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Super Mario 64 · sm64coopdx (Switch)
PORTSNATIVE

Super Mario 64 · sm64coopdx (Switch)

PORT NATIVOAVENTURA / SANDBOXALPHA

Super Mario 64 · sm64coopdx (Switch)

Super Mario 64

OrigenNintendo 64

TecnologíaPort Nativo C/C++ (Reimplementación de Motor)

Ver proyecto oficial

Sobre el proyecto

Super Mario 64 es un videojuego de plataformas desarrollado y publicado por Nintendo para la Nintendo 64. Es la primera entrega de Super Mario en mostrar gráficos 3D, que combina la mecánica tradicional de la franquicia, su estilo visual y sus personajes en un amplio mundo abierto. En la historia, Bowser invade el castillo de la Princesa Peach, la secuestra y esconde las Estrellas de Poder en diferentes mundos situados dentro de cuadros mágicos. En el papel de Mario, el jugador recorre los niveles y recoge las estrellas para desbloquear zonas, llegar hasta Bowser y rescatar a Peach.

16 versiones de Super Mario 64

Estás viendo: sm64coopdx (Switch)

sm64coopdx (Switch)github.com/ArcheSV/sm64coopdx-switch
Por confirmar
Actual
Infinite Mario 64 (Ever)github.com/Brawmario/infinite-mario-64-ever
Windows
Linux
macOS
›
sm64coopdx (Super Mario 64 online)github.com/coop-deluxe/sm64coopdx
Windows
Linux
macOS
›
Super Mario 64github.com/sm64-port/sm64-port
Windows
›
Ghostshipgithub.com/HarbourMasters/Ghostship
Windows
Linux
macOS
Android
iOS
›
Ghostship (Android)github.com/izzy2lost/Ghostship
Android
›
sm64 wasm · Web (sm64-wasm)github.com/sm64-wasm/sm64-wasm
Web
›
sm64coopdx (Android)github.com/ManIsCat2/sm64coopdx
Android
›
sm64exgithub.com/sm64pc/sm64ex
Windows
Linux
macOS
›
SM64Plusgithub.com/MorsGames/sm64plus
Windows
Linux
›
Super Mario 64 (libsm64-godot)github.com/Brawmario/libsm64-godot
Windows
›
Super Mario 64 (libsm64-rust)github.com/nickmass/libsm64-rust
Windows
›
Super Mario 64 (libsm64-sharp)github.com/MeltyPlayer/libsm64-sharp
Windows
›
Super Mario 64 (PSP)github.com/JustKidding23/SM64-PSP
Por confirmar
›
Super Mario 64 (SM64-PC-Port-WebGL)github.com/NotAn127/SM64-PC-Port-WebGL
Windows
›
Super Mario 64 (web)github.com/lwllac/sm64
Web
›

Información oficial del proyecto

README original del autor (en inglés)Abrir en GitHub ↗
<p align="center"> <img src="textures/segment2/custom_coopdx_logo.rgba32.png" alt="SM64CoopDX Switch logo" width="480"> </p>

SM64CoopDX Switch

An unofficial Nintendo Switch homebrew port of SM64CoopDX, based on the SM64CoopDX v1.5.1 source release.

Please support the original project at coop-deluxe/sm64coopdx.

This is homebrew software. It requires a Nintendo Switch capable of running custom firmware (e.g. Atmosphère) with the Homebrew Menu installed. It does not run on stock, unmodified consoles.

Project Status

Check the Google Sheet to see what's been done and what still needs to be done

Legal Notice

This repository does not include a Super Mario 64 ROM, extracted game assets, Nintendo code, or Nintendo-owned data. You must provide your own legally obtained compatible US ROM.

Requirements

  • A Nintendo Switch running custom firmware (Atmosphère recommended) with the Homebrew Menu.
  • A legally obtained US version Super Mario 64 ROM in big-endian (.z64) format, named baserom.us.z64:

Your ROM MUST be baserom.us.z64, basically in big endian format, and it must be named exactly like that; otherwise, IT WILL NOT WORK.

Installation

  1. Download the latest release archive from the Releases page.
  2. Extract it at the root of your Switch SD card:
sdmc:/switch/sm64coopdx-switch/
├── sm64coopdx-switch.nro
├── baserom.us.z64 <- The ROM that YOU have
├── mods/
├── palettes/
└── lang/
    ├── English.ini
    └── ...
  1. Copy your baserom.us.z64 into that folder
  2. Launch SM64CoopDX Switch from the Homebrew Menu.

Building From Source

The Switch target is built with devkitPro and requires a source-built static Lua 5.3.6 library. The build does not download a ROM, Lua, or Switch SDK dependencies automatically.

Prerequisites

  • Git and make.
  • devkitPro with devkitA64 and libnx.
  • Switch port libraries: SDL2, Mesa/OpenGL ES, GLAD, and libdrm Nouveau.
  • A compatible legally obtained US ROM named baserom.us.z64 in the repository root (see Requirements).
  • Lua 5.3.6 built for AArch64/newlib (see below).

On a devkitPro MSYS2 shell, install the required toolchain and port libraries:

dkp-pacman -S devkitA64 libnx switch-sdl2 switch-mesa switch-glad switch-libdrm_nouveau

Building Lua 5.3.6 for the Switch

Download and extract the Lua 5.3.6 source, then build a static library with the devkitA64 toolchain:

cd lua-5.3.6
make generic CC=aarch64-none-elf-gcc AR="aarch64-none-elf-ar rcu" RANLIB=aarch64-none-elf-ranlib CFLAGS="-O2 -march=armv8-a -mtune=cortex-a57 -fPIC -ffunction-sections -DLUA_USE_C89"

After building, the Lua source root must contain:

./src/lua.h
./src/lauxlib.h
./src/liblua.a

Build Command

Set SWITCH_LUA_ROOT to the root of your AArch64/newlib Lua 5.3.6 build, then run:

make -j4 TARGET_SWITCH=1 VERSION=us SWITCH_LUA_ROOT=/path/to/lua-5.3.6

The generated homebrew executable is:

build/us_switch/sm64coopdx-switch.nro

Debug Logs

The runtime log is written to:

sdmc:/switch/sm64coopdx-switch/logs/sm64coopdx-switch.log

If OpenGL ES rejects a generated shader, the port also writes the failing source to:

sdmc:/switch/sm64coopdx-switch/logs/failed-shader.glsl

Include both files when reporting a Switch-specific startup or graphics issue.

License

The Switch-specific port code in this repository is provided as-is for the homebrew community. The underlying SM64CoopDX and sm64 decompilation code follow the licensing terms of their respective upstream projects. No Nintendo-owned code or assets are distributed.

Credits

  • Coop Deluxe for SM64CoopDX.
  • The devkitPro, libnx, SDL2, Mesa, and Switch homebrew communities.

Upstream

  • Original project: coop-deluxe/sm64coopdx
  • Wiki: SM64CoopDX Wiki
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FICHA DEL PROYECTO

Tipo de proyecto
PORT NATIVO
Género
Aventura / Sandbox
Estado
alpha
Plataforma de origen
Nintendo 64
Tecnología
Port Nativo C/C++ (Reimplementación de Motor)
Versión
—
Actualización
—

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