Project Zomboid · Zomdroid (liamelui)
Project Zomboid
OrigenWindows
TecnologíaPort Nativo C/C++ (Reimplementación de Motor)
Disponible paraAndroid
Ver proyecto oficialSobre el proyecto
Project Zomboid es un videojuego de supervivencia isométrico de mundo abierto desarrollado por el estudio independiente británico y canadiense The Indie Stone. El videojuego se desarrolla en la zona de exclusión postapocalíptica e infestada de zombis en una versión ficticia de Knox County, Kentucky, donde el jugador tiene el desafío de sobrevivir el mayor tiempo posible antes de morir. Fue uno de los primeros cinco videojuegos lanzados en la sección de financiación alfa del portal de videojuegos Desura.
3 versiones de Project Zomboid
Estás viendo: Zomdroid (liamelui)
Información oficial del proyecto
[!WARNING] Development is currently on hold while I wait for an official response from The Indie Stone regarding potential sponsorship. Just to clarify — TIS is not blocking or interfering with development in any way. I'm simply waiting to hear back, as I don’t have the resources to continue without financial support.
Zomdroid
Zomdroid is a launcher for Project Zomboid on mobile Android devices.
[!NOTE] This application is not developed by The Indie Stone and is not affiliated with them in any way.
Features
- Supports Project Zomboid Build 41 (tested on 41.78.16) and Build 42 (up to 42.7, versions 42.8 and later are not supported)
- Supports Lua mods
- Currently single-player only
System requirements
- Android 11
- 3GB of free RAM (usually achievable on devices with at least 5-6GB of total RAM)
- 10-15 GB of free internal storage for downloading and installing the game
Roadmap
Planned features in order of priority:
- Expand GPU and device compatibility
- Optimize and improve performance
- Add external input support (mouse and keyboard, physical controller)
- Add multiplayer support
Prebuilt binaries and JARs
Prebuilt binaries and JARs are located in the app/src/main/assets/dependencies folder,
except for Box64 and GLFW, which are built alongside the Zomdroid APK.
All Zomdroid dependencies—except Box64 and GLFW—can be either:
- Built from the zomdroid-dependencies repository
(Mesa, LWJGL, Assimp, JNIWrapper, GL4ES, zomdroid-agent), or - Downloaded from official sources (FMOD, standard GNU/Linux libraries, JRE from PojavLauncherTeam, SQLite JDBC)
Supporting Development
This is an independent project. To help keep it going, financial contributions are welcome via Ko-Fi.
Feedback
Please report issues or suggest features via GitHub Issues
Credits & Third-Party Sources
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OpenJDK (Android port by PojavLauncherTeam) - Used as the Java backend
-
Box64 - Used as the emulation backend
-
GL4ES - Used as the rendering backend
-
Mesa - Used as the rendering backend (Zink, Freedreno Turnip driver)
-
ByteBuddy - Used for java agent creation and runtime code generation
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ANTLR - Used for shader parsing and lexing
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GLFW - Library for OpenGL, OpenGL ES and Vulkan development on the desktop (required by Project Zomboid)
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LWJGL - Java game library (required by Project Zomboid)
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Assimp - Asset loading library (required by Project Zomboid)
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FMOD (proprietary) - Audio library (required by Project Zomboid)
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SQLite JDBC - Library for accessing and creating SQLite database files in Java (required by Project Zomboid)
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liblinkernsbypass - Library that provides access to the hidden linker namespace functionality on Android 9+
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Winlator, Termux, and PojavLauncher - Served as inspiration and guidance
