Wild Arms Recompiled
Wild Arms
OrigenPlayStation
TecnologíaRecompilación Estática (C/C++ nativo)
Disponible paraWindows, Linux, macOS
Ver proyecto oficialSobre el proyecto
Wild Arms Es un videojuego de rol con una temática Wéstern desarrollado por la compañía Japonesa Media.Vision. Originalmente lanzado en Japón en 1996 para la consola PlayStation, más tarde fue traducido y lanzado en América del Norte en 1997 y en Europa en 1998 por Sony Computer Entertainment. Es notable no solo por ser uno de los primeros videojuegos de rol para la PlayStation, sino también por ser uno de pocos para ambientados en el Viejo Oeste. El juego presenta gráficas en 2D para las secuencias normales, mientras que las secuencias de batalla son mostradas en 3D.
Información oficial del proyecto
Wild Arms
<!-- retcomm-readme-metrics --> <!-- /retcomm-readme-metrics -->Static recompilation of Wild Arms built on psxrecomp and recomp-ui.
This is an owned-input setup kit. You supply your own SCUS-94608 disc image and your own SCPH-1001 (USA) BIOS dump; first-run setup generates and compiles the game on your machine. The kit and its release archives contain no game disc, retail BIOS, generated game code, or saved game.
| Region | USA |
| Disc serial | SCUS-94608 |
| Discs | 1 |
| Supported dump | Redump Wild Arms (USA).cue as CUE/BIN or CHD |
| BIOS | SCPH-1001 (USA), 524288 bytes, SHA-256 71af94d1e47a68c11e8fdb9f8368040601514a42a5a399cda48c7d3bff1e99d3 |
Setup
- Download the setup ZIP for your platform from Releases and extract it into a writable folder.
- Start
Wild_Arms(.exeon Windows). - In the setup wizard select your disc image (the Redump CUE, or a CHD of the same dump) and your BIOS file.
- Run Generate & rebuild and wait for the game to start. The first run compiles the game and takes several minutes.
On Windows the wizard downloads the portable build tools (cmake-clang-v1) or uses cmake/ninja already on PATH. On Linux and macOS install CMake, Ninja, Python 3, and a C/C++ compiler first. Keep a CUE and every file it references together. Setup produces both a normal and a diagnostic build; see Diagnostic mode below.
<!-- retcomm-readme-launcher -->Retro Launcher
You can run this title standalone (release zip + the built-in recomp-ui Generate & Build flow), or manage installs, updates, ROM/BIOS wiring, and queued builds more intuitively with Retro Launcher — the Retro Compilation Manager hub for self-compiling recomps.
Downloads · Full README & features
<p align="center"> <img src="https://raw.githubusercontent.com/RetroPortingToolKit/Retro-Launcher/main/docs/screenshots/hub-and-game-launcher.png" alt="Retro hub with a background build, next to a title’s recomp-ui launcher" width="720"> </p> <p align="center"> <img src="https://raw.githubusercontent.com/RetroPortingToolKit/Retro-Launcher/main/docs/screenshots/queue-and-background-build.png" alt="Background cmake build with titles queued" width="720"> </p>Retro checks for updates, rebuilds with existing build data when possible, shares the portable toolchain used by per-title launchers, and automates BIOS/ROM/save plumbing so you are not stuck repeating each game’s wizard by hand.
<!-- /retcomm-readme-launcher -->Status
Version 0.1.0 release candidate.
- Windows: the exact setup package passed automated clean-extract setup, generation, compilation, and a headless start check on the pinned framework.
- Windows play testing on the private build this kit derives from: reported Playable at the first operator tally (September 12, 2026).
- Linux and macOS: packages are built by CI from the same recipe; native setup and gameplay have not been verified.
Full-game completion, audio fidelity, and multiplayer are not claimed. Runtime snapshots from older builds are not qualified compatible; ordinary memory-card saves are preserved across updates.
Known issues
- None recorded beyond the Status scope above.
Diagnostic mode
If the game crashes, freezes, or misbehaves, switch to the diagnostic build
that first-run setup already produced (no recompiling): create an empty file
named diagnostic-mode.txt next to Wild_Arms.exe and start the game as
usual, or run Wild_Arms.exe --diagnostic. Reproduce the problem, quit, then
run Wild_Arms.exe --collect-diagnostics: it writes diagnostics-<date>.zip
next to the exe. Attach that zip to a GitHub issue on this repository with a
short description of what you did. The zip holds only the runtime's report
files, never saves, BIOS, or disc images. Delete diagnostic-mode.txt to go
back to normal mode. Details: psxrecomp/docs/DIAGNOSTIC_MODE.md.
Legal
You must own the original game. Disc images under disc/ are gitignored and
must never be committed. Retail BIOS dumps are not redistributed and OpenBIOS is
not shipped: this title is retail-BIOS-only, so first-run Generate needs your own
legally dumped SCPH-1001 image.
Default app icon: assets/psxrecomp.ico (and .png / .svg) — Retro-themed controller mark from psxrecomp/assets/. Windows builds embed it via APP_ICON.
Box art is not shipped in this kit or its repository. Redistribution permission for third-party cover images is unresolved, so the launcher runs without one.
About this project
This project was developed with AI assistance. AI assists with code, documentation, and investigation; Alex tests the game and makes release decisions. Validation claims describe only the tests actually performed.
Credits and licenses
Framework: psxrecomp, built from the
pinned fork commit named by the psxrecomp submodule. Launcher:
recomp-ui, pinned by the
recomp-ui submodule. This kit's own files are under LICENSE; third-party
notices are in THIRD_PARTY_NOTICES.md, and the framework
and launcher licenses remain in their source directories. The original game and its
trademarks belong to their respective owners.
<p align="center"> <sub><b>R.A.I.D. — Retro AI Development</b> · a Discord for AI-assisted retro reverse-engineering, decomp & recomp</sub> </p> <p align="center"> <a href="https://discord.gg/Ad9BwSzctP"><img src=".github/raid-discord.png" alt="Join the Retro AI Development (R.A.I.D.) Discord" width="200"></a> </p> <!-- /retcomm-readme-raid -->
