Sega Rally Championship Recompiled
Sega Rally Championship
OrigenArcade
TecnologíaRecompilación Estática (C/C++ nativo)
Disponible paraWindows
Ver proyecto oficialSobre el proyecto
Sega Rally Championship es un videojuego de carreras desarrollado por el estudio interno AM3 de Sega en 1995 para la placa de recreativas arcade Sega Model 2.
2 versiones de Sega Rally Championship
Estás viendo: Sega Rally Championship Recompiled
Información oficial del proyecto
Sega Rally Championship (1995) — recomp
Host-compiled uplift of Sega Rally Championship (Model 2A / i960). This repo is the game tree: lifted C under src/, portable Model 2 runtime under lib/model2/.
Build
Prerequisites: CMake 3.16+ and a C compiler. Viewer extras: SDL2, libpng, and OpenGL. Without SDL2/libpng the tree still links; viewer / PNG / GL features are compiled out.
cmake -B build
cmake --build build
That produces build/segamod2 (build/segamod2.exe on Windows). On macOS/Linux, make lift still works: it configures CMake if needed, then builds the lift target.
cmake --build build --target lift # compile + link
cmake --build build --target lift-check # same (compile only)
cmake --build build --target lift-boot-viewer # cold boot + SDL
cmake --build build --target lift-boot-practice # skip to desert practice START
Running the binary with no arguments starts the SDL cold-boot viewer. Pass --harness for the short dispatch trace.
On first run (or if out/i960/*.bin are missing / wrong size), the host auto-extracts maincpu_deinterleaved.bin and main_data_deinterleaved.bin from board dumps under ROMS/srallyc-b/ (or SEGAMOD2_ROM_DIR). No separate extract step is required. scripts/extract_rom_blocks.py / cmake --build build --target rom-blocks remain available if you want the bins without launching the game.
macOS
brew install cmake libpng sdl2
cmake -B build && cmake --build build
Windows
Use Visual Studio 2022 (MSVC) with CMake. For the live viewer, install SDL2 and libpng via vcpkg (recommended):
git clone https://github.com/microsoft/vcpkg.git C:\vcpkg
C:\vcpkg\bootstrap-vcpkg.bat
C:\vcpkg\vcpkg install sdl2:x64-windows libpng:x64-windows
Configure and build with the vcpkg toolchain:
cd path\to\segarally95-recomp
cmake -B build -G "Visual Studio 17 2022" -A x64 `
-DCMAKE_TOOLCHAIN_FILE=C:\vcpkg\scripts\buildsystems\vcpkg.cmake
cmake --build build --config RelWithDebInfo --target lift-check
Configure should report SDL2=ON PNG=TRUE GL=ON. Re-run cmake -B build … after installing packages if an earlier configure already ran without them.
MSYS2 MinGW (alternative toolchain — use a MinGW64 shell, not MSVC):
pacman -S mingw-w64-x86_64-cmake mingw-w64-x86_64-gcc \
mingw-w64-x86_64-SDL2 mingw-w64-x86_64-libpng
cmake -B build && cmake --build build
Manual SDL2 SDK: download the Visual C++ development libraries from libsdl.org, then pass -DSDL2_DIR=C:\path\to\SDL2\cmake. You still need libpng separately for PNG dumps; OpenGL comes from Windows (opengl32).
Optional tools
Coverage, gen_lift_main, stitch, and other RE helpers live in a separate tools repo. Clone into ./tools only when you need those:
git clone git@github.com-xandoxan65:xandoxan65/segamodel2-tools.git tools
Then:
make lift-main— regeneratelift_main/ host invoke gluemake compare/make coverage— ROM pipeline beyond extractmake sync-runtime— pull canonicaltools/runtimeintolib/model2
ROMs
Place board dumps under ROMS/srallyc-b/ (see ROMS/README.md and ROMS/manifest.yaml). ROM binaries are not committed.
Layout
| Path | Role |
|---|---|
src/game, src/boot, src/libc, src/irq | Uplifted game / libc |
src/host | Game-side host bridges (viewer, CGM, NVRAM, …) |
src/lift_main.c, i960_host_*.c | Committed entry + generated glue |
lib/model2/{geo,hw,tgp,snd,host} | Portable Model 2 runtime |
lib/model2/include | Shared host headers |
disasm/, symbols/, asm/ | Static RE artifacts |
scripts/extract_rom_blocks.py | Minimal host ROM extract (no tools/) |
lib/host_compat/ | Windows pthread/time/GL loader (no-op on POSIX) |
tools/ | Optional clone of segamodel2-tools (gitignored) |
License / ROMs
You must supply your own legally obtained ROM set. This repository does not distribute game binaries.
