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Petris (Game Boy Color)
PORTSNATIVE

Petris (Game Boy Color)

PORT NATIVOLÓGICA / PUZLEALPHA

Petris (Game Boy Color)

Petris

TecnologíaPort Nativo C/C++ (Reimplementación de Motor)

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Sobre el proyecto

Petris es un videojuego de puzles publicado por Hot Pizza Games en 2024.

Información oficial del proyecto

README original del autor (en inglés)Abrir en GitHub ↗

Petris - A puzzle game of shapely pets for the Game Boy Color (CGB), Analogue Pocket (AP) and Game Gear (GG)

Build your favorite pets in all shapes and sizes, keep ahead of dropping pieces and make it to the next level!

Petris is a new home-brew 2D puzzle game for the Game Boy Color (CGB). It will run on original hardware (CGB and GBA) and in most emulators.

Physical Cartridge available:

  • Catskull Electronics
  • Ferrante Crafts: https://ferrantecrafts.com/products/petris

Petris cart

(Check other branches for Game Gear and Analogue Pocket sources)

Download ROMs and Play Online

Downloads and online playable version are at: https://bbbbbr.itch.io/petris


Run it either in an emulator such as BGB, on a real Game Boy if you have a flashable cartridge, or you can buy a cartridge at Catskull Electronics Ferrante Crafts.

Petris cartridge sticker Petris game in Long Pet game type Petris game in Tail Cleanup game type

You can read the Instruction Manual for full details about game play.


Game Types

Try out a variety gameplay modes with different incentives and strategies:

  • Long Pet: Complete progressively longer pets to reach the next level.
  • Tails Cleanup: Clear all tails off the screen per level
  • Crunch-up: Keep ahead as the screen crunches upward and new pets appear
  • Level Up: Classic level-up style
  • Marathon: For the long distance player
Head-to-Head 2 Player

Two players can compete over Game Boy Link Cable (CGB and GBA) in all game types.

  • Send crunch-ups to your opponent when you complete long pets or level-up. The last player standing wins the match.
Difficulty Settings

A range of difficulty levels make it suitable for all players, from relaxing to hectic:

  • Easy / Normal / Hard / Expert / Beast
Other Options and features
  • Choose from multiple sound tracks
  • High Contrast mode for small and non-backlit screens
  • Visual hinting for drop location/etc can be turned on/off

Music Credits
  • Krümel (crumb) / GB Studio Community Assets - https://github.com/DeerTears/GB-Studio-Community-Assets
Tools and Resources Used
  • GBDK 2020 - https://github.com/Zal0/gbdk-2020/
  • BGB - http://bgb.bircd.org/
  • Game Boy Tile Designer - http://www.devrs.com/gb/hmgd/gbtd.html
  • GIMP TileMap GB - https://github.com/bbbbbr/gimp-tilemap
  • Game Boy Map Builder - http://www.devrs.com/gb/hmgd/gbmb.html
  • GBT Player (modified to work with compression) - https://github.com/AntonioND/gbt-player
  • A little code from ZGB - https://github.com/Zal0/ZGB
  • Some GBDK patches by Toxa - https://github.com/untoxa
  • UnaPACK aPack decompression by Toxa - https://github.com/untoxa
  • apultra aPack compression - https://github.com/emmanuel-marty/apultra]
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FICHA DEL PROYECTO

Tipo de proyecto
PORT NATIVO
Género
Lógica / Puzle
Estado
alpha
Plataforma de origen
—
Tecnología
Port Nativo C/C++ (Reimplementación de Motor)
Versión
—
Actualización
—

Plataformas de destino 0

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