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Uncharted: The Nathan Drake Collection (PC)
PORTSNATIVE

Uncharted: The Nathan Drake Collection (PC)

PORT NATIVOACCIÓN / AVENTURAWINDOWSBETA

Uncharted: The Nathan Drake Collection (PC)

Uncharted: The Nathan Drake Collection

OrigenPlayStation 4

TecnologíaPort Nativo C/C++ (Reimplementación de Motor)

Disponible paraWindows

Ver proyecto oficial

Sobre el proyecto

Uncharted: The Nathan Drake Collection es una colección remasterizada de los juegos creados por el estudio de desarrollo norteamericano Naughty Dog, Uncharted: El tesoro de Drake, Uncharted 2: El reino de los ladrones y Uncharted 3: La traición de Drake. El juego, en su lanzamiento, incluía un código para la beta multijugador de Uncharted 4: El desenlace del ladrón, juego que llegó en exclusiva a PlayStation 4 el 10 de mayo de 2016. La beta estuvo disponible para los usuarios del 4 al 13 de diciembre de 2015.

2 versiones de Uncharted: The Nathan Drake Collection

Estás viendo: Uncharted: The Nathan Drake Collection (PC)

Uncharted: The Nathan Drake Collection (PC)github.com/Supermedo/uncharted_pc
Windows
Actual
Uncharted: The Nathan Drake Collectiongithub.com/bc160201983/Uncharted-The-Nathan-Drake-Collection-PC-port
Windows
›

Información oficial del proyecto

README original del autor (en inglés)Abrir en GitHub ↗

Uncharted: The Nathan Drake Collection for Windows

Uncharted 1, 2 and 3 from the PS4 collection running natively on Windows 10 and 11, by SuperMedo. Mohammed Albarghouthi

Same idea as my Bloodborne port: the original PS4 game code runs directly on your PC and the graphics are translated to Vulkan. Unpack the zip, start Uncharted.exe, pick your game folder, choose a game and press PLAY.

Download the latest version · Join the Discord

No game files are included. You need your own decrypted dump of the collection (CUSA02343, CUSA02320, ...: the folder with eboot.bin, big2-ps4_Shipping.elf, big3-ps4_Shipping.elf, sce_sys, u1data, u2data and u3data). This project is not affiliated with Sony Interactive Entertainment or Naughty Dog.

Features

  • All three games from one launcher: Drake's Fortune, Among Thieves and Drake's Deception.
  • 60 FPS like on PS4, or 120 FPS (higher rates are experimental).
  • Render resolution above 1080p (up to 3200x1800) and ultrawide aspect ratios: the games draw a real larger or wider picture, set in the launcher.
  • Anti-aliasing with TAA, AMD FSR 3.1, AMD FSR 4 or NVIDIA DLSS (DLAA).
  • Frame generation: AMD FSR 3 (any GPU) or NVIDIA DLSS (RTX 40 2x, RTX 50 up to 4x).
  • Keyboard, mouse and controller together, all remappable. Mouse look in U3.
  • Stereo, 5.1 or 7.1 sound: the games are told the real speaker layout (it follows the Windows setting, or pick it in the launcher).
  • Trophies: the games' own trophy lists in the launcher, and a notice in the game when you earn one.
  • Button prompts for keyboard and mouse, Xbox or PlayStation controllers; controller vibration settings.
  • Cheats page (infinite health and ammo per game), launcher languages, your own covers and Steam art.
  • A Fixes page for fixes that cost speed: Automatic turns each one on only where it helps.
  • Add to Steam and desktop shortcuts from the launcher, automatic updates.

Requirements

  • Windows 10 (1903 or later) or Windows 11, 64-bit.
  • An Intel Core 3rd generation (Ivy Bridge) or newer, an AMD Ryzen, or an AMD FX. Older Intel CPUs with AVX (Core 2nd and 3rd generation, Xeon E3 v1/v2): experimental, see Known problems.
  • A graphics card with Vulkan 1.3 and a current driver, with 6 GB of video memory or more. 4 GB cards (GTX 1650, RX 570) run out of video memory and crash after a while; on those, keep Anti-aliasing and Frame generation off.
  • About 8 GB of free memory (RAM + page file).

