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Tokyo Bus Guide
PORTSNATIVE

Tokyo Bus Guide

PORT NATIVOACCIÓN / AVENTURAWINDOWSLINUXMACOSALPHA

Tokyo Bus Guide

OrigenDreamcast

TecnologíaPort Nativo C/C++ (Reimplementación de Motor)

Disponible paraWindows, Linux, macOS

Ver proyecto oficial

Sobre el proyecto

Tokyo Bus Guide es un videojuego de acción y aventura en 1999.

Información oficial del proyecto

README original del autor (en inglés)Abrir en GitHub ↗

Tokyo Bus Guide Decompilation

Test Build Build Matching

Progress Bar

Main function hero

Yup, this is a real file!

Introduction

Welcome to the first-ever public Dreamcast game decompilation project, for the classic title Tokyo Bus Guide! The goal is to fully decompile the code, focusing on functional equivalence rather than byte-level matching. This project is a collaborative effort to advance Dreamcast reverse engineering.

[!WARNING] It is important to note that it is not possible to build a playable ROM from this decompilation project without a legitimate backup of the original game. This project is intended for educational and research purposes only, and users must ensure they have the legal right to use any game assets in their possession. Unauthorized distribution or use of game data is strictly prohibited.

Approach

Unlike traditional byte-level matching, we are using a custom SH4 object simulator and testing framework to test decompiled functions against their original counterparts, ensuring they behave exactly the same.

Project Status

Progress Chart

This project is ongoing and is being updated regularly. It is in a shiftable state, which means the original code can be shifted around in memory, allowing for edits such as data modifications without worrying about length changes. It is also possible to recompile the binary using the decompiled functions that are available.

Current Achivements:

  • Rebuilding the binary with decompiled functions alongside original code.
  • Custom logs from decompiled C files, written to the Dreamcast serial interface and on-screen debug text:
    • Watch capture
    • View code
  • CI workflows with matching builds, non-matching builds and unit tests checks.

How to Contribute

Contributions are welcome! To get started, please refer to the project setup instructions in Project Setup. Detailed contribution guidelines will be available soon, providing you with all the information you need to contribute effectively to this project. For now, you can look the CI workflows to see how tests are being executed.

Useful resources

  • Dreamcast Programming by Marcus Comstedt
  • Flycast source code
  • My trashy Flycast debugger
  • Dreamcast SDKs
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FICHA DEL PROYECTO

Tipo de proyecto
PORT NATIVO
Género
Acción / Aventura
Estado
alpha
Plataforma de origen
Dreamcast
Tecnología
Port Nativo C/C++ (Reimplementación de Motor)
Versión
—
Actualización
—

Plataformas de destino 3

Windows
Linux
macOS
Ver en GitHub
Publicidad