Superbounce 64 (Nintendo 64)
Superbounce 64
TecnologíaPort Nativo C/C++ (Reimplementación de Motor)
Ver proyecto oficialSobre el proyecto
Superbounce 64 es un videojuego de puzles publicado por Homebrew, lanzado en 2026.
Información oficial del proyecto

Superbounce64
<br> <br>
<br>
<br><br>
An N64 game in the style of KBounce / Qix / Jezzball — claim territory by placing walls while avoiding bouncing balls. Built with libdragon & Tiny3D.<br>
<br>
Gameplay
- Move your cursor around the unclaimed area with the analog stick.
- Press A to place a wall through your current position — it extends automatically in both directions until it hits existing walls.
- If a ball is in the path of a wall you're placing, you lose a life.
- Claim 75% of the area to advance to the next level.
- Each level adds another ball and increases their speed.
- Try to get a high score! Scores should be saved to the controller pak, if one is plugged in/connected.
- Rumble pak support.
Visual Style
Inspired by Jeff Minter's Space Giraffe — glowing wireframe graphics over a psychedelic palette-cycling plasma background, with a fake perspective grid overlay.
Building
Requires Docker.
# Build the ROM
./build.sh
# Build all libdragon examples
./build-examples.sh
Produces game.z64, which can be run in any N64 emulator (e.g. Ares) or flashed to a cartridge.
The build script pulls ghcr.io/dragonminded/libdragon:latest and installs libdragon + tools inside the container on each run.
Controls
| Input | Action |
|---|---|
| Analog stick | Move cursor |
| A | Place wall |
| Start | Skip to gameplay (title screen) / Retry (game over) |
Credits
(c) 2026 Amanda Hariette-Scott & Cydonis Heavy Industries (C.H.I), Ltd.
https://cydonis.co.uk/about <br>
<br>
