Super Mario War (Wii)
Super Mario War
Sobre el proyecto
Super Mario War es un videojuego de plataformas de código abierto y un editor de niveles que se lanzó en 2004. Se basa en elementos de juego y medios audiovisuales clonados extraoficialmente de la serie Super Mario de Nintendo. El juego se centra en jugadores que luchan entre sí cuando un jugador salta sobre la cabeza del otro jugador o hace uso de elementos que se pueden recoger durante el juego.
Información oficial del proyecto
About smwwii
Super Mario War (SMW) is a Super Mario multiplayer game. It's a tribute to Nintendo and Samuele Poletto and was mainly developed by Michael Schaffer and Florian Hufsky. This fork has the purpose of improve the stability of SMW version 1.7 AFE and port it to Nintendo Wii. The code basis is a fork from Super Mario War Wii version 1.2 by Tantric.
Download
For public releases, please check the releases page.
For the latest development version, you may clone the master branch with the below command.
$ git clone https://github.com/jpzm/smwwii.git
The content of the repository folder hbc has the files of the latest compiled version.
Setup
In order to setup, you have to copy the content of the downloaded release (or the hbc repository folder) to your SD/SDHC card.
Build
To build the Wii port, please use the provided Makefile.wii.
In the terminal, you may type make -f Makefile.wii.
If everything proceed successfully, there will be a new smw-wii.dol file.
This file is also copied to hbc/apps/smw/boot.dol.
There is also the possibility to build it for Linux (Makefile.linux).
Although this is mainly for debug purpose, the Linux version is also fully functional as well.
Credits
In this Wii port I tried to modify the original code only to improve performance and stability.
Therefore, the game itself should be credited to Michael Schaffer and Florian Hufsky (original authors).
Also, the included icon.png file was created by NeoRame.