Purgatory -NARAKU- (PSP)
Purgatory -NARAKU-
Sobre el proyecto
Purgatory -NARAKU- es un videojuego de acción y aventura publicado por Gotcha Gotcha Games en 2024.
Información oficial del proyecto
Purgatory -NARAKU- PSP
An unofficial PSP homebrew port of Purgatory -NARAKU-.
Current version: 1.7.10
The port implements Enri's and Will's stories, the ending routes, secret-route events, and bonus areas. The developer has completed the available routes during testing; broader hardware and regression testing is still needed.
This is a test release. Implemented content should not be interpreted as a guarantee that every branch is free of bugs.
Features
- Enri and Will, with character-aware save-slot previews.
- Dialogue, choices, scripted movement, chases and puzzles.
- Inventory, key items, notes, save/load and settings menus.
- Normal, dimmed and transparent message windows.
- Original music and sound effects.
- English, Japanese, Simplified Chinese and Traditional Chinese.
- An additional unofficial Russian translation.
- Save-file deletion with confirmation in all five languages.
- Settings values aligned to a shared right edge.
- Compressed market build for smaller texture and audio assets.
Changes in 1.7.9–1.7.10
- Fixed a startup crash under PPSSPP JIT/IR by making the laser-trail
reset independent of
memset's return value. The updated build was tested under both OpenGL and Vulkan. - Shortened and faded the repeated wet-floor and blood-puddle step sound to reduce overlapping audio work on slower devices.
- Batched Map013 tile rendering, reducing tile draw submissions from about 518 to about 36 for a full map pass while preserving order and filtering.
- Reduced the wait after the axe pickup from 60 frames to 12.
The Russian translation is ready for tester review. Its wording and layout have not undergone a complete Russian playthrough.
Controls
| Button | Action |
|---|---|
| D-pad | Move |
| X | Confirm / interact / examine |
| O | Open menu / cancel |
| R | Dash |
Installation and builds
The source/resource patch is incremental, not a standalone game or a precompiled EBOOT. Apply it over an existing port project. Building requires a working PSP SDK environment.
Build the debug version:
./tools/build_deploy_v178.sh
Build the compressed market folder after the debug build:
./tools/build_market_v178.sh
The market build is produced in NARAKU_MARKET on the PC, while its EBOOT
uses the game root PSP/GAME/NARAKU. Rename the folder to NARAKU when
installing it on a PSP or PPSSPP device. Keep the EBOOT and compressed
assets folder together. Restart the game after updating and load an
in-game save. Avoid emulator savestates created with an older executable.
Select Russian through Settings → Language → Русский.
Bug reports
Submit a bug report with screenshots or video
Include the port version, language, location, steps to reproduce, expected and actual behaviour, and whether you loaded an in-game save or savestate. For emulator reports, include PPSSPP version, device and graphics backend.
Validation
Host checks cover translation lookup, Cyrillic coverage, preservation of existing dialogue/script resources, selected runtime regressions, and compressed-asset handling. OpenGL and Vulkan startup were confirmed in PPSSPP. Real PSP compatibility, visual layout and complete route coverage still require tester verification.
Credits
Original game: Nama. This is an unofficial fan port and is not affiliated with the original creator. Original game assets remain the property of their respective owners.
