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World Driver Championship Recompiled
PORTSNATIVE

World Driver Championship Recompiled

PORT NATIVOCARRERAS / VELOCIDADWINDOWSBETA

World Driver Championship Recompiled

World Driver Championship

OrigenNintendo 64

TecnologíaRecompilación Estática (C/C++ nativo)

Disponible paraWindows

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Sobre el proyecto

World Driver Championship es un videojuego de carreras publicado por Midway para Nintendo 64, lanzado en 1999.

Información oficial del proyecto

README original del autor (en inglés)Abrir en GitHub ↗

World Driver Championship: Recompiled

Experimental native Windows build of the Nintendo 64 game using N64Recomp, N64ModernRuntime, and RT64. CPU code and the custom BOSS graphics microcode are statically recompiled; RT64 renders the resulting low-level RDP commands.

First playable

Windows x64 / Direct3D 12 has been tested through the intro, menus, and Hawaii practice driving (acceleration, steering, automatic gears, pause/resume). This is an early development build, not a finished port.

Supply your own USA ROM, then run:

./build.ps1
./play.ps1

Gamepads are supported: left stick steers, A accelerates, B brakes, Start pauses, and Back/View opens settings (Xbox button labels). Keyboard defaults remain Enter for Start/pause, X for A/accelerate, Z for B/brake, and arrows/WASD to steer. Use Settings > Controls to rebind either device; see Controllers. For the tested path: skip intro with Enter, press Enter at the title, then X for Quick Race, Down and X for Practice Laps, X for Hawaii, and X for automatic transmission.

Controller Pak saves are enabled on port 1 and persist in build/user-data/saves/worlddriverchampionship.us.mpk. See save configuration for backup and failure behavior.

The frontend-enabled player supports rumble alongside Controller Pak saves on port 1, with strength in General settings. Physical controller compatibility and feel remain unverified. Rendering glitches remain, and SDL audio output is experimental. Linux and Android are not validated. No ROM, generated game code, or binary is committed.

Graphics: automatic or 1-8x resolution scaling, MSAA, output filtering, saved settings, and fullscreen (F11 / Alt+Enter). Press Escape or F1 for the tabbed settings overlay, with Apply/Discard, Restore Defaults, editable controls, and session cheats for tracks and GT1 or GT2 cars. Race presentation widens the camera to match the window, preserves car/HUD proportions and removes the outer TV borders. Original 4:3 remains available. Experimental presentation-rate controls are available; interpolated motion remains future work. See Graphics settings and the peer capability review.

See Building, First-playable evidence, Testing, and Peer research.

License and contents

Project source is provided under GPL version 3. Dependency and font licenses remain with their respective components; the overlay's font notices are included in assets/frontend. The original game and its assets are not included. This is an unofficial project.

Maintainers: see publishing checks before changing visibility or distributing build artifacts.

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FICHA DEL PROYECTO

Tipo de proyecto
PORT NATIVO
Género
Carreras / Velocidad
Estado
beta
Plataforma de origen
Nintendo 64
Tecnología
Recompilación Estática (C/C++ nativo)
Versión
—
Actualización
24 oct 2026

Plataformas de destino 1

Windows
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