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Scooby-Doo! Night of 100 Frights (PC)
PORTSNATIVE

Scooby-Doo! Night of 100 Frights (PC)

PORT NATIVOACCIÓN / AVENTURAWINDOWSBETA

Scooby-Doo! Night of 100 Frights (PC)

Scooby-Doo! Night of 100 Frights

OrigenGameCube

TecnologíaPort Nativo C/C++ (Reimplementación de Motor)

Disponible paraWindows

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Sobre el proyecto

Scooby-Doo! Night of 100 Frights es un videojuego de acción y aventura publicado por THQ en 2002.

Información oficial del proyecto

README original del autor (en inglés)Abrir en GitHub ↗

Scooby-Doo: Refrightened

A statically recompiled PC port of Scooby-Doo! Night of 100 Frights (GameCube, 2002). The game's PowerPC code is translated ahead of time to C++ with WiiCompiled and compiled into a Windows program, so there is no CPU emulator; the console's graphics, audio and system calls are reimplemented underneath.

Mystic Manor in widescreen at 4K

<p> <img src="docs/screenshots/cinematic.jpg" width="32%" alt="Cinematic 2.39:1"> <img src="docs/screenshots/menu.jpg" width="32%" alt="Main menu in widescreen"> <img src="docs/screenshots/pause-ultrawide.jpg" width="32%" alt="Pause menu at 21:9 with Xbox button prompts"> </p>

Features

  • Up to 4K, true widescreen (16:9, fill, cinematic 2.39:1) or original 4:3
  • 30 or 60 fps, MSAA anti-aliasing, HDR
  • Built-in HD texture pack (can be switched off)
  • Gamepads and keyboard, remappable; button prompts match your Xbox, PlayStation or Nintendo controller
  • GameCube memory-card saves
  • Option to skip the intro movies; mods that replace game files or textures

No game data is included. You need your own disc image.

Playing

Requires Windows 10/11 (64-bit) and Night of 100 Frights, GameCube USA v1.01 (GIHE78, revision 1) as .iso, .gcm or .ciso.

  1. Unzip the latest release.
  2. Open Scooby-Doo Refrightened.exe, choose your disc image on the Play page, then press PLAY.

Settings are on the launcher's Display page and in game (F10). F11 toggles fullscreen. Saves, settings and mods live in data\UserData; unzip a new release over the old folder to update.

The launcher

Building

Windows 10/11 x64 with Python 3 and Git. The build downloads its own toolchain into the repo.

powershell -ExecutionPolicy Bypass -File tools\build-launcher.ps1
& "launcher\publish\Scooby-Doo Refrightened Launcher.exe" --extract "C:\path\to\game.iso" Disc\DATA
powershell -ExecutionPolicy Bypass -File tools\build-no100f.ps1
powershell -ExecutionPolicy Bypass -File tools\package-scooby.ps1 -Zip

The game builds to Play\; the package goes to dist\. Packaging expects the HD texture pack in texture_pack\ScoobyHD (not in git).

Credits

  • Port: JosiahG
  • WiiCompiled by patchzyy and contributors (GPLv3); Aurora by Luke Street (MIT); other components in wiicompiled/THIRD-PARTY-NOTICES.md
  • HD texture pack by dogerki (Dolphin forums)
  • Button prompts from Kenney's Input Prompts (CC0)
  • Launcher font "Scooby Doo" by Lauren Ashpole (FontSpace)

License

GPLv3 (LICENSE); bundled components keep their own licenses.

Scooby-Doo ™ & © Hanna-Barbera / Warner Bros. Night of 100 Frights © THQ / Warner Bros. Interactive, developed by Heavy Iron Studios. Unofficial fan project, not affiliated with or endorsed by them. The repository contains no game code or assets; the game's data is read from your own copy.

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FICHA DEL PROYECTO

Tipo de proyecto
PORT NATIVO
Género
Acción / Aventura
Estado
beta
Plataforma de origen
GameCube
Tecnología
Port Nativo C/C++ (Reimplementación de Motor)
Versión
—
Actualización
—

Plataformas de destino 1

Windows
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