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Twisted Metal (2012, PC)
PORTSNATIVE

Twisted Metal (2012, PC)

PORT NATIVOACCIÓN / AVENTURAWINDOWSALPHA

Twisted Metal (2012, PC)

Twisted Metal

OrigenPlayStation 3

TecnologíaPort Nativo C/C++ (Reimplementación de Motor)

Disponible paraWindows

Ver proyecto oficial

Sobre el proyecto

Twisted Metal es un videojuego de combate en vehículos desarrollado por SingleTrac, producido por Sony Interactive Studios America y publicado por Sony Computer Entertainment para la PlayStation. El juego fue lanzado en América del Norte el 5 de noviembre de 1995 y en la región PAL en enero de 1996. La versión norteamericana se volvió a publicar para la línea de Sony Greatest Hits-hasta el 3 de marzo de 1997.

4 versiones de Twisted Metal

Estás viendo: Twisted Metal (2012, PC)

Twisted Metal (2012, PC)github.com/franklincg/twisted-metal-2012-ps3-native-port
Windows
Actual
Twisted Metalgithub.com/abelbriggs1/tm1_decomp
Windows
›
Twisted Metal (2012) PCgithub.com/sp00nznet/twistedmetal
Windows
›
Twisted Metal 1-4 (PC)github.com/jcoker85/TwistedMetal1234Recomp
Windows
›

Información oficial del proyecto

README original del autor (en inglés)Abrir en GitHub ↗

Twisted Metal (2012) — PS3 Native PC Port

Project initiated and coordinated by Franklin Wilster (FranklinCG) — Brazil 🇧🇷

Português brasileiro · Current status · Choose an area · Roadmap · Credits

Research / pre-menu stage. Not a playable release. This independent initiative targets the 2012 PlayStation 3 game, not the 1995 PlayStation title. Menu rendering and gameplay have not been verified for this initiative. No download here installs or runs the original game.

What is being built?

A community research effort toward a faithful native Windows PC port, with a reproducible development pipeline and small, reviewable runtime improvements. Work starts from existing open-source research rather than claiming a first-ever port or rebuilding every subsystem.

This first public export contains the collaboration structure, a portable synthetic Taskset layout probe, selected historical host-model sources for review, publication safeguards, and concrete contribution tasks. It is not yet the complete redistributable runtime or a self-contained game build. Exporting the remaining source and its exact build inputs is tracked as work item PUB-001. The private development workspace and its Git history are not mirrored here.

Where help is useful now

AreaCurrent contributionCan start independently?
SPURS / shared stateReview context lifetime, cleanup, lock order and launch identityYes, through host-only cases
Guest ABIByte-order, layout and ownership regression testsYes
PPU / SPU memoryReview actual writer coverage and reservation contractsYes, no game execution
Build / source exportAudit permissive source dependencies and reproduce a public host buildYes; highest onboarding priority
Graphics, audio, input, storageDesign interfaces and synthetic fixtures; do not claim game integrationYes, with an agreed scope
SchedulerDefine semantics from references, without forcing a progress bitResearch only; integration blocked by coherent state
Modding / editor / PT-BR / online / other platformsRecord requirements and interfacesFuture track, not a current runtime dependency

Pick a task from the work board, comment with your proposed scope, then open a focused pull request. Major architecture changes need a short proposal first. Contributions in Portuguese or English are welcome. Text-based collaboration is sufficient; calls are not required.

Run something without owning the game

Python checks (Python 3.10+):

python -m unittest discover -s tests -v
python tools/render_progress.py --check
python tools/audit_public.py

Synthetic C host probe (CMake 3.20+ and a C compiler):

cmake -S . -B build -DCMAKE_BUILD_TYPE=Release
cmake --build build --config Release
ctest --test-dir build -C Release --output-on-failure

These commands do not build, link, launch or emulate Twisted Metal, access a game installation, download assets, or rerun the private port's historical experiments. See BUILDING.md for the exact scope.

Honest progress

The current development milestone is guest Taskset state coherence, followed by integration evidence and then a decision on scheduler work. A passing component test is not a passing port. The dashboard distinguishes host models, integration, visual evidence and playable milestones. There is no defensible overall port-completion percentage or release date yet.

Credits and AI transparency

Franklin initiated and coordinates this independent initiative. Development has made extensive use of OpenAI ChatGPT and Codex for engineering assistance, research, debugging, test design and documentation. AI-generated output is not automatically accepted or proof of correctness. Review, evidence, license provenance and tests are required. See CREDITS.md and AI_USE.md.

We acknowledge ps3recomp, the separate sp00nznet/twistedmetal project, their contributors, and RPCS3 research. Existing projects are not being rebranded as Franklin's work, and no contributor or vendor is represented as endorsing this initiative.

What is never included

No original game executables, disc images, extracted commercial assets, firmware, keys, saves, private memory dumps, personal files or unrelated projects. A future game build will require the user's own lawfully obtained inputs and a reviewed workflow; that workflow is not delivered in this first export. Do not upload such inputs to issues or pull requests.

Independence and license

Unofficial fan research; no affiliation with or endorsement by Sony Interactive Entertainment, the original developers, OpenAI, Meta, NVIDIA or any other vendor. Original game IP, names and marks remain with their respective rights holders. Naming the target is identification, not a grant of rights. A disclaimer and absence of assets do not guarantee immunity from legal claims.

Original repository material is under MIT. Retained upstream material keeps its notices and provenance in THIRD_PARTY_NOTICES.md. Game content is not licensed by this repository. See publication policy.

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FICHA DEL PROYECTO

Tipo de proyecto
PORT NATIVO
Género
Acción / Aventura
Estado
alpha
Plataforma de origen
PlayStation 3
Tecnología
Port Nativo C/C++ (Reimplementación de Motor)
Versión
—
Actualización
—

Plataformas de destino 1

Windows
Ver en GitHub
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