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Alice in Wonderland
PORTSNATIVE

Alice in Wonderland

NATIVE PORTPLATFORMERWINDOWSLINUXMACOSALPHA

Alice in Wonderland

OriginWii

TechnologyNative C/C++ port (engine reimplementation)

Available forWindows, Linux, macOS

View official project

About the project

Alice in Wonderland es un videojuego de plataformas desarrollado por Digital Eclipse Software y publicado por Nintendo para Game Boy Color entre 2000 y 2001. El juego sigue la trama de la película animada homónima de 1951.

Official project information

Author's original READMEOpen on GitHub ↗

Alice in Wonderland (2010)
Build Status Discord Badge SALP4Q_C SALP4Q_D SALE4Q_C SALE4Q_D

<!-- Replace with your repository's URL. --> <!--- DOL progress URL: https://progress.decomp.club/data/[project]/[version]/dol/?mode=shield&measure=code URL encoded then appended to: https://img.shields.io/endpoint?label=DOL&url= https://decomp.dev/Alice-2010/Decomp.svg?mode=shield&measure=code&label=SALE4Q%20Code&category=SALE4Q --> <!-- Replace with your Discord server's ID and invite URL. --> <!-- decomp.dev progress badges See https://decomp.dev/api for an API overview. -->

DEFAULT_PROG

A work-in-progress decompilation of Alice in Wonderland (2010 Wii).

This repository does not contain any game assets or assembly whatsoever. An existing copy of the game is required.

Supported versions:

  • SALE4Q: NTSC (USA)
  • SALP4Q: PAL (Europe)

Progress can be viewed on decomp.dev

Dependencies

Windows

On Windows, it's highly recommended to use native tooling. WSL or msys2 are not required.
When running under WSL, objdiff is unable to get filesystem notifications for automatic rebuilds.

  • Install Python and add it to %PATH%.
    • Also available from the Windows Store.
  • Download ninja and add it to %PATH%.
    • Quick install via pip: pip install ninja

macOS

  • Install ninja:

    brew install ninja
    
  • Install wine-crossover:

    brew install --cask --no-quarantine gcenx/wine/wine-crossover
    

After OS upgrades, if macOS complains about Wine Crossover.app being unverified, you can unquarantine it using:

sudo xattr -rd com.apple.quarantine '/Applications/Wine Crossover.app'

Linux

  • Install ninja.

wibo, a minimal 32-bit Windows binary wrapper, will be automatically downloaded and used.

Building

  • Clone the repository:

    git clone https://github.com/Alice-2010/Decomp.git
    
  • Using Dolphin Emulator, extract the game's DATA partition, and place the DATA/sys/main.dol file into orig/[GAMEID]/sys.

  • Configure:

    python configure.py -v [GAMEID]
    
    • If -v [GAMEID] is not specified, SALP4Q will be used
  • Build:

    ninja
    

Diffing

Once the initial build succeeds, an objdiff.json should exist in the project root.

Download the latest release from encounter/objdiff. Under project settings, set Project directory. The configuration should be loaded automatically.

Select an object from the left sidebar to begin diffing. Changes to the project will rebuild automatically: changes to source files, headers, configure.py, splits.txt or symbols.txt.

References

  • Decomp Toolkit (repo template)
    • Latest commit used in this Decomp
  • Dolphin 2001 SDK
    • Alice uses Revolution SDK of a currently unknown version or release, however, dolsdk can be used as a basis
View official project
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PROJECT FILE

Project type
NATIVE PORT
Genre
Platformer
Status
alpha
Original platform
Wii
Technology
Native C/C++ port (engine reimplementation)
Version
—
Updated
—

Target platforms 3

Windows
Linux
macOS
View on GitHub
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