Saltar al contenido
PORTSNATIVE.
InicioCatálogo
Juegos WebEmuladoresHerramientasNovedades
PORTSNATIVE.

Un catálogo para descubrir ports y proyectos relacionados. Enlazamos a las fuentes oficiales y no alojamos archivos de los juegos originales.

ExplorarCatálogoMi lista
InformaciónNosotrosProponer un portSoporteApoyo y donacionesAviso legal
© 2026 PortsNative
Volver al catálogo
Tiger Woods PGA Tour 2004
PORTSNATIVE

Tiger Woods PGA Tour 2004

PORT NATIVOACCIÓN / AVENTURAWINDOWSLINUXMACOSALPHA

Tiger Woods PGA Tour 2004

OrigenGameCube

TecnologíaPort Nativo C/C++ (Reimplementación de Motor)

Disponible paraWindows, Linux, macOS

Ver proyecto oficial

Sobre el proyecto

Tiger Woods PGA Tour 2004 es un videojuego de acción y aventura publicado por Electronic Arts en 2003.

Información oficial del proyecto

README original del autor (en inglés)Abrir en GitHub ↗

Tiger Woods PGA Tour 2004

A matching decompilation of Tiger Woods PGA Tour 2004 (GameCube, EA Redwood Shores, 2003): C source that compiles back to a byte-identical copy of the retail main.dol, written the way EA wrote it.

This repository contains no game assets, no game code binaries and no official SDK files. You need your own copy of the game to build it.

The match is complete: all 7,647 functions are byte-exact and every unit links from C. Work now goes into making the code read well: naming what is still unnamed, giving structs real fields, and keeping comments to what explains the game.

Targets

IdRegionRevisionStatusOriginal SHA-1
GW4E69-rev0USA0activebbbc55485e51973931dee169e7bf87bc7379223f

config/targets.json is the registry; each target's inputs are in config/<id>/. main.dol is identical on Disc 1 and Disc 2, so either disc works.

Building

Needs Python 3 and ninja. On Linux and macOS, wibo is downloaded automatically to run the compiler.

  1. Put your disc image (ISO/GCM, RVZ, WIA, WBFS, CISO, NFS, GCZ or TGC) in orig/GW4E69-rev0/, or the extracted main.dol at orig/GW4E69-rev0/sys/main.dol.
  2. python configure.py then ninja. The build ends with build/GW4E69-rev0/main.dol: OK when the output matches.
  3. ninja build/GW4E69-rev0/report.json measures the target.

To check every active target: for id in $(python3 -c 'from tools.targets import build_targets; print(*build_targets())'); do python3 configure.py --version "$id" && ninja; done.

Pinned tool versions are in configure.py; the build structure is dtk-template. A cloud session sets itself up with tools/cloud/setup.sh (tools/cloud/README.md).

CI and the progress site

.github/workflows/validate.yml builds every affected target in the private build image from mitsevox/tw2004-build, runs the audit check, and publishes each measurement to the progress site on main. Pull requests publish nothing. Details: docs/infrastructure.md.

Contributing

The project owner is mitsevox, the sole merge authority. See CONTRIBUTING.md for the tiers, the task loop and the review checklist; agents start with AGENTS.md, whose Project section holds this repository's own rules and points to the audit process.

Layout

DirectoryPurpose
src/, include/The game's C source and headers; src/README.md maps the files to the game's subsystems
extern/The Nintendo SDK, C library and Metrowerks runtime, built from public GameCube decompilations
config/<id>/One target's toolkit inputs (symbols.txt holds every name), build.sha1 and evidence.tsv
orig/<id>/Where the original goes locally; ignored by Git
build/Generated; ignored
tools/, tests/The kit tools, dtk-template's tools and the project's own: naming, lint, matching, and tools/mods/ Gecko codes built from the decomp (untested)
docs/, references/Durable project knowledge (docs index) and symbol dumps from related EA builds (TW07, TW06, Madden 2003 and others) that EA's names are taken from

Credits and licenses

Imported source is credited in CREDITS.md and in each extern/ folder; this project's own code is under LICENSE (CC0 1.0).

Leer guía oficial
CALIFICACIÓN
—
Cargando votos…
Publicidad

FICHA DEL PROYECTO

Tipo de proyecto
PORT NATIVO
Género
Acción / Aventura
Estado
alpha
Plataforma de origen
GameCube
Tecnología
Port Nativo C/C++ (Reimplementación de Motor)
Versión
—
Actualización
—

Plataformas de destino 3

Windows
Linux
macOS
Ver en GitHub
Publicidad