Known problems

  • Uncharted 3, Cartagena square (chapter 2): at high frame rates (240 Hz setting, ~80 FPS) the game could freeze and close with "GPU crash: the graphics device was lost". It came from the speed fix for that area and is fixed in 0.3. If it still happens to you, set Frame rate to 60 on the Display page and open an issue with your user\last_run.log.
  • Uncharted 3: green or black shapes flashing on Sully's shirt in Cartagena: the cloth solvers raced on NVIDIA's 32-lane groups. Fixed in 0.3.9 with BilalReloaded's fix.
  • Crash with "ASSERTION: GetRenderFrameParams(frameToFreeInstancesFor)->m_gfxEopTick" (mostly U1 after the first cutscene): the game expected the GPU side to be done with a frame it wanted to reuse, and stopped when it wasn't yet (shaders building on a first run). Fixed in 0.3.2 (0.3.4 for the 1.02 versions): the game now waits for it. If you still see it, open an issue with your log.
  • Intel HD / UHD graphics: a black screen on the HD 630 is fixed in 0.3.3. Older Intel chips (HD 520) can still crash inside Intel's own driver.
  • Uncharted 3 London bar crash (fault at 0xd9c59b, or device lost in the bar fight): fixed in 0.3.4.
  • Uncharted 2 loading crashes (ReadSync file (req/read: ...), white textures then iSubMesh < m_numSubMeshInstances): file reads could come back cut short. Fixed in 0.3.5.
  • Older CPUs: the games use instructions of the PS4's processor (AVX, BMI1, MOVBE, LZCNT). Since 0.3.7 they are rewritten on CPUs that lack them, so Intel Core 3rd generation (Ivy Bridge) runs, as does AMD FX. Sandy Bridge (2nd generation) also lacks F16C and is not supported.
  • Random crashes with "execute access to 0" or a fault at 0x63f5d0 (U1): Windows wrote its exception data over values the game keeps just below the stack pointer. Fixed in 0.3.7.
  • Uncharted 2, train wreck: IsFinite(deltaTransform) in character-leg-ik.cpp, fixed in 0.3.6 for the EU 1.00 version.
  • Frame rates above 120 are experimental.

Building

MSYS2 CLANG64 on Windows: bash build.sh builds out\bb-probe.exe, and bash packaging/windows/package.sh makes dist\uncharted-windows and the zip.

Credits

Built on bbport, the native Linux port of Bloodborne by deadinside28, and on the shadPS4 renderer. Video decoding (Videodec2) and the DLSS bridge come from IFreemz/shadPS4-Bloodborne-DLSS-FSR. Thanks to Mindro for the shadPS4 Uncharted build that showed which problems to look for. Several fixes come from BilalReloaded's Uncharted port (GPL v2): the Uncharted 3 cloth solver barriers (Sully's shirt), guest memory committed as the game allocates it (error 1450), the Uncharted 3 look-at reset and the garbage descriptor fixes. Many of the 0.3.10 fixes were found and made by drakolordx7 in the community build, and the FSR 3 frame generation memory leak fix is from Mevlock, the NVIDIA crash fix above 55 FPS (large compute workgroups) from Umar-Qayyum-dev. Most 0.3.11 fixes come from Mevlock's dev builds. The 0.3.12 fixes are pull requests by Jhojan Jiménez, FerManjarres, dbcalo and mato215, and picks from drakolordx7's community build (Mevlock, Alex, iannitram). 0.3.13: the Uncharted 3 sinking characters fix is drakolordx7's, the Quit game button dbcalo's.

Also used: FSR-Vulkan and the AMD FidelityFX SDK (FSR), FSR 4 assets from FireBurn/Q2RTX, the NVIDIA DLSS SDK (nvngx_dlss.dll under NVIDIA's license), Intel XeSS SDK (libxess.dll under Intel's license), LibAtrac9, SDL3, FFmpeg, Dear ImGui, sirit, magic_enum, xbyak, Vulkan Memory Allocator, MSYS2 / LLVM, PyInstaller, Pillow and the Cinzel font (SIL Open Font License).

NVIDIA, GeForce RTX and DLSS are trademarks of NVIDIA Corporation. The launcher's pictures (the game scenes, the map banner, the compass emblem and the icon) are original artwork drawn by code (packaging/windows/make_uncharted_art.py); no official art or game images are included.

License

GNU GPL v2 or later (LICENSE). Third-party components keep their own licenses (see licenses\ in the download).

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FICHA DEL PROYECTO

Tipo de proyecto
PORT NATIVO
Género
Acción / Aventura
Estado
beta
Plataforma de origen
PlayStation 4
Tecnología
Port Nativo C/C++ (Reimplementación de Motor)
Versión
—
Actualización
24 oct 2026

Plataformas de destino 1

Windows
Ver en GitHub
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