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Tony Hawk's Proving Ground Recompiled
PORTSNATIVE

Tony Hawk's Proving Ground Recompiled

PORT NATIVODEPORTESWINDOWSALPHA

Tony Hawk's Proving Ground Recompiled

Tony Hawk's Proving Ground

OrigenXbox 360

TecnologíaRecompilación Estática (C/C++ nativo)

Disponible paraWindows

Ver proyecto oficial

Sobre el proyecto

Tony Hawk's Proving Ground es un videojuego de deportes publicado por Activision para Xbox 360, lanzado en 2007.

Información oficial del proyecto

README original del autor (en inglés)Abrir en GitHub ↗
<p align="center"> <img src="res/pg.png" width="128" alt=""> </p> <h1 align="center">Proving Ground Recompiled</h1> <p align="center"> A native PC port of <b>Tony Hawk's Proving Ground</b>, statically recompiled from the Xbox 360 version.<br> Windows and Linux. Bring your own copy of the game. </p> <p align="center"> <img src="docs/images/launcher.png" width="720" alt="The launcher: game folder, language, display, monitor, frame rate and graphics settings"> </p>

Features

  • Runs natively. The game's PowerPC code is translated ahead of time to C++ with the ReXGlue SDK and rendered through Vulkan. No emulator is involved at runtime.
  • High frame rates. 30 FPS (original), 60, 120, 144, 165, 240 or unlimited. Cutscenes, menus and gameplay keep their original speed at any frame rate.
  • Higher resolutions. Render at 1440p or 4K, with optional FXAA.
  • Launcher and in-game menu. Choose the game folder and the options before you play. Insert opens the options while playing. Settings are saved.
  • Bring your own game. No game data, assets or disc files are included; the game runs from your own extracted copy. The launcher checks that your default.xex is the version the build was made for.

Playing

  1. Download the latest release for your system from the Releases page and unzip it.
  2. Extract your Xbox 360 disc of Tony Hawk's Proving Ground (an ISO dumped from your own copy) to a folder. It must contain default.xex.
  3. Start ProvingGround.exe (Linux: ProvingGround), choose that folder and press Play.

See docs/PLAYING.md for the options, controls, file locations and troubleshooting.

Supported version

The code is generated from one specific executable:

FileSizeSHA-1
default.xex (Xbox 360 disc, NTSC-U/PAL)10,366,976 bytesea1848544ad48e9b59e089bc0066a6b271e126ba

Other versions are detected and may not work.

Requirements

  • Windows 10 or 11 (64-bit), or a 64-bit Linux distribution with a desktop
  • A Vulkan-capable GPU and an up-to-date driver
  • A CPU with SSE4.2 (any x86-64 CPU from about 2010 onward)
  • A controller is recommended

Building

.\build.ps1
./build.sh

Put your extracted game in assets/ first; the code generator needs assets/default.xex. The scripts fetch ReXGlue v0.10.0, apply patches/rexglue-sdk.patch, generate the code and build the game into out/dist. See docs/BUILDING.md for requirements and options.

Status

The game boots, plays and runs its cutscenes at the right speed on Windows. The Linux build compiles and starts, but gameplay on Linux has not been tested yet. Nothing has been validated end to end (a full career, every level, online modes). Online play is not supported. Please open an issue with your log (logs next to the executable) if something breaks.

Developer documentation: frame pacing, performance tools and profiling, porting to other platforms.

Credits

  • SunJaycy started the original ProvingGroundRecomp project, including the function hints this build still uses.
  • The ReXGlue SDK team and the Xenia project, whose work the runtime builds on.
  • The Tony Hawk's Project 8 recompilation project, for the vblank deadline wait adapted in the SDK patch.
  • The launcher's look follows the GNOME-style launcher of bloodborne_pc by deadinside28 (design only; no code is taken from it).
  • AMD, for FSR 3.1 (FidelityFX SDK) and the FSR 4 runtime.

Legal

This project is not affiliated with or endorsed by Activision, Neversoft or Microsoft. Tony Hawk's Proving Ground and all related trademarks belong to their respective owners. This repository contains no game code, data or assets; you need your own legally obtained copy of the game. The released executable contains code translated from the game's default.xex, but no game data or assets. The source code is under the MIT license; see THIRD_PARTY_NOTICES.md for the components it builds on.

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FICHA DEL PROYECTO

Tipo de proyecto
PORT NATIVO
Género
Deportes
Estado
alpha
Plataforma de origen
Xbox 360
Tecnología
Recompilación Estática (C/C++ nativo)
Versión
—
Actualización
—

Plataformas de destino 1

Windows
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