

  • Submit an issue on GitHub (use the template).
  • Join the OpenMoHAA Discord for a quick help.

Additional documentation

  • 📖 Documentation
  • ⚙️ Game settings & configuration
  • 📝 Code & Scripting reference
  • 📜 Contributing guidelines

Current state

  • 🧰 List of differences

Single-player

The entire single-player campaign should work (Allied Assault, Spearhead and Breakthrough). If you encounter any bug, please create a new GitHub issue describing them.

Multiplayer

  • Almost fully stable
  • All official game modes are supported, including those from Spearhead and Breakthrough:
    • Free-For-All
    • Team-Deathmatch
    • Round-based match
    • Objective match
    • Tug-of-War (Spearhead)
    • Liberation (Breakthrough)
  • Popular mods like Freeze-Tag are supported
  • Built-in bots for offline practice and for testing
    • 🔧 Setting up bots

You can host your own OpenMoHAA server or join others using OpenMoHAA.

Screenshots

More screenshots here

Development & Compiling

  • 💻 Building from source

Third party librairies

The following third party tools and libraries are used by the project

  • Flex
  • Bison
  • SDL
  • OpenAL
  • LibMAD
  • cURL
  • Libogg
  • Libvorbis
  • Libopus

Resources

  • 🔗 GitHub Repository
  • 🌐 MOH-DB
  • 🕹️ 333networks
  • 📂 ModDB
  • 📂 GameBanana
  • 💬 Join us on Discord
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FICHA DEL PROYECTO

Tipo de proyecto
PORT NATIVO
Género
Shooter / Disparos
Estado
alpha
Plataforma de origen
Windows
Tecnología
Port Nativo C/C++ (Reimplementación de Motor)
Versión
—
Actualización
5 ago 2025

Plataformas de destino 3

Windows
Linux
macOS
Ver en GitHub
Publicidad