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WATaBoy

EMULATORACTION / ADVENTUREWEBWEBBETA

WATaBoy

A Game Boy emulator with an SM83 to Wasm JIT compiler

OriginGitHub WebAssembly emu

TechnologyCross-platform native emulator (JIT / dynamic)

Available forWeb, Web

View official project

About the project

Emulator indexed on PortsNative optimized to run titles from GitHub WebAssembly emu on Web, Web. Offers high compatibility, graphic enhancements, and modern controller support.

Official project information

Author's original READMEOpen on GitHub ↗

WATaBoy

A high-accuracy Game Boy emulator with an SM83 to Wasm JIT compiler. Try it out!

<img width="2940" height="1846" alt="Screenshot of WATaBoy with Chrome DevTools showing a JIT compiled Wasm module's source" src="https://github.com/user-attachments/assets/ee6ffff5-a7f7-4bdd-9260-80a29946ae00">

Features

WATaBoy's JIT dynamically recompiles Game Boy CPU instructions to Wasm, making it cross-platform (even on iOS).

JIT-ing to Wasm in a web browser consistently outperforms the interpreter running natively; read more on the WATaBoy blog post.

Building

Wasm

Run the following command:

cargo build --package jit -Zbuild-std=core,std,alloc,proc_macro,panic_abort --target=wasm32-unknown-unknown --release

Then, optionally (but preferably) pass the .wasm file through wasm-opt from Binaryen:

wasm-opt target/wasm32-unknown-unknown/release/jit.wasm -O -o target/wasm32-unknown-unknown/release/jit.wasm

Testing

Wasm

Bun is used to automate headless testing of the Wasm JIT without requiring a full web browser.

To run the test suite, build the Wasm module, then run bun test in the project's root directory.

View official project
CALIFICACIÓN
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PROJECT FILE

Project type
EMULATOR
Genre
Action / Adventure
Status
beta
Original platform
GitHub WebAssembly emu
Technology
Cross-platform native emulator (JIT / dynamic)
Version
—
Updated
Oct 5, 2026

Target platforms 2

Web
Web
Download / Official Web
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