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Sheep Dog n Wolf: Rewooled
PORTSNATIVE

Sheep Dog n Wolf: Rewooled

PORT NATIVOACCIÓN / AVENTURAWINDOWSLINUXMACOSALPHA

Sheep Dog n Wolf: Rewooled

OrigenPlayStation

TecnologíaPort Nativo C/C++ (Reimplementación de Motor)

Disponible paraWindows, Linux, macOS

Ver proyecto oficial

Sobre el proyecto

Sheep Dog n Wolf: Rewooled es un videojuego de acci�n y aventura para PlayStation, lanzado en 2000.

Información oficial del proyecto

README original del autor (en inglés)Abrir en GitHub ↗
<p align="center"> <img src="https://github.com/SDW-Community/Sheep-Dog-n-Wolf-Rewooled/blob/main/res/banner.png?raw=true" style="width: 512px;" /> </p> <h1 align="center">Sheep, Dog 'n' Wolf: Rewooled</h1> <h3 align="center">An open-source multiplatform implementation of Sheep, Dog 'n' Wolf PC </h3> <div align="center">

github.com

</div>

How to use

  • You need to provide your own files from the original game version, this project does not include any assets
  • Although it is supported, PSX files are still not fully tested and there are quirks to work out
  • On the launcher you simply browse for your original game folder

Features

  • Multiplatform: All Windows only APIs replaced via SDL3
  • Multiple Renderers Support for Vulkan, DX12 and Metal
  • Modern Controllers: Support for modern controllers via SDL3
  • Scaled Textures: Support for swapping texture for arbitrarily sized PNGs

Nintendo Switch Version

There's a project based on this source code porting it to Nintendo Switch

You can check it out here

Disclaimer: This project is not affiliated with the Rewooled project

For Mac users

As the releases are unsigned, you will need to run xattr -r -d com.apple.quarantine Rewooled.app

to prevent your OS from blocking the execution

Building

It builds for Windows (MSVC, x64), macOS (Apple Clang, arm64) and Linux (Clang, x86_64 or arm64).

For Linux users, it is also possible to cross-compile for Windows 64-bit using MinGW-w64 (Clang) via the provided build_win64.sh script. This requires the mingw-w64-gcc package (on Arch Linux). Note that the resulting .exe requires the MinGW runtime DLLs (e.g., libstdc++-6.dll, libgcc_s_seh-1.dll, libwinpthread-1.dll) to be present in the game folder to run.

You need your own copy of the game: its data is read at run time and is not part of this repository.

How it was made: the decompilation was done with Claude and Codex coordinating via an MCP mailbox server - reading the machine code, naming, writing the source. In-game testing and technical knowledge about the game's inner workings came from the Sheep Raider community.

Credits

  • lu9 For making an icon for this project
  • uhwot, for sdw_re_stuff (MIT): the research into the game's asset formats (WAR, DAV, SND and others), with an exporter and ImHex patterns.
  • The whole Sheep Raider Discord community, for helping crack this game open.

Licence

TBD

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FICHA DEL PROYECTO

Tipo de proyecto
PORT NATIVO
Género
Acción / Aventura
Estado
alpha
Plataforma de origen
PlayStation
Tecnología
Port Nativo C/C++ (Reimplementación de Motor)
Versión
—
Actualización
—

Plataformas de destino 3

Windows
Linux
macOS
Ver en GitHub
Publicidad