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Papaya HUD (Wii U Aroma plugin)

HERRAMIENTAACCIÓN / AVENTURAWINDOWSLINUXBETA

Papaya HUD (Wii U Aroma plugin)

Wii U

OrigenUnknown

TecnologíaHerramienta de Desarrollo / Utilidad de Compilación

Disponible paraWindows, Linux

Ver proyecto oficial

Sobre el proyecto

Herramienta y utilidad indexada en PortsNative para configuración, descompilación o soporte técnico en plataformas modernas.

Información oficial del proyecto

README original del autor (en inglés)Abrir en GitHub ↗

Papaya HUD

This is a HUD (Heads-Up Display) plugin for the Aroma environment on the Wii U.

<p align="center"> <a href="https://hb-app.store/wiiu/PapayaHUD"> <img src="assets/hbasbadge-wiiu.png" width="335" height="96"> </a> </p>

Features

Supported stats:

  • Current time, console uptime, game play time.

  • Frames per second.

  • Screen resolution (TV / GamePad.)

  • CPU utilization, for all 3 PowerPC cores, and the ARM core (optional.)

    Note: reading ARM core utilization might reduce the frame rate in games that already have frame rate issues.

  • GPU utilization.

    Note: this might reduce frame rate in some games.

  • Network profile (WiFi SSID, Ethernet, or none.)

  • Network bandwidth.

  • Filesystem performance.

  • Audio mode (mono, stereo, surround, and frequency.)

  • Audio utilization.

    Note: this might lower frame rate in some games.

  • Button presses per second.

  • Controller battery level.

You can also use a button shortcut to toggle the HUD on or off. By default it's TV + L on the gamepad, but you can change it in the plugin config menu (L + DOWN + SELECT).

The HUD color is also configurable. You can press Y while changing the color, to switch between RGB and hex mode.

Note that any option can be reset back to the default value by pressing X while editing it.

Building

This plugin can be built in 3 different ways: locally, with Docker, or through Github Actions.

Local build instructions

This is an Automake package that's intended to be cross-compiled using devkitPro's environment.

To get the Papaya HUD source, either extract a release tarball (.tar.gz), or clone the code with git (remember to clone with the --recurse-submodules option.)

Build steps (skip step 0 if you used a release tarball):

  1. ./bootstrap

  2. ./configure --host=powerpc-eabi CXXFLAGS="-Os -ffunction-sections -fdata-sections -fipa-pta"

  3. make

  4. (Optional) If your Wii U is named wiiu in your local network, you can also do:

    • make run (requires wiiload package from devktiPro)

    • make wiiu-install (requires curl from your system)

    • make wiiu-uninstall (requires curl from your system)

Docker build instructions

If you have Docker, just run the ./docker-build.sh script.

Github Actions build instructions

If you fork the repository, you can create builds using Github Actions:

  1. Click on Actions.

    • If prompted, enable actions for your fork.
  2. Click on Build, on the left.

  3. Click on Run workflow on the right, then again on the Run workflow button.

  4. Wait a few seconds and refresh the page. You will see the Build action being queued and executed.

  5. After the build finishes (the status icon turns green), refresh the page. You can find the .wps file listed as an artifact, at the bottom.

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FICHA DEL PROYECTO

Tipo de proyecto
HERRAMIENTA
Género
Acción / Aventura
Estado
beta
Plataforma de origen
Unknown
Tecnología
Herramienta de Desarrollo / Utilidad de Compilación
Versión
—
Actualización
29 oct 2026

Plataformas de destino 2

Windows
Linux
Ver en GitHub
Publicidad