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The Elder Scrolls III: Morrowind · OpenMW Android (Andiweli)
PORTSNATIVE

The Elder Scrolls III: Morrowind · OpenMW Android (Andiweli)

PORT NATIVOROL / RPGANDROIDBETA

The Elder Scrolls III: Morrowind · OpenMW Android (Andiweli)

The Elder Scrolls III: Morrowind

OrigenWindows

TecnologíaPort Nativo C/C++ (Reimplementación de Motor)

Disponible paraAndroid

Ver proyecto oficial

Sobre el proyecto

The Elder Scrolls III: Morrowind es la tercera entrega de la conocida serie de videojuegos de rol The Elder Scrolls. El videojuego fue publicado en América del Norte y Europa para PC y Xbox entre el 1 de mayo y el 22 de noviembre de 2002, y ha sido desarrollado por Bethesda Game Studios y distribuido por Bethesda Softworks y Ubisoft. El juego ha vendido más de 4 millones de copias en todo el mundo. El juego ha sido lanzado en inglés, pero cuenta con una traducción no oficial al español.

5 versiones de The Elder Scrolls III: Morrowind

Estás viendo: OpenMW Android (Andiweli)

OpenMW Android (Andiweli)github.com/Andiweli/OpenMW-Android
Android
Actual
Androidgitlab.com/duron27/alpha3
Android
›
Androidopenmw.org
Windows
Android
Linux
macOS
›
OpenMWgithub.com/OpenMW/openmw
Windows
Linux
macOS
Android
›
OpenMW Androidgithub.com/Sisah2/openmw-android
Android
›

Información oficial del proyecto

README original del autor (en inglés)Abrir en GitHub ↗
<div align="center"> <img width="1541" height="333" alt="image" src="https://github.com/user-attachments/assets/15a5cc0d-9210-4ce6-b8a2-09304a1b72c9" />

OpenMW (Morrowind) for Android and ChromeOS with improved controls and enhanced OMWFX shaders

OS Architecture ChromeOS AI Assisted Coding Controller

Join The Lair on Discord Support via PayPal

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OpenMW Android and ChromeOS

✨ About

This project is an OpenMW Android and ChromeOS port for The Elder Scrolls III: Morrowind. It is based on the CaveBros openmw-android project and extends it with OpenMW 0.51, additional Android/ChromeOS improvements and enhanced post-processing shaders.
This is not meant to be the umpteenth OpenMW port; rather, this fork is about continuing the clear and simple launcher user interface of the CaveBros port, combined with a more up-to-date OpenMW base and more modern shaders.

The goal is a clean, controller-friendly Morrowind experience on Android handhelds, tablets and ChromeOS while staying close to the upstream OpenMW engine.

⚔️ Highlights

  • ⚙️ OpenMW 0.51.0 Final engine integrated into the Android port
  • 📱 Optimized for Android handhelds, tablets, TV devices and ChromeOS
  • 🎮 Improved gamepad, touch, keyboard and physical mouse support
  • 🖥️ Extended launcher with direct access to gameplay, visual, shadow, interface and engine settings
  • 📐 Configurable resolution, UI scaling, framerate and performance options
  • 🌑 Android-compatible dynamic shadows with selectable quality and distance presets
  • 🎨 Four shader presets: Original, Modified, Zesterer and OMWFX
  • ✨ Enhanced OMWFX post-processing with WetWorld, RainLens, Godrays, Bloom and Lens Flare
  • 🧩 Support for mods, custom data files, shader presets and environment flags
  • 🔧 Android-specific fixes for GLES2/GL4ES, post-processing and depth handling
<img width="1920" height="1080" alt="openmw0" src="https://github.com/user-attachments/assets/993327f9-ee20-466c-b1bc-ef19c0cc1d00" /> <img width="1920" height="1080" alt="image" src="https://github.com/user-attachments/assets/1a742936-ebb4-4199-a565-fd7ff30a30f5" /> <img width="1920" height="1080" alt="openmw1" src="https://github.com/user-attachments/assets/ace8b873-e704-45e8-b4a5-760e4994f347" /> <img width="1920" height="1080" alt="openmw2" src="https://github.com/user-attachments/assets/97bbf06b-b6d9-4fcd-8d79-bd9f36ab7db3" /> <img width="1920" height="1080" alt="openmw4" src="https://github.com/user-attachments/assets/cb9b06d6-265c-495c-ad78-f7464ac5b541" />

🎨 OMWFX Shaders

The project includes an enhanced OMWFX shader option based on the OpenMW post-processing framework and the community OMWFX Shaders collection.

The bundled preset adds a more modern visual presentation while remaining optional, including the project's additional Lens Flare effect.

🧩 Project Base

ComponentSource
Android portCaveBros / openmw-android
OpenMW engineOpenMW / openmw
Shader frameworkOMWFX Shaders

📦 Requirements

You need your own legally obtained The Elder Scrolls III: Morrowind game data. Bethesda game files are not included in this repository.

❤️ Support

If you enjoy this project and would like to support my work, you can make a small contribution via PayPal.

Your support helps me spend more time maintaining existing projects, fixing bugs, improving compatibility, and working on new features.

Support via PayPal

Join The Lair on Discord

Thank you for your support!

📜 Credits & Disclaimer

OpenMW is an independent open-source reimplementation of the Morrowind engine. This Android/ChromeOS project builds upon the work of the OpenMW, CaveBros and OMWFX shader contributors.

This project is not affiliated with or endorsed by Bethesda Softworks. The Elder Scrolls, Morrowind and related trademarks belong to their respective owners.


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OpenMW • Morrowind • Android • ChromeOS • OMWFX

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FICHA DEL PROYECTO

Tipo de proyecto
PORT NATIVO
Género
Rol / RPG
Estado
beta
Plataforma de origen
Windows
Tecnología
Port Nativo C/C++ (Reimplementación de Motor)
Versión
—
Actualización
20 oct 2026

Plataformas de destino 1

Android
Ver en GitHub
Publicidad